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nearby/sharing/scheduling/nearby_share_scheduler_base.h
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Francis Tsui 1072030be8 Copy sharing/internal, sharing/common and sharing/scheduling to github.
- Move Abseil pin to same as that used in Chromium.
- Disabled layering_check due to build failure in absl.

PiperOrigin-RevId: 596631921
2024-01-08 10:20:37 -08:00

131 lines
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// Copyright 2021 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_SHARING_SCHEDULING_NEARBY_SHARE_SCHEDULER_BASE_H_
#define THIRD_PARTY_NEARBY_SHARING_SCHEDULING_NEARBY_SHARE_SCHEDULER_BASE_H_
#include <stddef.h>
#include <memory>
#include <optional>
#include <string>
#include "absl/strings/string_view.h"
#include "absl/time/time.h"
#include "sharing/internal/api/preference_manager.h"
#include "sharing/internal/public/connectivity_manager.h"
#include "sharing/internal/public/context.h"
#include "sharing/scheduling/nearby_share_scheduler.h"
namespace nearby {
namespace sharing {
// A base NearbyShareScheduler implementation that persists scheduling data.
// Requests made before scheduling has started, while another attempt is in
// progress, or while offline are cached and rescheduled as soon as possible.
// Likewise, when the scheduler is stopped or destroyed, scheduling data is
// persisted and restored when the scheduler is restarted or recreated,
// respectively.
//
// If automatic failure retry is enabled, all failed attempts follow an
// exponential backoff retry strategy.
//
// The scheduler waits until the device is online before notifying the owner if
// network connectivity is required.
//
// Derived classes must override TimeUntilRecurringRequest() to establish the
// desired recurring request behavior of the scheduler.
class NearbyShareSchedulerBase : public NearbyShareScheduler {
public:
~NearbyShareSchedulerBase() override;
protected:
// |context|: Nearby context, holding nearby common components.
// |retry_failures|: Whether or not automatically retry failures using
// exponential backoff strategy.
// |require_connectivity|: If true, the scheduler will not alert the owner of
// a request until network connectivity is established.
// |pref_name|: The dictionary pref name used to persist scheduling data. Make
// sure to register this pref name before creating the scheduler.
// |callback|: The function invoked to alert the owner that a request is due.
NearbyShareSchedulerBase(
Context* context,
nearby::sharing::api::PreferenceManager& preference_manager,
bool retry_failures, bool require_connectivity,
absl::string_view pref_name, OnRequestCallback callback);
// The time to wait until the next regularly recurring request.
virtual std::optional<absl::Duration> TimeUntilRecurringRequest(
absl::Time now) const = 0;
// NearbyShareScheduler:
void MakeImmediateRequest() override;
void HandleResult(bool success) override;
void Reschedule() override;
std::optional<absl::Time> GetLastSuccessTime() const override;
std::optional<absl::Duration> GetTimeUntilNextRequest() const override;
bool IsWaitingForResult() const override;
size_t GetNumConsecutiveFailures() const override;
void OnStart() override;
void OnStop() override;
void OnConnectionChanged(
nearby::ConnectivityManager::ConnectionType connection_type);
std::optional<absl::Time> GetLastAttemptTime() const;
bool HasPendingImmediateRequest() const;
// Set and persist scheduling data in prefs.
void SetLastAttemptTime(absl::Time last_attempt_time);
void SetLastSuccessTime(absl::Time last_success_time);
void SetNumConsecutiveFailures(size_t num_failures);
void SetHasPendingImmediateRequest(bool has_pending_immediate_request);
void SetIsWaitingForResult(bool is_waiting_for_result);
// On startup, set a pending immediate request if the pref service indicates
// that there was an in-progress request or a pending immediate request at the
// time of shutdown.
void InitializePersistedRequest();
// The amount of time to wait until the next automatic failure retry. Returns
// std::nullopt if there is no failure to retry or if failure retry is not
// enabled for the scheduler.
std::optional<absl::Duration> TimeUntilRetry(absl::Time now) const;
// Notifies the owner that a request is ready. Early returns if not online and
// the scheduler requires connectivity; the attempt is rescheduled when
// connectivity is restored.
void OnTimerFired();
void PrintSchedulerState() const;
private:
nearby::ConnectivityManager* const connectivity_manager_;
nearby::sharing::api::PreferenceManager& preference_manager_;
const nearby::Clock* const clock_;
const bool retry_failures_;
const bool require_connectivity_;
const std::string pref_name_;
bool is_initialized_ = false;
std::string connection_listener_name_;
std::unique_ptr<nearby::Timer> timer_;
};
} // namespace sharing
} // namespace nearby
#endif // THIRD_PARTY_NEARBY_SHARING_SCHEDULING_NEARBY_SHARE_SCHEDULER_BASE_H_