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nearby/internal/platform/implementation/g3/socket_base.h
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2025-11-07 14:41:27 -08:00

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// Copyright 2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_G3_SOCKET_BASE_H_
#define THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_G3_SOCKET_BASE_H_
#include <cstddef>
#include <cstdint>
#include <memory>
#include <tuple>
#include <utility>
#include "absl/base/thread_annotations.h"
#include "absl/synchronization/mutex.h"
#include "internal/platform/byte_array.h"
#include "internal/platform/exception.h"
#include "internal/platform/input_stream.h"
#include "internal/platform/output_stream.h"
#include "internal/platform/pipe.h"
namespace nearby {
namespace g3 {
// Common base for BT, BLE and Wifi socket implementations.
class SocketBase {
public:
SocketBase() { std::tie(input_for_remote_, output_) = CreatePipe(); }
virtual ~SocketBase() {
absl::MutexLock lock(mutex_);
DoClose();
}
// Connects to another Socket, to form a functional low-level
// channel. From this point on, and until Close is called, connection exists.
void Connect(SocketBase& other) ABSL_LOCKS_EXCLUDED(mutex_) {
absl::MutexLock lock(mutex_);
remote_socket_ = &other;
input_ = std::move(other.input_for_remote_);
}
// Returns the InputStream of this connected socket.
InputStream& GetInputStream() { return input_proxy_; }
// Returns the OutputStream of this connected socket.
// This stream is for local side to write.
OutputStream& GetOutputStream() ABSL_LOCKS_EXCLUDED(mutex_) {
absl::MutexLock lock(mutex_);
return *output_;
}
// Returns true if connection exists to the (possibly closed) remote socket.
bool IsConnected() const ABSL_LOCKS_EXCLUDED(mutex_) {
absl::MutexLock lock(mutex_);
return IsConnectedLocked();
}
// Returns true if socket is closed.
bool IsClosed() const ABSL_LOCKS_EXCLUDED(mutex_) {
absl::MutexLock lock(mutex_);
return closed_;
}
// Closes both input and output streams, marks Socket as closed.
// After this call object should be treated as not connected.
// Returns Exception::kIo on error, Exception::kSuccess otherwise.
Exception Close() ABSL_LOCKS_EXCLUDED(mutex_) {
absl::MutexLock lock(mutex_);
DoClose();
return {Exception::kSuccess};
}
SocketBase* GetRemoteSocket() ABSL_LOCKS_EXCLUDED(mutex_) {
absl::MutexLock lock(mutex_);
return remote_socket_;
}
protected:
mutable absl::Mutex mutex_;
private:
void DoClose() ABSL_EXCLUSIVE_LOCKS_REQUIRED(mutex_) {
if (!closed_) {
remote_socket_ = nullptr;
// The client can hold references to `output_` and `input_` streams. We
// can close them but we cannot destroy them.
output_->Close();
if (input_) {
input_->Close();
}
// The client does not hold a reference to `input_for_remote_`, so we can
// destroy it. Connecting to this socket will fail after that.
input_for_remote_.reset();
closed_ = true;
}
}
// Returns true if connection exists to the (possibly closed) remote socket.
bool IsConnectedLocked() const ABSL_EXCLUSIVE_LOCKS_REQUIRED(mutex_) {
return input_ != nullptr;
}
class InputProxyStream : public InputStream {
public:
explicit InputProxyStream(SocketBase* socket) : socket_(socket) {}
ExceptionOr<ByteArray> Read(std::int64_t size) override {
if (!socket_->IsConnected()) {
return ExceptionOr<ByteArray>(Exception::kIo);
}
return socket_->input_->Read(size);
}
ExceptionOr<size_t> Skip(size_t offset) override {
if (!socket_->IsConnected()) {
return ExceptionOr<size_t>(Exception::kIo);
}
return socket_->input_->Skip(offset);
}
Exception Close() override {
if (!socket_->IsConnected()) {
return {Exception::kIo};
}
return socket_->input_->Close();
}
private:
SocketBase* socket_;
};
InputProxyStream input_proxy_{this};
// Output stream is initialized by constructor, it remains always valid. It
// represents output part of a local socket. Input stream of a local socket
// comes from the peer socket, after connection.
std::unique_ptr<OutputStream> output_;
std::unique_ptr<InputStream> input_;
// `input_for_remote_` is the other end of the pipe formed with `output_`. We
// give this stream to the remote socket when they connect to us, and it
// becomes their `input_` stream.
std::unique_ptr<InputStream> input_for_remote_;
SocketBase* remote_socket_ ABSL_GUARDED_BY(mutex_) = nullptr;
bool closed_ ABSL_GUARDED_BY(mutex_) = false;
};
} // namespace g3
} // namespace nearby
#endif // THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_G3_SOCKET_BASE_H_