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https://github.com/kidfromjupiter/nearby.git
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Signed-off-by: Alexey Polyudov <apolyudov@google.com> Change-Id: I8936b527079074d5c3af5531b9245063767cc4a7
508 lines
21 KiB
C++
508 lines
21 KiB
C++
#ifndef CORE_INTERNAL_BASE_PCP_HANDLER_H_
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#define CORE_INTERNAL_BASE_PCP_HANDLER_H_
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#include <cstdint>
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#include <map>
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#include <vector>
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#include "core/internal/bandwidth_upgrade_manager.h"
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#include "core/internal/client_proxy.h"
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#include "core/internal/encryption_runner.h"
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#include "core/internal/endpoint_channel_manager.h"
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#include "core/internal/endpoint_manager.h"
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#include "core/internal/pcp.h"
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#include "core/internal/pcp_handler.h"
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#include "core/listeners.h"
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#include "core/options.h"
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#include "core/status.h"
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#include "proto/connections/offline_wire_formats.pb.h"
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#include "platform/api/atomic_reference.h"
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#include "platform/api/count_down_latch.h"
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#include "platform/api/settable_future.h"
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#include "platform/api/system_clock.h"
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#include "platform/cancelable_alarm.h"
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#include "platform/port/string.h"
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#include "platform/prng.h"
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#include "platform/ptr.h"
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#include "proto/connections_enums.pb.h"
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#include "securegcm/ukey2_handshake.h"
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namespace location {
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namespace nearby {
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namespace connections {
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namespace base_pcp_handler {
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template <typename>
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class StartAdvertisingCallable;
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template <typename>
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class StopAdvertisingRunnable;
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template <typename>
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class StartDiscoveryCallable;
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template <typename>
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class StopDiscoveryRunnable;
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template <typename>
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class RequestConnectionRunnable;
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template <typename>
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class AcceptConnectionCallable;
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template <typename>
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class RejectConnectionCallable;
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template <typename>
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class ProcessEndpointDisconnectionRunnable;
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template <typename>
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class OnConnectionResponseRunnable;
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template <typename>
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class OnEncryptionSuccessRunnable;
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template <typename>
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class OnEncryptionFailureRunnable;
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} // namespace base_pcp_handler
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// A base implementation of the PCPHandler interface that takes care of all
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// bookkeeping and handshake protocols that are common across all PCPHandler
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// implementations -- thus, every concrete PCPHandler implementation must extend
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// this class, so that they can focus exclusively on the medium-specific
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// operations.
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template <typename Platform>
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class BasePCPHandler
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: public PCPHandler<Platform>,
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public EndpointManager<Platform>::IncomingOfflineFrameProcessor {
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public:
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// TODO(tracyzhou): Add SecureRandom.
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BasePCPHandler(Ptr<EndpointManager<Platform> > endpoint_manager,
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Ptr<EndpointChannelManager> endpoint_channel_manager,
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Ptr<BandwidthUpgradeManager> bandwidth_upgrade_manager);
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~BasePCPHandler() override;
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// We have been asked by the client to start advertising. Once we successfully
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// start advertising, we'll change the ClientProxy's state.
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Status::Value startAdvertising(
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Ptr<ClientProxy<Platform> > client_proxy, const string& service_id,
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const string& local_endpoint_name,
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const AdvertisingOptions& advertising_options,
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Ptr<ConnectionLifecycleListener> connection_lifecycle_listener) override;
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void stopAdvertising(Ptr<ClientProxy<Platform> > client_proxy) override;
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Status::Value startDiscovery(
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Ptr<ClientProxy<Platform> > client_proxy, const string& service_id,
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const DiscoveryOptions& discovery_options,
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Ptr<DiscoveryListener> discovery_listener) override;
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void stopDiscovery(Ptr<ClientProxy<Platform> > client_proxy) override;
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Status::Value requestConnection(
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Ptr<ClientProxy<Platform> > client_proxy, const string& endpoint_name,
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const string& endpoint_id,
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Ptr<ConnectionLifecycleListener> connection_lifecycle_listener) override;
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Status::Value acceptConnection(
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Ptr<ClientProxy<Platform> > client_proxy, const string& endpoint_id,
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Ptr<PayloadListener> payload_listener) override;
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Status::Value rejectConnection(Ptr<ClientProxy<Platform> > client_proxy,
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const string& endpoint_id) override;
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proto::connections::Medium getBandwidthUpgradeMedium() override;
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// @EndpointManagerReaderThread
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void processIncomingOfflineFrame(
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ConstPtr<OfflineFrame> offline_frame, const string& from_endpoint_id,
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Ptr<ClientProxy<Platform> > to_client_proxy,
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proto::connections::Medium current_medium) override;
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// Called when an endpoint disconnects while we're waiting for both sides to
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// approve/reject the connection.
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// @EndpointManagerThread
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void processEndpointDisconnection(
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Ptr<ClientProxy<Platform> > client_proxy, const string& endpoint_id,
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Ptr<CountDownLatch> process_disconnection_barrier) override;
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// Conforms to EncryptionRunner::ResultListener::onEncryptionSuccess().
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// @EncryptionRunnerThread
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void onEncryptionSuccessImpl(const string& endpoint_id,
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Ptr<securegcm::UKey2Handshake> ukey2_handshake,
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const string& authentication_token,
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ConstPtr<ByteArray> raw_authentication_token);
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// EncryptionRunner::ResultListener::onEncryptionFailure().
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// @EncryptionRunnerThread
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void onEncryptionFailureImpl(const string& endpoint_id,
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Ptr<EndpointChannel> channel);
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protected:
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// The result of a call to startAdvertisingImpl() or startDiscoveryImpl().
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class StartOperationResult {
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public:
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static Ptr<StartOperationResult> error(Status::Value status) {
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return MakePtr(new StartOperationResult(status));
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}
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static Ptr<StartOperationResult> success(
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const std::vector<proto::connections::Medium>& mediums) {
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// Note: check here and not in the constructor, since for errors we have
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// null mediums.
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return MakePtr(new StartOperationResult(mediums));
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}
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private:
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template <typename>
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friend class base_pcp_handler::StartAdvertisingCallable;
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template <typename>
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friend class base_pcp_handler::StartDiscoveryCallable;
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explicit StartOperationResult(Status::Value status)
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: status_(status), mediums_() {}
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explicit StartOperationResult(
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const std::vector<proto::connections::Medium>& mediums)
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: status_(Status::SUCCESS), mediums_(mediums) {}
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// The status to be returned to the client.
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Status::Value status_;
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// If success, the mediums on which we are now advertising/discovering, for
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// analytics.
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std::vector<proto::connections::Medium> mediums_;
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};
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// Represents an endpoint that we've discovered. Typically, the implementation
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// will know how to connect to this endpoint if asked. (eg. It holds on to a
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// BluetoothDevice)
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class DiscoveredEndpoint {
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public:
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virtual ~DiscoveredEndpoint() {}
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virtual string getEndpointId() = 0;
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virtual string getEndpointName() = 0;
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virtual string getServiceId() = 0;
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virtual proto::connections::Medium getMedium() = 0;
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};
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struct ConnectImplResult {
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proto::connections::Medium medium;
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Status::Value status;
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Ptr<EndpointChannel> endpoint_channel;
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explicit ConnectImplResult(Ptr<EndpointChannel> endpoint_channel)
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: medium(proto::connections::Medium::UNKNOWN_MEDIUM),
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status(Status::SUCCESS),
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endpoint_channel(endpoint_channel) {}
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ConnectImplResult(proto::connections::Medium medium, Status::Value status)
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: medium(medium), status(status), endpoint_channel() {}
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};
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void runOnPCPHandlerThread(Ptr<Runnable> runnable);
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Ptr<AdvertisingOptions> getAdvertisingOptions();
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// @PCPHandlerThread
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void onEndpointFound(Ptr<ClientProxy<Platform> > client_proxy,
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Ptr<DiscoveredEndpoint> endpoint);
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// @PCPHandlerThread
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void onEndpointLost(Ptr<ClientProxy<Platform> > client_proxy,
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Ptr<DiscoveredEndpoint> endpoint);
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Exception::Value onIncomingConnection(
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Ptr<ClientProxy<Platform> > client_proxy,
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const string& remote_device_name, Ptr<EndpointChannel> endpoint_channel,
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proto::connections::Medium medium); // throws Exception::IO
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virtual bool hasOutgoingConnections(Ptr<ClientProxy<Platform> > client_proxy);
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virtual bool hasIncomingConnections(Ptr<ClientProxy<Platform> > client_proxy);
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virtual bool canSendOutgoingConnection(
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Ptr<ClientProxy<Platform> > client_proxy);
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virtual bool canReceiveIncomingConnection(
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Ptr<ClientProxy<Platform> > client_proxy);
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// @PCPHandlerThread
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virtual Ptr<StartOperationResult> startAdvertisingImpl(
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Ptr<ClientProxy<Platform> > client_proxy, const string& service_id,
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const string& local_endpoint_id, const string& local_endpoint_name,
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const AdvertisingOptions& options) = 0;
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// @PCPHandlerThread
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virtual Status::Value stopAdvertisingImpl(
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Ptr<ClientProxy<Platform> > client_proxy) = 0;
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// @PCPHandlerThread
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virtual Ptr<StartOperationResult> startDiscoveryImpl(
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Ptr<ClientProxy<Platform> > client_proxy, const string& service_id,
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const DiscoveryOptions& options) = 0;
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// @PCPHandlerThread
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virtual Status::Value stopDiscoveryImpl(
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Ptr<ClientProxy<Platform> > client_proxy) = 0;
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// @PCPHandlerThread
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virtual ConnectImplResult connectImpl(
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Ptr<ClientProxy<Platform> > client_proxy,
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Ptr<DiscoveredEndpoint> endpoint) = 0;
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virtual std::vector<proto::connections::Medium>
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getConnectionMediumsByPriority() = 0;
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virtual proto::connections::Medium getDefaultUpgradeMedium() = 0;
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Ptr<EndpointManager<Platform> > endpoint_manager_;
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Ptr<EndpointChannelManager> endpoint_channel_manager_;
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Ptr<BandwidthUpgradeManager> bandwidth_upgrade_manager_;
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private:
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template <typename>
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friend class base_pcp_handler::StartAdvertisingCallable;
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template <typename>
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friend class base_pcp_handler::StopAdvertisingRunnable;
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template <typename>
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friend class base_pcp_handler::StartDiscoveryCallable;
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template <typename>
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friend class base_pcp_handler::StopDiscoveryRunnable;
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template <typename>
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friend class base_pcp_handler::RequestConnectionRunnable;
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template <typename>
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friend class base_pcp_handler::AcceptConnectionCallable;
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template <typename>
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friend class base_pcp_handler::RejectConnectionCallable;
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template <typename>
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friend class base_pcp_handler::OnConnectionResponseRunnable;
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template <typename>
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friend class base_pcp_handler::ProcessEndpointDisconnectionRunnable;
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template <typename>
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friend class base_pcp_handler::OnEncryptionSuccessRunnable;
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template <typename>
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friend class base_pcp_handler::OnEncryptionFailureRunnable;
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class ResultListenerFacade
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: public EncryptionRunner<Platform>::ResultListener {
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public:
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explicit ResultListenerFacade(Ptr<BasePCPHandler<Platform> > impl)
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: impl_(impl) {}
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void onEncryptionSuccess(
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const string& endpoint_id,
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Ptr<securegcm::UKey2Handshake> ukey2_handshake,
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const string& authentication_token,
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ConstPtr<ByteArray> raw_authentication_token) override {
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impl_->onEncryptionSuccessImpl(endpoint_id, ukey2_handshake,
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authentication_token,
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raw_authentication_token);
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}
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void onEncryptionFailure(const string& endpoint_id,
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Ptr<EndpointChannel> channel) override {
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impl_->onEncryptionFailureImpl(endpoint_id, channel);
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}
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private:
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Ptr<BasePCPHandler<Platform> > impl_;
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};
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class PendingConnectionInfo {
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public:
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static Ptr<PendingConnectionInfo> newIncomingPendingConnectionInfo(
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Ptr<ClientProxy<Platform> > client_proxy,
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const string& remote_endpoint_name,
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Ptr<EndpointChannel> endpoint_channel, std::int32_t nonce,
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std::int64_t start_time_millis,
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Ptr<ConnectionLifecycleListener> connection_lifecycle_listener,
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const std::vector<proto::connections::Medium>& supported_mediums);
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static Ptr<PendingConnectionInfo> newOutgoingPendingConnectionInfo(
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Ptr<ClientProxy<Platform> > client_proxy,
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const string& remote_endpoint_name,
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Ptr<EndpointChannel> endpoint_channel, std::int32_t nonce,
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std::int64_t start_time_millis,
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Ptr<ConnectionLifecycleListener> connection_lifecycle_listener,
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Ptr<SettableFuture<Status::Value> > request_connection_result);
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~PendingConnectionInfo();
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void setUKey2Handshake(Ptr<securegcm::UKey2Handshake> ukey2_handshake);
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void localEndpointAcceptedConnection(const string& endpoint_id,
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Ptr<PayloadListener> payload_listener);
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void localEndpointRejectedConnection(const string& endpoint_id);
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private:
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template <typename>
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friend class BasePCPHandler;
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template <typename>
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friend class base_pcp_handler::RequestConnectionRunnable;
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template <typename>
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friend class base_pcp_handler::AcceptConnectionCallable;
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template <typename>
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friend class base_pcp_handler::RejectConnectionCallable;
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template <typename>
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friend class base_pcp_handler::OnEncryptionSuccessRunnable;
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template <typename>
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friend class base_pcp_handler::OnEncryptionFailureRunnable;
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PendingConnectionInfo(
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Ptr<ClientProxy<Platform> > client_proxy,
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const string& remote_endpoint_name,
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Ptr<EndpointChannel> endpoint_channel, std::int32_t nonce,
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bool is_incoming, std::int64_t start_time_millis,
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Ptr<ConnectionLifecycleListener> connection_lifecycle_listener,
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Ptr<SettableFuture<Status::Value> > request_connection_result,
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const std::vector<proto::connections::Medium>& supported_mediums);
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Ptr<ClientProxy<Platform> > client_proxy_;
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const string remote_endpoint_name_;
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// Can be released prior to destructor.
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ScopedPtr<Ptr<EndpointChannel> > endpoint_channel_;
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const std::int32_t nonce_;
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const bool is_incoming_;
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const std::int64_t start_time_millis_;
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// Can be released prior to destructor.
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ScopedPtr<Ptr<ConnectionLifecycleListener> > connection_lifecycle_listener_;
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// Only set for outgoing connections. Can be released prior to destructor.
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// TODO(b/77783039): Consider creating a one-time-use-only wrapper class
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// around the Ptr<SettableFuture> that's passed in (that also implements the
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// SettableFuture interface) so we can avoid the easy-to-forget calls to
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// request_connection_result_.clear() peppered through multiple places in
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// the code.
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Ptr<SettableFuture<Status::Value> > request_connection_result_;
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// Only (possibly) set for incoming connections.
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const std::vector<proto::connections::Medium> supported_mediums_;
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// If set, this is owned.
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Ptr<securegcm::UKey2Handshake> ukey2_handshake_;
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};
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static Exception::Value writeConnectionRequestFrame(
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Ptr<EndpointChannel> endpoint_channel, const string& local_endpoint_id,
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const string& local_endpoint_name, std::int32_t nonce,
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const std::vector<proto::connections::Medium>& supported_mediums);
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static const std::int64_t kConnectionRequestReadTimeoutMillis;
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static const std::int64_t kRejectedConnectionCloseDelayMillis;
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template <typename T>
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Ptr<Future<T> > runOnPCPHandlerThread(Ptr<Callable<T> > callable);
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// The interface deviates from the Java code to convey a better ownership
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// story. Ownership of 'connection_response_offline_frame' is transferred to
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// the callee by calling this method.
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void onConnectionResponse(
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Ptr<ClientProxy<Platform> > client_proxy, const string& endpoint_id,
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ConstPtr<OfflineFrame> connection_response_offline_frame);
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// Returns true if the new endpoint is preferred over the old endpoint.
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bool isPreferred(Ptr<DiscoveredEndpoint> new_endpoint,
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Ptr<DiscoveredEndpoint> old_endpoint);
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bool shouldEnforceTopologyConstraints();
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bool autoUpgradeBandwidth();
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// Returns true if the incoming connection should be killed. This only happens
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// when an incoming connection arrives while we have an outgoing connection to
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// the same endpoint and we need to stop one connection.
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bool breakTie(Ptr<ClientProxy<Platform> > client_proxy,
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const string& endpoint_id, std::int32_t incoming_nonce,
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Ptr<EndpointChannel> endpoint_channel);
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// We're not sure how far our outgoing connection has gotten. We may (or may
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// not) have called ClientProxy.onConnectionInitiated. Therefore, we'll call
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// both preInit and preResult failures.
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void processTieBreakLoss(Ptr<ClientProxy<Platform> > client_proxy,
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const string& endpoint_id,
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Ptr<PendingConnectionInfo> connection_info);
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// Called when an incoming connection has been accepted by both sides.
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//
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// @param client_proxy The client
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// @param endpoint_id The id of the remote device
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// @param supported_mediums The mediums supported by the remote device. Empty
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// for outgoing connections and older devices that don't report their
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// supported mediums.
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void initiateBandwidthUpgrade(
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Ptr<ClientProxy<Platform> > client_proxy, const string& endpoint_id,
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const std::vector<proto::connections::Medium>& supported_mediums);
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// Returns the optimal medium supported by both devices.
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proto::connections::Medium chooseBestUpgradeMedium(
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const std::vector<proto::connections::Medium>& their_supported_mediums);
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// This method should assume ownership of endpoint_id.
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void processPreConnectionInitiationFailure(
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Ptr<ClientProxy<Platform> > client_proxy,
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proto::connections::Medium medium, const string& endpoint_id,
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Ptr<EndpointChannel> endpoint_channel, bool is_incoming,
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std::int64_t start_time_millis, Status::Value status,
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Ptr<SettableFuture<Status::Value> > request_connection_result);
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void processPreConnectionResultFailure(
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Ptr<ClientProxy<Platform> > client_proxy, const string& endpoint_id);
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Ptr<DiscoveredEndpoint> getDiscoveredEndpoint(const string& endpoint_id);
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// Called when either side accepts/rejects the connection, but only takes
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// effect after both have accepted or one side has rejected.
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//
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// NOTE: We also take in a 'can_close_immediately' variable. This is because
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// any writes in transit are dropped when we close. To avoid having a reject
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// write being dropped (which causes the other side to report
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// onResult(DISCONNECTED) instead of onResult(REJECTED)), we delay our close.
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// If the other side behaves properly, we shouldn't even see the delay
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// (because they will also close the connection).
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void evaluateConnectionResult(Ptr<ClientProxy<Platform> > client_proxy,
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const string& endpoint_id,
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bool can_close_immediately);
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ExceptionOr<ConstPtr<OfflineFrame> > readConnectionRequestFrame(
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Ptr<EndpointChannel> endpoint_channel);
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void waitForLatch(const string& method_name, Ptr<CountDownLatch> latch);
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Status::Value waitForResult(const string& method_name, std::int64_t client_id,
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Ptr<Future<Status::Value> > result_future);
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ScopedPtr<Ptr<AtomicReference<proto::connections::Medium> > >
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bandwidth_upgrade_medium_;
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ScopedPtr<Ptr<typename Platform::ScheduledExecutorType> > alarm_executor_;
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ScopedPtr<Ptr<typename Platform::SingleThreadExecutorType> > serial_executor_;
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ScopedPtr<Ptr<SystemClock> > system_clock_;
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Prng prng_;
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// A map of endpoint id -> PendingConnectionInfo. Entries in this map imply
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// that there is an active connection to the endpoint and we're waiting for
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// both sides to accept before allowing payloads through. Once the fate of the
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// connection is decided (either accepted or rejected), it should be removed
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// from this map.
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typedef std::map<string, Ptr<PendingConnectionInfo> > PendingConnectionsMap;
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PendingConnectionsMap pending_connections_;
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// A map of endpoint id -> DiscoveredEndpoint.
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typedef std::map<string, Ptr<DiscoveredEndpoint> > DiscoveredEndpointsMap;
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DiscoveredEndpointsMap discovered_endpoints_;
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|
// A map of endpoint id -> alarm. These alarms delay closing the
|
|
// EndpointChannel to give the other side enough time to read the rejection
|
|
// message. It's expected that the other side will close the connection after
|
|
// reading the message (in which case, this alarm should be cancelled as it's
|
|
// no longer needed), but this alarm is the fallback in case that doesn't
|
|
// happen.
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|
typedef std::map<string, Ptr<CancelableAlarm> >
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PendingRejectedConnectionCloseAlarmsMap;
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|
PendingRejectedConnectionCloseAlarmsMap
|
|
pending_rejected_connection_close_alarms_;
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|
|
|
// The active ClientProxy's advertising constraints. Null if the client hasn't
|
|
// started advertising. Note: this is not cleared when the client stops
|
|
// advertising because it might still be useful downstream of advertising (eg:
|
|
// establishing connections, performing bandwidth upgrades, etc.)
|
|
Ptr<AdvertisingOptions> advertising_options_;
|
|
// The active ClientProxy's connection lifecycle listener. Non-null while
|
|
// advertising.
|
|
Ptr<ConnectionLifecycleListener> advertising_connection_lifecycle_listener_;
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|
|
|
// The active ClientProxy's discovery constraints. Null if the client
|
|
// hasn't started discovering. Note: this is not cleared when the client
|
|
// stops discovering because it might still be useful downstream of
|
|
// discovery (eg: connection speed, etc.)
|
|
Ptr<DiscoveryOptions> discovery_options_;
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|
|
|
// This should have been a ScopedPtr, but we are making this a Ptr to manually
|
|
// control the order of destruction.
|
|
Ptr<EncryptionRunner<Platform> > encryption_runner_;
|
|
std::shared_ptr<BasePCPHandler> self_{this, [](void*){}};
|
|
};
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} // namespace connections
|
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} // namespace nearby
|
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} // namespace location
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#include "core/internal/base_pcp_handler.cc"
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#endif // CORE_INTERNAL_BASE_PCP_HANDLER_H_
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