mirror of
https://github.com/kidfromjupiter/nearby.git
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173 lines
22 KiB
C++
173 lines
22 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
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#pragma once
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#ifndef WINRT_Windows_UI_Composition_Scenes_2_H
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#define WINRT_Windows_UI_Composition_Scenes_2_H
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#include "winrt/impl/Windows.Foundation.1.h"
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#include "winrt/impl/Windows.Foundation.Collections.1.h"
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#include "winrt/impl/Windows.UI.Composition.1.h"
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#include "winrt/impl/Windows.UI.Composition.Scenes.1.h"
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WINRT_EXPORT namespace winrt::Windows::UI::Composition::Scenes
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{
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struct WINRT_IMPL_EMPTY_BASES SceneBoundingBox : winrt::Windows::UI::Composition::Scenes::ISceneBoundingBox,
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impl::base<SceneBoundingBox, winrt::Windows::UI::Composition::Scenes::SceneObject, winrt::Windows::UI::Composition::CompositionObject>,
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impl::require<SceneBoundingBox, winrt::Windows::UI::Composition::Scenes::ISceneObject, winrt::Windows::UI::Composition::ICompositionObject, winrt::Windows::UI::Composition::ICompositionObject2, winrt::Windows::UI::Composition::ICompositionObject3, winrt::Windows::UI::Composition::ICompositionObject4, winrt::Windows::UI::Composition::ICompositionObject5, winrt::Windows::Foundation::IClosable, winrt::Windows::UI::Composition::IAnimationObject>
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{
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SceneBoundingBox(std::nullptr_t) noexcept {}
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SceneBoundingBox(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Composition::Scenes::ISceneBoundingBox(ptr, take_ownership_from_abi) {}
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using impl::consume_t<SceneBoundingBox, winrt::Windows::UI::Composition::ICompositionObject>::StartAnimation;
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using impl::consume_t<SceneBoundingBox, winrt::Windows::UI::Composition::ICompositionObject5>::StartAnimation;
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};
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struct WINRT_IMPL_EMPTY_BASES SceneComponent : winrt::Windows::UI::Composition::Scenes::ISceneComponent,
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impl::base<SceneComponent, winrt::Windows::UI::Composition::Scenes::SceneObject, winrt::Windows::UI::Composition::CompositionObject>,
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impl::require<SceneComponent, winrt::Windows::UI::Composition::Scenes::ISceneObject, winrt::Windows::UI::Composition::ICompositionObject, winrt::Windows::UI::Composition::ICompositionObject2, winrt::Windows::UI::Composition::ICompositionObject3, winrt::Windows::UI::Composition::ICompositionObject4, winrt::Windows::UI::Composition::ICompositionObject5, winrt::Windows::Foundation::IClosable, winrt::Windows::UI::Composition::IAnimationObject>
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{
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SceneComponent(std::nullptr_t) noexcept {}
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SceneComponent(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Composition::Scenes::ISceneComponent(ptr, take_ownership_from_abi) {}
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using impl::consume_t<SceneComponent, winrt::Windows::UI::Composition::ICompositionObject>::StartAnimation;
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using impl::consume_t<SceneComponent, winrt::Windows::UI::Composition::ICompositionObject5>::StartAnimation;
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};
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struct WINRT_IMPL_EMPTY_BASES SceneComponentCollection : winrt::Windows::Foundation::Collections::IVector<winrt::Windows::UI::Composition::Scenes::SceneComponent>,
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impl::base<SceneComponentCollection, winrt::Windows::UI::Composition::Scenes::SceneObject, winrt::Windows::UI::Composition::CompositionObject>,
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impl::require<SceneComponentCollection, winrt::Windows::UI::Composition::Scenes::ISceneComponentCollection, winrt::Windows::UI::Composition::Scenes::ISceneObject, winrt::Windows::UI::Composition::ICompositionObject, winrt::Windows::UI::Composition::ICompositionObject2, winrt::Windows::UI::Composition::ICompositionObject3, winrt::Windows::UI::Composition::ICompositionObject4, winrt::Windows::UI::Composition::ICompositionObject5, winrt::Windows::Foundation::IClosable, winrt::Windows::UI::Composition::IAnimationObject>
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{
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SceneComponentCollection(std::nullptr_t) noexcept {}
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SceneComponentCollection(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::Collections::IVector<winrt::Windows::UI::Composition::Scenes::SceneComponent>(ptr, take_ownership_from_abi) {}
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using impl::consume_t<SceneComponentCollection, winrt::Windows::UI::Composition::ICompositionObject>::StartAnimation;
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using impl::consume_t<SceneComponentCollection, winrt::Windows::UI::Composition::ICompositionObject5>::StartAnimation;
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};
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struct WINRT_IMPL_EMPTY_BASES SceneMaterial : winrt::Windows::UI::Composition::Scenes::ISceneMaterial,
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impl::base<SceneMaterial, winrt::Windows::UI::Composition::Scenes::SceneObject, winrt::Windows::UI::Composition::CompositionObject>,
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impl::require<SceneMaterial, winrt::Windows::UI::Composition::Scenes::ISceneObject, winrt::Windows::UI::Composition::ICompositionObject, winrt::Windows::UI::Composition::ICompositionObject2, winrt::Windows::UI::Composition::ICompositionObject3, winrt::Windows::UI::Composition::ICompositionObject4, winrt::Windows::UI::Composition::ICompositionObject5, winrt::Windows::Foundation::IClosable, winrt::Windows::UI::Composition::IAnimationObject>
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{
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SceneMaterial(std::nullptr_t) noexcept {}
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SceneMaterial(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Composition::Scenes::ISceneMaterial(ptr, take_ownership_from_abi) {}
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using impl::consume_t<SceneMaterial, winrt::Windows::UI::Composition::ICompositionObject>::StartAnimation;
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using impl::consume_t<SceneMaterial, winrt::Windows::UI::Composition::ICompositionObject5>::StartAnimation;
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};
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struct WINRT_IMPL_EMPTY_BASES SceneMaterialInput : winrt::Windows::UI::Composition::Scenes::ISceneMaterialInput,
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impl::base<SceneMaterialInput, winrt::Windows::UI::Composition::Scenes::SceneObject, winrt::Windows::UI::Composition::CompositionObject>,
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impl::require<SceneMaterialInput, winrt::Windows::UI::Composition::Scenes::ISceneObject, winrt::Windows::UI::Composition::ICompositionObject, winrt::Windows::UI::Composition::ICompositionObject2, winrt::Windows::UI::Composition::ICompositionObject3, winrt::Windows::UI::Composition::ICompositionObject4, winrt::Windows::UI::Composition::ICompositionObject5, winrt::Windows::Foundation::IClosable, winrt::Windows::UI::Composition::IAnimationObject>
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{
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SceneMaterialInput(std::nullptr_t) noexcept {}
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SceneMaterialInput(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Composition::Scenes::ISceneMaterialInput(ptr, take_ownership_from_abi) {}
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using impl::consume_t<SceneMaterialInput, winrt::Windows::UI::Composition::ICompositionObject>::StartAnimation;
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using impl::consume_t<SceneMaterialInput, winrt::Windows::UI::Composition::ICompositionObject5>::StartAnimation;
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};
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struct WINRT_IMPL_EMPTY_BASES SceneMesh : winrt::Windows::UI::Composition::Scenes::ISceneMesh,
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impl::base<SceneMesh, winrt::Windows::UI::Composition::Scenes::SceneObject, winrt::Windows::UI::Composition::CompositionObject>,
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impl::require<SceneMesh, winrt::Windows::UI::Composition::Scenes::ISceneObject, winrt::Windows::UI::Composition::ICompositionObject, winrt::Windows::UI::Composition::ICompositionObject2, winrt::Windows::UI::Composition::ICompositionObject3, winrt::Windows::UI::Composition::ICompositionObject4, winrt::Windows::UI::Composition::ICompositionObject5, winrt::Windows::Foundation::IClosable, winrt::Windows::UI::Composition::IAnimationObject>
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{
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SceneMesh(std::nullptr_t) noexcept {}
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SceneMesh(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Composition::Scenes::ISceneMesh(ptr, take_ownership_from_abi) {}
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using impl::consume_t<SceneMesh, winrt::Windows::UI::Composition::ICompositionObject>::StartAnimation;
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using impl::consume_t<SceneMesh, winrt::Windows::UI::Composition::ICompositionObject5>::StartAnimation;
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static auto Create(winrt::Windows::UI::Composition::Compositor const& compositor);
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};
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struct WINRT_IMPL_EMPTY_BASES SceneMeshMaterialAttributeMap : winrt::Windows::UI::Composition::Scenes::ISceneMeshMaterialAttributeMap,
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impl::base<SceneMeshMaterialAttributeMap, winrt::Windows::UI::Composition::Scenes::SceneObject, winrt::Windows::UI::Composition::CompositionObject>,
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impl::require<SceneMeshMaterialAttributeMap, winrt::Windows::Foundation::Collections::IIterable<winrt::Windows::Foundation::Collections::IKeyValuePair<hstring, winrt::Windows::UI::Composition::Scenes::SceneAttributeSemantic>>, winrt::Windows::Foundation::Collections::IMap<hstring, winrt::Windows::UI::Composition::Scenes::SceneAttributeSemantic>, winrt::Windows::UI::Composition::Scenes::ISceneObject, winrt::Windows::UI::Composition::ICompositionObject, winrt::Windows::UI::Composition::ICompositionObject2, winrt::Windows::UI::Composition::ICompositionObject3, winrt::Windows::UI::Composition::ICompositionObject4, winrt::Windows::UI::Composition::ICompositionObject5, winrt::Windows::Foundation::IClosable, winrt::Windows::UI::Composition::IAnimationObject>
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{
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SceneMeshMaterialAttributeMap(std::nullptr_t) noexcept {}
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SceneMeshMaterialAttributeMap(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Composition::Scenes::ISceneMeshMaterialAttributeMap(ptr, take_ownership_from_abi) {}
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using impl::consume_t<SceneMeshMaterialAttributeMap, winrt::Windows::UI::Composition::ICompositionObject>::StartAnimation;
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using impl::consume_t<SceneMeshMaterialAttributeMap, winrt::Windows::UI::Composition::ICompositionObject5>::StartAnimation;
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};
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struct WINRT_IMPL_EMPTY_BASES SceneMeshRendererComponent : winrt::Windows::UI::Composition::Scenes::ISceneMeshRendererComponent,
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impl::base<SceneMeshRendererComponent, winrt::Windows::UI::Composition::Scenes::SceneRendererComponent, winrt::Windows::UI::Composition::Scenes::SceneComponent, winrt::Windows::UI::Composition::Scenes::SceneObject, winrt::Windows::UI::Composition::CompositionObject>,
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impl::require<SceneMeshRendererComponent, winrt::Windows::UI::Composition::Scenes::ISceneRendererComponent, winrt::Windows::UI::Composition::Scenes::ISceneComponent, winrt::Windows::UI::Composition::Scenes::ISceneObject, winrt::Windows::UI::Composition::ICompositionObject, winrt::Windows::UI::Composition::ICompositionObject2, winrt::Windows::UI::Composition::ICompositionObject3, winrt::Windows::UI::Composition::ICompositionObject4, winrt::Windows::UI::Composition::ICompositionObject5, winrt::Windows::Foundation::IClosable, winrt::Windows::UI::Composition::IAnimationObject>
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{
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SceneMeshRendererComponent(std::nullptr_t) noexcept {}
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SceneMeshRendererComponent(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Composition::Scenes::ISceneMeshRendererComponent(ptr, take_ownership_from_abi) {}
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using impl::consume_t<SceneMeshRendererComponent, winrt::Windows::UI::Composition::ICompositionObject>::StartAnimation;
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using impl::consume_t<SceneMeshRendererComponent, winrt::Windows::UI::Composition::ICompositionObject5>::StartAnimation;
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static auto Create(winrt::Windows::UI::Composition::Compositor const& compositor);
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};
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struct WINRT_IMPL_EMPTY_BASES SceneMetallicRoughnessMaterial : winrt::Windows::UI::Composition::Scenes::ISceneMetallicRoughnessMaterial,
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impl::base<SceneMetallicRoughnessMaterial, winrt::Windows::UI::Composition::Scenes::ScenePbrMaterial, winrt::Windows::UI::Composition::Scenes::SceneMaterial, winrt::Windows::UI::Composition::Scenes::SceneObject, winrt::Windows::UI::Composition::CompositionObject>,
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impl::require<SceneMetallicRoughnessMaterial, winrt::Windows::UI::Composition::Scenes::IScenePbrMaterial, winrt::Windows::UI::Composition::Scenes::ISceneMaterial, winrt::Windows::UI::Composition::Scenes::ISceneObject, winrt::Windows::UI::Composition::ICompositionObject, winrt::Windows::UI::Composition::ICompositionObject2, winrt::Windows::UI::Composition::ICompositionObject3, winrt::Windows::UI::Composition::ICompositionObject4, winrt::Windows::UI::Composition::ICompositionObject5, winrt::Windows::Foundation::IClosable, winrt::Windows::UI::Composition::IAnimationObject>
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{
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SceneMetallicRoughnessMaterial(std::nullptr_t) noexcept {}
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SceneMetallicRoughnessMaterial(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Composition::Scenes::ISceneMetallicRoughnessMaterial(ptr, take_ownership_from_abi) {}
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using impl::consume_t<SceneMetallicRoughnessMaterial, winrt::Windows::UI::Composition::ICompositionObject>::StartAnimation;
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using impl::consume_t<SceneMetallicRoughnessMaterial, winrt::Windows::UI::Composition::ICompositionObject5>::StartAnimation;
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static auto Create(winrt::Windows::UI::Composition::Compositor const& compositor);
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};
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struct WINRT_IMPL_EMPTY_BASES SceneModelTransform : winrt::Windows::UI::Composition::Scenes::ISceneModelTransform,
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impl::base<SceneModelTransform, winrt::Windows::UI::Composition::CompositionTransform, winrt::Windows::UI::Composition::CompositionObject>,
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impl::require<SceneModelTransform, winrt::Windows::UI::Composition::ICompositionTransform, winrt::Windows::UI::Composition::ICompositionObject, winrt::Windows::UI::Composition::ICompositionObject2, winrt::Windows::UI::Composition::ICompositionObject3, winrt::Windows::UI::Composition::ICompositionObject4, winrt::Windows::UI::Composition::ICompositionObject5, winrt::Windows::Foundation::IClosable, winrt::Windows::UI::Composition::IAnimationObject>
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{
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SceneModelTransform(std::nullptr_t) noexcept {}
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SceneModelTransform(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Composition::Scenes::ISceneModelTransform(ptr, take_ownership_from_abi) {}
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using impl::consume_t<SceneModelTransform, winrt::Windows::UI::Composition::ICompositionObject>::StartAnimation;
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using impl::consume_t<SceneModelTransform, winrt::Windows::UI::Composition::ICompositionObject5>::StartAnimation;
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};
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struct WINRT_IMPL_EMPTY_BASES SceneNode : winrt::Windows::UI::Composition::Scenes::ISceneNode,
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impl::base<SceneNode, winrt::Windows::UI::Composition::Scenes::SceneObject, winrt::Windows::UI::Composition::CompositionObject>,
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impl::require<SceneNode, winrt::Windows::UI::Composition::Scenes::ISceneObject, winrt::Windows::UI::Composition::ICompositionObject, winrt::Windows::UI::Composition::ICompositionObject2, winrt::Windows::UI::Composition::ICompositionObject3, winrt::Windows::UI::Composition::ICompositionObject4, winrt::Windows::UI::Composition::ICompositionObject5, winrt::Windows::Foundation::IClosable, winrt::Windows::UI::Composition::IAnimationObject>
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{
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SceneNode(std::nullptr_t) noexcept {}
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SceneNode(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Composition::Scenes::ISceneNode(ptr, take_ownership_from_abi) {}
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using impl::consume_t<SceneNode, winrt::Windows::UI::Composition::ICompositionObject>::StartAnimation;
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using impl::consume_t<SceneNode, winrt::Windows::UI::Composition::ICompositionObject5>::StartAnimation;
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static auto Create(winrt::Windows::UI::Composition::Compositor const& compositor);
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};
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struct WINRT_IMPL_EMPTY_BASES SceneNodeCollection : winrt::Windows::Foundation::Collections::IVector<winrt::Windows::UI::Composition::Scenes::SceneNode>,
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impl::base<SceneNodeCollection, winrt::Windows::UI::Composition::Scenes::SceneObject, winrt::Windows::UI::Composition::CompositionObject>,
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impl::require<SceneNodeCollection, winrt::Windows::UI::Composition::Scenes::ISceneNodeCollection, winrt::Windows::UI::Composition::Scenes::ISceneObject, winrt::Windows::UI::Composition::ICompositionObject, winrt::Windows::UI::Composition::ICompositionObject2, winrt::Windows::UI::Composition::ICompositionObject3, winrt::Windows::UI::Composition::ICompositionObject4, winrt::Windows::UI::Composition::ICompositionObject5, winrt::Windows::Foundation::IClosable, winrt::Windows::UI::Composition::IAnimationObject>
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{
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SceneNodeCollection(std::nullptr_t) noexcept {}
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SceneNodeCollection(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::Collections::IVector<winrt::Windows::UI::Composition::Scenes::SceneNode>(ptr, take_ownership_from_abi) {}
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using impl::consume_t<SceneNodeCollection, winrt::Windows::UI::Composition::ICompositionObject>::StartAnimation;
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using impl::consume_t<SceneNodeCollection, winrt::Windows::UI::Composition::ICompositionObject5>::StartAnimation;
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};
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struct WINRT_IMPL_EMPTY_BASES SceneObject : winrt::Windows::UI::Composition::Scenes::ISceneObject,
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impl::base<SceneObject, winrt::Windows::UI::Composition::CompositionObject>,
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impl::require<SceneObject, winrt::Windows::UI::Composition::ICompositionObject, winrt::Windows::UI::Composition::ICompositionObject2, winrt::Windows::UI::Composition::ICompositionObject3, winrt::Windows::UI::Composition::ICompositionObject4, winrt::Windows::UI::Composition::ICompositionObject5, winrt::Windows::Foundation::IClosable, winrt::Windows::UI::Composition::IAnimationObject>
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{
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SceneObject(std::nullptr_t) noexcept {}
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SceneObject(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Composition::Scenes::ISceneObject(ptr, take_ownership_from_abi) {}
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using impl::consume_t<SceneObject, winrt::Windows::UI::Composition::ICompositionObject>::StartAnimation;
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using impl::consume_t<SceneObject, winrt::Windows::UI::Composition::ICompositionObject5>::StartAnimation;
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};
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struct WINRT_IMPL_EMPTY_BASES ScenePbrMaterial : winrt::Windows::UI::Composition::Scenes::IScenePbrMaterial,
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impl::base<ScenePbrMaterial, winrt::Windows::UI::Composition::Scenes::SceneMaterial, winrt::Windows::UI::Composition::Scenes::SceneObject, winrt::Windows::UI::Composition::CompositionObject>,
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impl::require<ScenePbrMaterial, winrt::Windows::UI::Composition::Scenes::ISceneMaterial, winrt::Windows::UI::Composition::Scenes::ISceneObject, winrt::Windows::UI::Composition::ICompositionObject, winrt::Windows::UI::Composition::ICompositionObject2, winrt::Windows::UI::Composition::ICompositionObject3, winrt::Windows::UI::Composition::ICompositionObject4, winrt::Windows::UI::Composition::ICompositionObject5, winrt::Windows::Foundation::IClosable, winrt::Windows::UI::Composition::IAnimationObject>
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{
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ScenePbrMaterial(std::nullptr_t) noexcept {}
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ScenePbrMaterial(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Composition::Scenes::IScenePbrMaterial(ptr, take_ownership_from_abi) {}
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using impl::consume_t<ScenePbrMaterial, winrt::Windows::UI::Composition::ICompositionObject>::StartAnimation;
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using impl::consume_t<ScenePbrMaterial, winrt::Windows::UI::Composition::ICompositionObject5>::StartAnimation;
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};
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struct WINRT_IMPL_EMPTY_BASES SceneRendererComponent : winrt::Windows::UI::Composition::Scenes::ISceneRendererComponent,
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impl::base<SceneRendererComponent, winrt::Windows::UI::Composition::Scenes::SceneComponent, winrt::Windows::UI::Composition::Scenes::SceneObject, winrt::Windows::UI::Composition::CompositionObject>,
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impl::require<SceneRendererComponent, winrt::Windows::UI::Composition::Scenes::ISceneComponent, winrt::Windows::UI::Composition::Scenes::ISceneObject, winrt::Windows::UI::Composition::ICompositionObject, winrt::Windows::UI::Composition::ICompositionObject2, winrt::Windows::UI::Composition::ICompositionObject3, winrt::Windows::UI::Composition::ICompositionObject4, winrt::Windows::UI::Composition::ICompositionObject5, winrt::Windows::Foundation::IClosable, winrt::Windows::UI::Composition::IAnimationObject>
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{
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SceneRendererComponent(std::nullptr_t) noexcept {}
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SceneRendererComponent(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Composition::Scenes::ISceneRendererComponent(ptr, take_ownership_from_abi) {}
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using impl::consume_t<SceneRendererComponent, winrt::Windows::UI::Composition::ICompositionObject>::StartAnimation;
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using impl::consume_t<SceneRendererComponent, winrt::Windows::UI::Composition::ICompositionObject5>::StartAnimation;
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};
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struct WINRT_IMPL_EMPTY_BASES SceneSurfaceMaterialInput : winrt::Windows::UI::Composition::Scenes::ISceneSurfaceMaterialInput,
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impl::base<SceneSurfaceMaterialInput, winrt::Windows::UI::Composition::Scenes::SceneMaterialInput, winrt::Windows::UI::Composition::Scenes::SceneObject, winrt::Windows::UI::Composition::CompositionObject>,
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impl::require<SceneSurfaceMaterialInput, winrt::Windows::UI::Composition::Scenes::ISceneMaterialInput, winrt::Windows::UI::Composition::Scenes::ISceneObject, winrt::Windows::UI::Composition::ICompositionObject, winrt::Windows::UI::Composition::ICompositionObject2, winrt::Windows::UI::Composition::ICompositionObject3, winrt::Windows::UI::Composition::ICompositionObject4, winrt::Windows::UI::Composition::ICompositionObject5, winrt::Windows::Foundation::IClosable, winrt::Windows::UI::Composition::IAnimationObject>
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{
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SceneSurfaceMaterialInput(std::nullptr_t) noexcept {}
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SceneSurfaceMaterialInput(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Composition::Scenes::ISceneSurfaceMaterialInput(ptr, take_ownership_from_abi) {}
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using impl::consume_t<SceneSurfaceMaterialInput, winrt::Windows::UI::Composition::ICompositionObject>::StartAnimation;
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using impl::consume_t<SceneSurfaceMaterialInput, winrt::Windows::UI::Composition::ICompositionObject5>::StartAnimation;
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static auto Create(winrt::Windows::UI::Composition::Compositor const& compositor);
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};
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struct WINRT_IMPL_EMPTY_BASES SceneVisual : winrt::Windows::UI::Composition::Scenes::ISceneVisual,
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impl::base<SceneVisual, winrt::Windows::UI::Composition::ContainerVisual, winrt::Windows::UI::Composition::Visual, winrt::Windows::UI::Composition::CompositionObject>,
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impl::require<SceneVisual, winrt::Windows::UI::Composition::IContainerVisual, winrt::Windows::UI::Composition::IVisual, winrt::Windows::UI::Composition::IVisual2, winrt::Windows::UI::Composition::IVisual3, winrt::Windows::UI::Composition::IVisual4, winrt::Windows::UI::Composition::ICompositionObject, winrt::Windows::UI::Composition::ICompositionObject2, winrt::Windows::UI::Composition::ICompositionObject3, winrt::Windows::UI::Composition::ICompositionObject4, winrt::Windows::UI::Composition::ICompositionObject5, winrt::Windows::Foundation::IClosable, winrt::Windows::UI::Composition::IAnimationObject>
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{
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SceneVisual(std::nullptr_t) noexcept {}
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SceneVisual(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::UI::Composition::Scenes::ISceneVisual(ptr, take_ownership_from_abi) {}
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using impl::consume_t<SceneVisual, winrt::Windows::UI::Composition::ICompositionObject>::StartAnimation;
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using impl::consume_t<SceneVisual, winrt::Windows::UI::Composition::ICompositionObject5>::StartAnimation;
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static auto Create(winrt::Windows::UI::Composition::Compositor const& compositor);
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};
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}
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#endif
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