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https://github.com/kidfromjupiter/nearby.git
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146 lines
9.2 KiB
C++
146 lines
9.2 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
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#pragma once
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#ifndef WINRT_Windows_System_Threading_0_H
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#define WINRT_Windows_System_Threading_0_H
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WINRT_EXPORT namespace winrt::Windows::Foundation
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{
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struct IAsyncAction;
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}
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WINRT_EXPORT namespace winrt::Windows::System::Threading
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{
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enum class WorkItemOptions : uint32_t
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{
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None = 0,
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TimeSliced = 0x1,
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};
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enum class WorkItemPriority : int32_t
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{
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Low = -1,
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Normal = 0,
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High = 1,
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};
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struct IThreadPoolStatics;
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struct IThreadPoolTimer;
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struct IThreadPoolTimerStatics;
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struct ThreadPool;
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struct ThreadPoolTimer;
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struct TimerDestroyedHandler;
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struct TimerElapsedHandler;
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struct WorkItemHandler;
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}
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namespace winrt::impl
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{
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template <> struct category<winrt::Windows::System::Threading::IThreadPoolStatics>{ using type = interface_category; };
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template <> struct category<winrt::Windows::System::Threading::IThreadPoolTimer>{ using type = interface_category; };
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template <> struct category<winrt::Windows::System::Threading::IThreadPoolTimerStatics>{ using type = interface_category; };
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template <> struct category<winrt::Windows::System::Threading::ThreadPool>{ using type = class_category; };
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template <> struct category<winrt::Windows::System::Threading::ThreadPoolTimer>{ using type = class_category; };
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template <> struct category<winrt::Windows::System::Threading::WorkItemOptions>{ using type = enum_category; };
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template <> struct category<winrt::Windows::System::Threading::WorkItemPriority>{ using type = enum_category; };
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template <> struct category<winrt::Windows::System::Threading::TimerDestroyedHandler>{ using type = delegate_category; };
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template <> struct category<winrt::Windows::System::Threading::TimerElapsedHandler>{ using type = delegate_category; };
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template <> struct category<winrt::Windows::System::Threading::WorkItemHandler>{ using type = delegate_category; };
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template <> inline constexpr auto& name_v<winrt::Windows::System::Threading::ThreadPool> = L"Windows.System.Threading.ThreadPool";
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template <> inline constexpr auto& name_v<winrt::Windows::System::Threading::ThreadPoolTimer> = L"Windows.System.Threading.ThreadPoolTimer";
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template <> inline constexpr auto& name_v<winrt::Windows::System::Threading::WorkItemOptions> = L"Windows.System.Threading.WorkItemOptions";
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template <> inline constexpr auto& name_v<winrt::Windows::System::Threading::WorkItemPriority> = L"Windows.System.Threading.WorkItemPriority";
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template <> inline constexpr auto& name_v<winrt::Windows::System::Threading::IThreadPoolStatics> = L"Windows.System.Threading.IThreadPoolStatics";
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template <> inline constexpr auto& name_v<winrt::Windows::System::Threading::IThreadPoolTimer> = L"Windows.System.Threading.IThreadPoolTimer";
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template <> inline constexpr auto& name_v<winrt::Windows::System::Threading::IThreadPoolTimerStatics> = L"Windows.System.Threading.IThreadPoolTimerStatics";
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template <> inline constexpr auto& name_v<winrt::Windows::System::Threading::TimerDestroyedHandler> = L"Windows.System.Threading.TimerDestroyedHandler";
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template <> inline constexpr auto& name_v<winrt::Windows::System::Threading::TimerElapsedHandler> = L"Windows.System.Threading.TimerElapsedHandler";
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template <> inline constexpr auto& name_v<winrt::Windows::System::Threading::WorkItemHandler> = L"Windows.System.Threading.WorkItemHandler";
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template <> inline constexpr guid guid_v<winrt::Windows::System::Threading::IThreadPoolStatics>{ 0xB6BF67DD,0x84BD,0x44F8,{ 0xAC,0x1C,0x93,0xEB,0xCB,0x9D,0xBA,0x91 } }; // B6BF67DD-84BD-44F8-AC1C-93EBCB9DBA91
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template <> inline constexpr guid guid_v<winrt::Windows::System::Threading::IThreadPoolTimer>{ 0x594EBE78,0x55EA,0x4A88,{ 0xA5,0x0D,0x34,0x02,0xAE,0x1F,0x9C,0xF2 } }; // 594EBE78-55EA-4A88-A50D-3402AE1F9CF2
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template <> inline constexpr guid guid_v<winrt::Windows::System::Threading::IThreadPoolTimerStatics>{ 0x1A8A9D02,0xE482,0x461B,{ 0xB8,0xC7,0x8E,0xFA,0xD1,0xCC,0xE5,0x90 } }; // 1A8A9D02-E482-461B-B8C7-8EFAD1CCE590
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template <> inline constexpr guid guid_v<winrt::Windows::System::Threading::TimerDestroyedHandler>{ 0x34ED19FA,0x8384,0x4EB9,{ 0x82,0x09,0xFB,0x50,0x94,0xEE,0xEC,0x35 } }; // 34ED19FA-8384-4EB9-8209-FB5094EEEC35
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template <> inline constexpr guid guid_v<winrt::Windows::System::Threading::TimerElapsedHandler>{ 0xFAAEA667,0xFBEB,0x49CB,{ 0xAD,0xB2,0x71,0x18,0x4C,0x55,0x6E,0x43 } }; // FAAEA667-FBEB-49CB-ADB2-71184C556E43
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template <> inline constexpr guid guid_v<winrt::Windows::System::Threading::WorkItemHandler>{ 0x1D1A8B8B,0xFA66,0x414F,{ 0x9C,0xBD,0xB6,0x5F,0xC9,0x9D,0x17,0xFA } }; // 1D1A8B8B-FA66-414F-9CBD-B65FC99D17FA
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template <> struct default_interface<winrt::Windows::System::Threading::ThreadPoolTimer>{ using type = winrt::Windows::System::Threading::IThreadPoolTimer; };
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template <> struct abi<winrt::Windows::System::Threading::IThreadPoolStatics>
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{
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struct WINRT_IMPL_NOVTABLE type : inspectable_abi
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{
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virtual int32_t __stdcall RunAsync(void*, void**) noexcept = 0;
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virtual int32_t __stdcall RunWithPriorityAsync(void*, int32_t, void**) noexcept = 0;
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virtual int32_t __stdcall RunWithPriorityAndOptionsAsync(void*, int32_t, uint32_t, void**) noexcept = 0;
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};
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};
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template <> struct abi<winrt::Windows::System::Threading::IThreadPoolTimer>
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{
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struct WINRT_IMPL_NOVTABLE type : inspectable_abi
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{
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virtual int32_t __stdcall get_Period(int64_t*) noexcept = 0;
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virtual int32_t __stdcall get_Delay(int64_t*) noexcept = 0;
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virtual int32_t __stdcall Cancel() noexcept = 0;
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};
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};
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template <> struct abi<winrt::Windows::System::Threading::IThreadPoolTimerStatics>
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{
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struct WINRT_IMPL_NOVTABLE type : inspectable_abi
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{
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virtual int32_t __stdcall CreatePeriodicTimer(void*, int64_t, void**) noexcept = 0;
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virtual int32_t __stdcall CreateTimer(void*, int64_t, void**) noexcept = 0;
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virtual int32_t __stdcall CreatePeriodicTimerWithCompletion(void*, int64_t, void*, void**) noexcept = 0;
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virtual int32_t __stdcall CreateTimerWithCompletion(void*, int64_t, void*, void**) noexcept = 0;
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};
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};
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template <> struct abi<winrt::Windows::System::Threading::TimerDestroyedHandler>
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{
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struct WINRT_IMPL_NOVTABLE type : unknown_abi
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{
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virtual int32_t __stdcall Invoke(void*) noexcept = 0;
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};
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};
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template <> struct abi<winrt::Windows::System::Threading::TimerElapsedHandler>
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{
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struct WINRT_IMPL_NOVTABLE type : unknown_abi
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{
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virtual int32_t __stdcall Invoke(void*) noexcept = 0;
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};
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};
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template <> struct abi<winrt::Windows::System::Threading::WorkItemHandler>
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{
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struct WINRT_IMPL_NOVTABLE type : unknown_abi
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{
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virtual int32_t __stdcall Invoke(void*) noexcept = 0;
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};
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};
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template <typename D>
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struct consume_Windows_System_Threading_IThreadPoolStatics
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{
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auto RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler) const;
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auto RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler, winrt::Windows::System::Threading::WorkItemPriority const& priority) const;
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auto RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler, winrt::Windows::System::Threading::WorkItemPriority const& priority, winrt::Windows::System::Threading::WorkItemOptions const& options) const;
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};
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template <> struct consume<winrt::Windows::System::Threading::IThreadPoolStatics>
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{
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template <typename D> using type = consume_Windows_System_Threading_IThreadPoolStatics<D>;
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};
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template <typename D>
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struct consume_Windows_System_Threading_IThreadPoolTimer
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{
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[[nodiscard]] auto Period() const;
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[[nodiscard]] auto Delay() const;
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auto Cancel() const;
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};
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template <> struct consume<winrt::Windows::System::Threading::IThreadPoolTimer>
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{
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template <typename D> using type = consume_Windows_System_Threading_IThreadPoolTimer<D>;
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};
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template <typename D>
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struct consume_Windows_System_Threading_IThreadPoolTimerStatics
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{
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auto CreatePeriodicTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& period) const;
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auto CreateTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& delay) const;
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auto CreatePeriodicTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& period, winrt::Windows::System::Threading::TimerDestroyedHandler const& destroyed) const;
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auto CreateTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& delay, winrt::Windows::System::Threading::TimerDestroyedHandler const& destroyed) const;
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};
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template <> struct consume<winrt::Windows::System::Threading::IThreadPoolTimerStatics>
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{
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template <typename D> using type = consume_Windows_System_Threading_IThreadPoolTimerStatics<D>;
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};
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}
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#endif
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