mirror of
https://github.com/kidfromjupiter/nearby.git
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69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
// Copyright 2025 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "internal/platform/implementation/windows/nearby_server_socket.h"
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#include "gtest/gtest.h"
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#include "internal/platform/implementation/windows/socket_address.h"
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namespace nearby::windows {
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namespace {
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SOCKET CreateSocket() {
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SOCKET socket_handle = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP);
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DWORD v6_only = 0;
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EXPECT_NE(
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setsockopt(socket_handle, IPPROTO_IPV6, IPV6_V6ONLY,
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reinterpret_cast<const char*>(&v6_only), sizeof(v6_only)),
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SOCKET_ERROR);
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return socket_handle;
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}
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TEST(NearbyServerSocketTest, Listen) {
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NearbyServerSocket server_socket;
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SocketAddress address;
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EXPECT_TRUE(server_socket.Listen(address));
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EXPECT_NE(server_socket.GetPort(), 0);
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}
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TEST(NearbyServerSocketTest, Accept) {
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NearbyServerSocket server_socket;
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SocketAddress address;
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EXPECT_TRUE(server_socket.Listen(address));
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SOCKET socket_handle = CreateSocket();
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EXPECT_NE(socket_handle, INVALID_SOCKET);
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SocketAddress server_address;
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SocketAddress::FromString(server_address, "::1", server_socket.GetPort());
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EXPECT_NE(connect(socket_handle, server_address.address(),
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sizeof(sockaddr_storage)),
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SOCKET_ERROR);
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auto client_socket = server_socket.Accept();
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ASSERT_NE(client_socket, nullptr);
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EXPECT_TRUE(server_socket.Close());
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}
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TEST(NearbyServerSocketTest, CloseNotifier) {
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NearbyServerSocket server_socket;
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SocketAddress address;
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EXPECT_TRUE(server_socket.Listen(address));
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bool is_closed = false;
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server_socket.SetCloseNotifier([&is_closed]() { is_closed = true; });
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EXPECT_TRUE(server_socket.Close());
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EXPECT_TRUE(is_closed);
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}
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} // namespace
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} // namespace nearby::windows
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