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69 lines
2.1 KiB
C++
69 lines
2.1 KiB
C++
// Copyright 2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef THIRD_PARTY_NEARBY_SHARING_INTERNAL_API_NETWORK_MONITOR_H_
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#define THIRD_PARTY_NEARBY_SHARING_INTERNAL_API_NETWORK_MONITOR_H_
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#include <functional>
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#include <string>
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#include <utility>
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namespace nearby {
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namespace api {
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class NetworkMonitor {
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public:
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enum class ConnectionType : int {
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kUnknown = 0, // A connection exists, but its type is unknown.
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// Also used as a default value.
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kEthernet = 1,
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kWifi = 2,
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k2G = 3,
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k3G = 4,
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k4G = 5,
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kNone = 6, // No connection.
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kBluetooth = 7,
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k5G = 8,
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kLast = k5G
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};
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// Registers a callback for connection changes. The callback will be called
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// with the current connection type, whether the device is connected to a
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// LAN network and whether the device is connected to internet.
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explicit NetworkMonitor(
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std::function<void(ConnectionType, bool, bool)> callback) {
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callback_ = std::move(callback);
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}
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virtual ~NetworkMonitor() = default;
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// Returns true if connected to an AP (Access Point), not necessarily
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// connected to the internet.
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virtual bool IsLanConnected() = 0;
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// Returns true if connected to internet.
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virtual bool IsInternetConnected() = 0;
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// Returns the type of connection used currently to access the internet
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virtual ConnectionType GetCurrentConnection() = 0;
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protected:
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std::function<void(ConnectionType, bool, bool)> callback_;
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};
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} // namespace api
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} // namespace nearby
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#endif // THIRD_PARTY_NEARBY_SHARING_INTERNAL_API_NETWORK_MONITOR_H_
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