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https://github.com/kidfromjupiter/nearby.git
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* Remove Pipe classes * Rename BasePipe to Pipe * Hide Pipe class in anonymous namespace in pipe.cc * Add CreatePipe static method * Replace Payload(std::function<InputStream&()>) with Payload(std::unique_ptr<InputStream>) * Find&Replace Pipe usages PiperOrigin-RevId: 557276980
157 lines
5.1 KiB
C++
157 lines
5.1 KiB
C++
// Copyright 2023 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_G3_SOCKET_BASE_H_
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#define THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_G3_SOCKET_BASE_H_
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#include <cstddef>
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#include <cstdint>
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#include <memory>
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#include <tuple>
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#include <utility>
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#include "absl/base/thread_annotations.h"
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#include "absl/synchronization/mutex.h"
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#include "internal/platform/byte_array.h"
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#include "internal/platform/exception.h"
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#include "internal/platform/input_stream.h"
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#include "internal/platform/output_stream.h"
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#include "internal/platform/pipe.h"
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namespace nearby {
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namespace g3 {
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// Common base for BT, BLE and Wifi socket implementations.
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class SocketBase {
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public:
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SocketBase() { std::tie(input_for_remote_, output_) = CreatePipe(); }
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virtual ~SocketBase() {
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absl::MutexLock lock(&mutex_);
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DoClose();
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}
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// Connects to another Socket, to form a functional low-level
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// channel. From this point on, and until Close is called, connection exists.
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void Connect(SocketBase& other) ABSL_LOCKS_EXCLUDED(mutex_) {
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absl::MutexLock lock(&mutex_);
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remote_socket_ = &other;
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input_ = std::move(other.input_for_remote_);
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}
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// Returns the InputStream of this connected socket.
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InputStream& GetInputStream() { return input_proxy_; }
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// Returns the OutputStream of this connected socket.
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// This stream is for local side to write.
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OutputStream& GetOutputStream() ABSL_LOCKS_EXCLUDED(mutex_) {
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absl::MutexLock lock(&mutex_);
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return *output_;
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}
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// Returns true if connection exists to the (possibly closed) remote socket.
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bool IsConnected() const ABSL_LOCKS_EXCLUDED(mutex_) {
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absl::MutexLock lock(&mutex_);
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return IsConnectedLocked();
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}
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// Returns true if socket is closed.
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bool IsClosed() const ABSL_LOCKS_EXCLUDED(mutex_) {
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absl::MutexLock lock(&mutex_);
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return closed_;
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}
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// Closes both input and output streams, marks Socket as closed.
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// After this call object should be treated as not connected.
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// Returns Exception::kIo on error, Exception::kSuccess otherwise.
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Exception Close() ABSL_LOCKS_EXCLUDED(mutex_) {
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absl::MutexLock lock(&mutex_);
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DoClose();
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return {Exception::kSuccess};
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}
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SocketBase* GetRemoteSocket() ABSL_LOCKS_EXCLUDED(mutex_) {
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absl::MutexLock lock(&mutex_);
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return remote_socket_;
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}
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protected:
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mutable absl::Mutex mutex_;
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private:
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void DoClose() ABSL_EXCLUSIVE_LOCKS_REQUIRED(mutex_) {
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if (!closed_) {
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remote_socket_ = nullptr;
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// The client can hold references to `output_` and `input_` streams. We
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// can close them but we cannot destroy them.
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output_->Close();
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if (input_) {
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input_->Close();
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}
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// The client does not hold a reference to `input_for_remote_`, so we can
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// destroy it. Connecting to this socket will fail after that.
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input_for_remote_.reset();
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closed_ = true;
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}
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}
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// Returns true if connection exists to the (possibly closed) remote socket.
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bool IsConnectedLocked() const ABSL_EXCLUSIVE_LOCKS_REQUIRED(mutex_) {
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return input_ != nullptr;
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}
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class InputProxyStream : public InputStream {
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public:
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explicit InputProxyStream(SocketBase* socket) : socket_(socket) {}
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ExceptionOr<ByteArray> Read(std::int64_t size) override {
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if (!socket_->IsConnected()) {
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return ExceptionOr<ByteArray>(Exception::kIo);
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}
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return socket_->input_->Read(size);
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}
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ExceptionOr<size_t> Skip(size_t offset) override {
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if (!socket_->IsConnected()) {
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return ExceptionOr<size_t>(Exception::kIo);
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}
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return socket_->input_->Skip(offset);
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}
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Exception Close() override {
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if (!socket_->IsConnected()) {
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return {Exception::kIo};
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}
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return socket_->input_->Close();
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}
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private:
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SocketBase* socket_;
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};
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InputProxyStream input_proxy_{this};
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// Output stream is initialized by constructor, it remains always valid. It
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// represents output part of a local socket. Input stream of a local socket
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// comes from the peer socket, after connection.
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std::unique_ptr<OutputStream> output_;
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std::unique_ptr<InputStream> input_;
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// `input_for_remote_` is the other end of the pipe formed with `output_`. We
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// give this stream to the remote socket when they connect to us, and it
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// becomes their `input_` stream.
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std::unique_ptr<InputStream> input_for_remote_;
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SocketBase* remote_socket_ ABSL_GUARDED_BY(mutex_) = nullptr;
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bool closed_ ABSL_GUARDED_BY(mutex_) = false;
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};
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} // namespace g3
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} // namespace nearby
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#endif // THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_G3_SOCKET_BASE_H_
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