mirror of
https://github.com/kidfromjupiter/nearby.git
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146 lines
4.3 KiB
C++
146 lines
4.3 KiB
C++
// Copyright 2020 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "internal/platform/implementation/windows/bluetooth_classic_server_socket.h"
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#include <codecvt>
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#include <functional>
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#include <locale>
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#include <memory>
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#include <string>
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#include "internal/platform/exception.h"
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#include "internal/platform/implementation/windows/bluetooth_classic_socket.h"
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#include "internal/platform/logging.h"
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namespace location {
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namespace nearby {
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namespace windows {
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BluetoothServerSocket::BluetoothServerSocket(absl::string_view service_name)
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: service_name_(service_name) {}
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BluetoothServerSocket::~BluetoothServerSocket() { Close(); }
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// Blocks until either:
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// - at least one incoming connection request is available, or
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// - ServerSocket is closed.
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// On success, returns connected socket, ready to exchange data.
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// Returns nullptr on error.
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// Once error is reported, it is permanent, and ServerSocket has to be closed.
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std::unique_ptr<api::BluetoothSocket> BluetoothServerSocket::Accept() {
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absl::MutexLock lock(&mutex_);
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NEARBY_LOGS(INFO) << __func__ << ": Accept is called.";
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while (!closed_ && pending_sockets_.empty()) {
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cond_.Wait(&mutex_);
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}
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if (closed_) return nullptr;
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StreamSocket bluetooth_socket = pending_sockets_.front();
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pending_sockets_.pop_front();
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NEARBY_LOGS(INFO) << __func__ << ": Accepted a remote connection.";
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return std::make_unique<BluetoothSocket>(bluetooth_socket);
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}
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void BluetoothServerSocket::SetCloseNotifier(std::function<void()> notifier) {
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close_notifier_ = std::move(notifier);
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}
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// Returns Exception::kIo on error, Exception::kSuccess otherwise.
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Exception BluetoothServerSocket::Close() {
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try {
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absl::MutexLock lock(&mutex_);
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NEARBY_LOGS(INFO) << __func__ << ": Close is called.";
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if (closed_) {
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return {Exception::kSuccess};
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}
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if (stream_socket_listener_ != nullptr) {
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stream_socket_listener_.ConnectionReceived(listener_event_token_);
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stream_socket_listener_.Close();
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stream_socket_listener_ = nullptr;
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for (const auto& pending_socket : pending_sockets_) {
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pending_socket.Close();
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}
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pending_sockets_ = {};
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}
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closed_ = true;
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cond_.SignalAll();
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if (close_notifier_ != nullptr) {
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close_notifier_();
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}
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NEARBY_LOGS(INFO) << __func__ << ": Close completed succesfully.";
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return {Exception::kSuccess};
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} catch (...) {
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closed_ = true;
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cond_.SignalAll();
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NEARBY_LOGS(INFO) << __func__ << ": Failed to close server socket.";
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return {Exception::kIo};
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}
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}
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bool BluetoothServerSocket::listen() {
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// Setup stream socket listener.
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stream_socket_listener_ = StreamSocketListener();
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stream_socket_listener_.Control().QualityOfService(
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SocketQualityOfService::LowLatency);
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stream_socket_listener_.Control().KeepAlive(true);
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// Setup socket event of ConnectionReceived.
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listener_event_token_ = stream_socket_listener_.ConnectionReceived(
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{this, &BluetoothServerSocket::Listener_ConnectionReceived});
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try {
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stream_socket_listener_
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.BindServiceNameAsync(winrt::to_hstring(service_name_),
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SocketProtectionLevel::PlainSocket)
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.get();
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return true;
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} catch (...) {
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NEARBY_LOGS(WARNING) << "cannot accept connection on preferred port.";
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}
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return false;
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}
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::winrt::fire_and_forget BluetoothServerSocket::Listener_ConnectionReceived(
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StreamSocketListener listener,
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StreamSocketListenerConnectionReceivedEventArgs const& args) {
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absl::MutexLock lock(&mutex_);
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NEARBY_LOGS(INFO) << __func__ << ": Received connection.";
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if (closed_) {
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return ::winrt::fire_and_forget{};
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}
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pending_sockets_.push_back(args.Socket());
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cond_.SignalAll();
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return ::winrt::fire_and_forget{};
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}
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} // namespace windows
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} // namespace nearby
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} // namespace location
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