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nearby/presence/presence_identity.h
T
jsobczak 61c9876ce9 Add Presence Identity types
PiperOrigin-RevId: 460569984
2022-07-12 15:46:58 -07:00

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1.3 KiB
C++

// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_PRESENCE_PRESENCE_IDENTITY_H_
#define THIRD_PARTY_NEARBY_PRESENCE_PRESENCE_IDENTITY_H_
namespace nearby {
namespace presence {
class PresenceIdentity {
public:
enum class IdentityType { kPrivate = 0, kTrusted, kPublic, kProvisioned };
PresenceIdentity(IdentityType type = IdentityType::kPrivate) noexcept;
IdentityType GetIdentityType() const;
private:
const IdentityType identity_type_;
};
inline bool operator==(const PresenceIdentity& i1, const PresenceIdentity& i2) {
return i1.GetIdentityType() == i2.GetIdentityType();
}
inline bool operator!=(const PresenceIdentity& i1, const PresenceIdentity& i2) {
return !(i1 == i2);
}
} // namespace presence
} // namespace nearby
#endif // THIRD_PARTY_NEARBY_PRESENCE_PRESENCE_IDENTITY_H_