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nearby/internal/platform/implementation/windows/generated/winrt/Microsoft.UI.Composition.Effects.h
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2026-01-27 23:46:02 -08:00

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// WARNING: Please don't edit this file. It was generated by C++/WinRT
// v2.0.250303.1
#pragma once
#ifndef WINRT_Microsoft_UI_Composition_Effects_H
#define WINRT_Microsoft_UI_Composition_Effects_H
#include "winrt/base.h"
static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.250303.1"),
"Mismatched C++/WinRT headers.");
#define CPPWINRT_VERSION "2.0.250303.1"
#include "winrt/Microsoft.UI.Composition.h"
#include "winrt/impl/Microsoft.UI.Composition.Effects.2.h"
#include "winrt/impl/Windows.Graphics.Effects.2.h"
namespace winrt::impl {
template <typename D>
auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<
D>::AmbientAmount() const {
float value{};
if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>) {
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<
winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->get_AmbientAmount(&value));
} else {
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->get_AmbientAmount(&value));
}
return value;
}
template <typename D>
auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<
D>::AmbientAmount(float value) const {
if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>) {
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<
winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->put_AmbientAmount(value));
} else {
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->put_AmbientAmount(value));
}
}
template <typename D>
auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<
D>::DiffuseAmount() const {
float value{};
if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>) {
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<
winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->get_DiffuseAmount(&value));
} else {
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->get_DiffuseAmount(&value));
}
return value;
}
template <typename D>
auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<
D>::DiffuseAmount(float value) const {
if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>) {
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<
winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->put_DiffuseAmount(value));
} else {
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->put_DiffuseAmount(value));
}
}
template <typename D>
auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<
D>::NormalMapSource() const {
void* value{};
if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>) {
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<
winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->get_NormalMapSource(&value));
} else {
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->get_NormalMapSource(&value));
}
return winrt::Windows::Graphics::Effects::IGraphicsEffectSource{
value, take_ownership_from_abi};
}
template <typename D>
auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<D>::
NormalMapSource(
winrt::Windows::Graphics::Effects::IGraphicsEffectSource const& value)
const {
if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>) {
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<
winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->put_NormalMapSource(*(void**)(&value)));
} else {
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->put_NormalMapSource(*(void**)(&value)));
}
}
template <typename D>
auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<
D>::SpecularAmount() const {
float value{};
if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>) {
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<
winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->get_SpecularAmount(&value));
} else {
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->get_SpecularAmount(&value));
}
return value;
}
template <typename D>
auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<
D>::SpecularAmount(float value) const {
if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>) {
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<
winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->put_SpecularAmount(value));
} else {
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->put_SpecularAmount(value));
}
}
template <typename D>
auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<
D>::SpecularShine() const {
float value{};
if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>) {
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<
winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->get_SpecularShine(&value));
} else {
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->get_SpecularShine(&value));
}
return value;
}
template <typename D>
auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<
D>::SpecularShine(float value) const {
if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>) {
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<
winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->put_SpecularShine(value));
} else {
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->put_SpecularShine(value));
}
}
template <typename D>
auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect2<
D>::ReflectanceModel() const {
winrt::Microsoft::UI::Composition::Effects::
SceneLightingEffectReflectanceModel value{};
if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect2>) {
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<
winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect2,
D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect2>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->get_ReflectanceModel(
reinterpret_cast<int32_t*>(&value)));
} else {
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect2>**)this;
check_hresult(_winrt_abi_type->get_ReflectanceModel(
reinterpret_cast<int32_t*>(&value)));
}
return value;
}
template <typename D>
auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect2<
D>::ReflectanceModel(winrt::Microsoft::UI::Composition::Effects::
SceneLightingEffectReflectanceModel const& value)
const {
if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect2>) {
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<
winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect2,
D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect2>**)&_winrt_casted_result;
check_hresult(
_winrt_abi_type->put_ReflectanceModel(static_cast<int32_t>(value)));
} else {
auto const _winrt_abi_type =
*(abi_t<winrt::Microsoft::UI::Composition::Effects::
ISceneLightingEffect2>**)this;
check_hresult(
_winrt_abi_type->put_ReflectanceModel(static_cast<int32_t>(value)));
}
}
#ifndef WINRT_LEAN_AND_MEAN
template <typename D>
struct produce<D,
winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect>
: produce_base<
D, winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect> {
int32_t __stdcall get_AmbientAmount(float* value) noexcept final try {
typename D::abi_guard guard(this->shim());
*value = detach_from<float>(this->shim().AmbientAmount());
return 0;
} catch (...) {
return to_hresult();
}
int32_t __stdcall put_AmbientAmount(float value) noexcept final try {
typename D::abi_guard guard(this->shim());
this->shim().AmbientAmount(value);
return 0;
} catch (...) {
return to_hresult();
}
int32_t __stdcall get_DiffuseAmount(float* value) noexcept final try {
typename D::abi_guard guard(this->shim());
*value = detach_from<float>(this->shim().DiffuseAmount());
return 0;
} catch (...) {
return to_hresult();
}
int32_t __stdcall put_DiffuseAmount(float value) noexcept final try {
typename D::abi_guard guard(this->shim());
this->shim().DiffuseAmount(value);
return 0;
} catch (...) {
return to_hresult();
}
int32_t __stdcall get_NormalMapSource(void** value) noexcept final try {
clear_abi(value);
typename D::abi_guard guard(this->shim());
*value =
detach_from<winrt::Windows::Graphics::Effects::IGraphicsEffectSource>(
this->shim().NormalMapSource());
return 0;
} catch (...) {
return to_hresult();
}
int32_t __stdcall put_NormalMapSource(void* value) noexcept final try {
typename D::abi_guard guard(this->shim());
this->shim().NormalMapSource(
*reinterpret_cast<
winrt::Windows::Graphics::Effects::IGraphicsEffectSource const*>(
&value));
return 0;
} catch (...) {
return to_hresult();
}
int32_t __stdcall get_SpecularAmount(float* value) noexcept final try {
typename D::abi_guard guard(this->shim());
*value = detach_from<float>(this->shim().SpecularAmount());
return 0;
} catch (...) {
return to_hresult();
}
int32_t __stdcall put_SpecularAmount(float value) noexcept final try {
typename D::abi_guard guard(this->shim());
this->shim().SpecularAmount(value);
return 0;
} catch (...) {
return to_hresult();
}
int32_t __stdcall get_SpecularShine(float* value) noexcept final try {
typename D::abi_guard guard(this->shim());
*value = detach_from<float>(this->shim().SpecularShine());
return 0;
} catch (...) {
return to_hresult();
}
int32_t __stdcall put_SpecularShine(float value) noexcept final try {
typename D::abi_guard guard(this->shim());
this->shim().SpecularShine(value);
return 0;
} catch (...) {
return to_hresult();
}
};
#endif
#ifndef WINRT_LEAN_AND_MEAN
template <typename D>
struct produce<
D, winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect2>
: produce_base<
D,
winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect2> {
int32_t __stdcall get_ReflectanceModel(int32_t* value) noexcept final try {
typename D::abi_guard guard(this->shim());
*value = detach_from<winrt::Microsoft::UI::Composition::Effects::
SceneLightingEffectReflectanceModel>(
this->shim().ReflectanceModel());
return 0;
} catch (...) {
return to_hresult();
}
int32_t __stdcall put_ReflectanceModel(int32_t value) noexcept final try {
typename D::abi_guard guard(this->shim());
this->shim().ReflectanceModel(
*reinterpret_cast<winrt::Microsoft::UI::Composition::Effects::
SceneLightingEffectReflectanceModel const*>(
&value));
return 0;
} catch (...) {
return to_hresult();
}
};
#endif
} // namespace winrt::impl
WINRT_EXPORT namespace winrt::Microsoft::UI::Composition::Effects {
inline SceneLightingEffect::SceneLightingEffect()
: SceneLightingEffect(
impl::call_factory_cast<
SceneLightingEffect (*)(
winrt::Windows::Foundation::IActivationFactory const&),
SceneLightingEffect>(
[](winrt::Windows::Foundation::IActivationFactory const& f) {
return f.template ActivateInstance<SceneLightingEffect>();
})) {}
}
namespace std {
#ifndef WINRT_LEAN_AND_MEAN
template <>
struct hash<winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect>
: winrt::impl::hash_base {};
template <>
struct hash<winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect2>
: winrt::impl::hash_base {};
template <>
struct hash<winrt::Microsoft::UI::Composition::Effects::SceneLightingEffect>
: winrt::impl::hash_base {};
#endif
#ifdef __cpp_lib_format
#endif
} // namespace std
#endif