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nearby/presence/presence_client.h
T
hais c1e898bcf1 Initial impl for PresenceClient
PiperOrigin-RevId: 437370707
2022-03-25 17:37:25 -07:00

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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_PRESENCE_PRESENCE_CLIENT_H_
#define THIRD_PARTY_NEARBY_PRESENCE_PRESENCE_CLIENT_H_
#include <vector>
#include "third_party/nearby/presence/broadcast_options.h"
#include "third_party/nearby/presence/discovery_filter.h"
#include "third_party/nearby/presence/discovery_options.h"
#include "third_party/nearby/presence/listeners.h"
#include "third_party/nearby/presence/presence_device.h"
namespace nearby {
namespace presence {
/**
* Interface for detecting and interacting with nearby devices that are also
* part of the Presence ecosystem.
*/
class PresenceClient {
public:
/**
* Discovery APIs.
*/
/**
* Starts a Nearby Presence discovery and registers {@link ResultCallback}
* which will be invoked when a matching {@link PresenceDevice} is detected
* by the service.
*
* <p>The {@link ResultCallback} is registered at the Nearby Presence service.
* And a same callback can only be registered once.
*
* <p>The returned {@link Task} may contain the value {@link
* PresenceStatusCodes#RESOLUTION_REQUIRED}. If that is the case, client
* should call {@link Status#startResolutionForResult} to get the users
* consents/permissions before retrying the request.
*/
void StartDiscovery(const DiscoveryFilter& filter,
const DiscoveryOptions& options, ResultCallback callback);
/**
* Update the discovery filter for an ongoing discovery.
*
* <p>The returned {@link Task} may contain the value
* {@link PresenceStatusCodes#RESOLUTION_REQUIRED}. If that is the case,
* client should call {@link Status#startResolutionForResult} to get the users
* consents/permissions before retrying the request.
*/
void UpdateDiscoveryFilter(const DiscoveryFilter& filter,
ResultCallback callback);
/**
* Stops a Nearby Presence discovery and unregisters a {@link
* DiscoveryCallback} which was previously registered with {@link
* #startDiscovery}.
*
* <p>If the callback wasn't previously registered, then this will be silently
* ignored. Presence stops discovery, if no client is requesting discovery.
*/
void StopDiscovery(ResultCallback callback);
/**
* Gets all devices which Presence has recently detected to be within range
* and matching a given {@link DiscoveryFilter}.
*
* <p>There may be devices within proximity which are not returned as part of
* this method because they haven't yet been discovered by Presence's
* scanning. Apps can call this method multiple times to get the most
* up-to-date information about what is around, however calling it does not
* initiate any scans to find more devices, scanning is handled out-of-band
* from this API.
*
* <p>Alternatively, clients can use {@link #startDiscovery} to be notified
* when a device is discovered nearby, if the client would like to retrieve
* live devices and their ranging data.
*/
std::vector<PresenceDevice> GetCachedDevices(const DiscoveryFilter& filter);
/**
* Advertising APIs.
*/
/**
* Requests that an {@link PresenceIdentity} and associated {@link
* PresenceAction}s be broadcast to other devices nearby.
*
* <p>These actions can then be detected by those devices and trigger a
* callback to a client which as invoked {@link #startDiscovery} for the same
* action.
*
* <p>Clients set a {@link PresenceIdentity} to determine who should be able
* to resolve their advertisements.
*
* <p>One client can advertise up to one advertisement per identity. Due to
* hardware capabilities, Presence needs to rotate advertisement or release
* resources. Frequent callers might be throttled based on resource
* limitations.
*
* <p>The returned {@link Task} may contain the value {@link
* PresenceStatusCodes#RESOLUTION_REQUIRED}. If that is the case, client
* should call {@linkStatus#startResolutionForResult} to get the users
* consents/permissions before retrying the request.
*/
void StartBroadcast(const PresenceIdentity& identity,
const std::vector<PresenceAction>& actions,
const BroadcastOptions& options, ResultCallback callback);
/**
* Updates {@link PresenceAction}s of an ongoing advertising for a
* {@link PresenceIdentity}.
*
* <p>The returned {@link Task} may contain the value {@link
* PresenceStatusCodes#RESOLUTION_REQUIRED}. If that is the case, client
* should call {@link Status#startResolutionForResult} to get the users
* consents/permissions before retrying the request.
*/
void UpdateBroadcastActions(const PresenceIdentity& identity,
const std::vector<PresenceAction>& actions,
ResultCallback callback);
/**
* Removes an identity broadcast that was currently requested via
* {@link #startBroadcast}.
*
* <p>This should be invoked after the use case has been fulfilled and the
* device no longer needs remote devices to know that it is nearby.
*/
void StopBroadcast(const PresenceIdentity& identity, ResultCallback callback);
};
} // namespace presence
} // namespace nearby
#endif // THIRD_PARTY_NEARBY_PRESENCE_PRESENCE_CLIENT_H_