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nearby/internal/platform/implementation/windows/generated/winrt/Windows.UI.Composition.Effects.h
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2025-07-09 08:58:00 -07:00

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// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
#pragma once
#ifndef WINRT_Windows_UI_Composition_Effects_H
#define WINRT_Windows_UI_Composition_Effects_H
#include "winrt/base.h"
static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.250303.1"), "Mismatched C++/WinRT headers.");
#define CPPWINRT_VERSION "2.0.250303.1"
#include "winrt/Windows.UI.Composition.h"
#include "winrt/impl/Windows.Graphics.Effects.2.h"
#include "winrt/impl/Windows.UI.Composition.Effects.2.h"
namespace winrt::impl
{
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::AmbientAmount() const
{
float value{};
if constexpr (!std::is_same_v<D, winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>)
{
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->get_AmbientAmount(&value));
}
else
{
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->get_AmbientAmount(&value));
}
return value;
}
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::AmbientAmount(float value) const
{
if constexpr (!std::is_same_v<D, winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>)
{
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->put_AmbientAmount(value));
}
else
{
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->put_AmbientAmount(value));
}
}
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::DiffuseAmount() const
{
float value{};
if constexpr (!std::is_same_v<D, winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>)
{
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->get_DiffuseAmount(&value));
}
else
{
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->get_DiffuseAmount(&value));
}
return value;
}
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::DiffuseAmount(float value) const
{
if constexpr (!std::is_same_v<D, winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>)
{
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->put_DiffuseAmount(value));
}
else
{
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->put_DiffuseAmount(value));
}
}
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::NormalMapSource() const
{
void* value{};
if constexpr (!std::is_same_v<D, winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>)
{
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->get_NormalMapSource(&value));
}
else
{
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->get_NormalMapSource(&value));
}
return winrt::Windows::Graphics::Effects::IGraphicsEffectSource{ value, take_ownership_from_abi };
}
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::NormalMapSource(winrt::Windows::Graphics::Effects::IGraphicsEffectSource const& value) const
{
if constexpr (!std::is_same_v<D, winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>)
{
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->put_NormalMapSource(*(void**)(&value)));
}
else
{
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->put_NormalMapSource(*(void**)(&value)));
}
}
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularAmount() const
{
float value{};
if constexpr (!std::is_same_v<D, winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>)
{
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->get_SpecularAmount(&value));
}
else
{
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->get_SpecularAmount(&value));
}
return value;
}
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularAmount(float value) const
{
if constexpr (!std::is_same_v<D, winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>)
{
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->put_SpecularAmount(value));
}
else
{
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->put_SpecularAmount(value));
}
}
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularShine() const
{
float value{};
if constexpr (!std::is_same_v<D, winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>)
{
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->get_SpecularShine(&value));
}
else
{
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->get_SpecularShine(&value));
}
return value;
}
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect<D>::SpecularShine(float value) const
{
if constexpr (!std::is_same_v<D, winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>)
{
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->put_SpecularShine(value));
}
else
{
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>**)this;
check_hresult(_winrt_abi_type->put_SpecularShine(value));
}
}
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect2<D>::ReflectanceModel() const
{
winrt::Windows::UI::Composition::Effects::SceneLightingEffectReflectanceModel value{};
if constexpr (!std::is_same_v<D, winrt::Windows::UI::Composition::Effects::ISceneLightingEffect2>)
{
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect2, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect2>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->get_ReflectanceModel(reinterpret_cast<int32_t*>(&value)));
}
else
{
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect2>**)this;
check_hresult(_winrt_abi_type->get_ReflectanceModel(reinterpret_cast<int32_t*>(&value)));
}
return value;
}
template <typename D> auto consume_Windows_UI_Composition_Effects_ISceneLightingEffect2<D>::ReflectanceModel(winrt::Windows::UI::Composition::Effects::SceneLightingEffectReflectanceModel const& value) const
{
if constexpr (!std::is_same_v<D, winrt::Windows::UI::Composition::Effects::ISceneLightingEffect2>)
{
winrt::hresult _winrt_cast_result_code;
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect2, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
check_hresult(_winrt_cast_result_code);
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect2>**)&_winrt_casted_result;
check_hresult(_winrt_abi_type->put_ReflectanceModel(static_cast<int32_t>(value)));
}
else
{
auto const _winrt_abi_type = *(abi_t<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect2>**)this;
check_hresult(_winrt_abi_type->put_ReflectanceModel(static_cast<int32_t>(value)));
}
}
#ifndef WINRT_LEAN_AND_MEAN
template <typename D>
struct produce<D, winrt::Windows::UI::Composition::Effects::ISceneLightingEffect> : produce_base<D, winrt::Windows::UI::Composition::Effects::ISceneLightingEffect>
{
int32_t __stdcall get_AmbientAmount(float* value) noexcept final try
{
typename D::abi_guard guard(this->shim());
*value = detach_from<float>(this->shim().AmbientAmount());
return 0;
}
catch (...) { return to_hresult(); }
int32_t __stdcall put_AmbientAmount(float value) noexcept final try
{
typename D::abi_guard guard(this->shim());
this->shim().AmbientAmount(value);
return 0;
}
catch (...) { return to_hresult(); }
int32_t __stdcall get_DiffuseAmount(float* value) noexcept final try
{
typename D::abi_guard guard(this->shim());
*value = detach_from<float>(this->shim().DiffuseAmount());
return 0;
}
catch (...) { return to_hresult(); }
int32_t __stdcall put_DiffuseAmount(float value) noexcept final try
{
typename D::abi_guard guard(this->shim());
this->shim().DiffuseAmount(value);
return 0;
}
catch (...) { return to_hresult(); }
int32_t __stdcall get_NormalMapSource(void** value) noexcept final try
{
clear_abi(value);
typename D::abi_guard guard(this->shim());
*value = detach_from<winrt::Windows::Graphics::Effects::IGraphicsEffectSource>(this->shim().NormalMapSource());
return 0;
}
catch (...) { return to_hresult(); }
int32_t __stdcall put_NormalMapSource(void* value) noexcept final try
{
typename D::abi_guard guard(this->shim());
this->shim().NormalMapSource(*reinterpret_cast<winrt::Windows::Graphics::Effects::IGraphicsEffectSource const*>(&value));
return 0;
}
catch (...) { return to_hresult(); }
int32_t __stdcall get_SpecularAmount(float* value) noexcept final try
{
typename D::abi_guard guard(this->shim());
*value = detach_from<float>(this->shim().SpecularAmount());
return 0;
}
catch (...) { return to_hresult(); }
int32_t __stdcall put_SpecularAmount(float value) noexcept final try
{
typename D::abi_guard guard(this->shim());
this->shim().SpecularAmount(value);
return 0;
}
catch (...) { return to_hresult(); }
int32_t __stdcall get_SpecularShine(float* value) noexcept final try
{
typename D::abi_guard guard(this->shim());
*value = detach_from<float>(this->shim().SpecularShine());
return 0;
}
catch (...) { return to_hresult(); }
int32_t __stdcall put_SpecularShine(float value) noexcept final try
{
typename D::abi_guard guard(this->shim());
this->shim().SpecularShine(value);
return 0;
}
catch (...) { return to_hresult(); }
};
#endif
#ifndef WINRT_LEAN_AND_MEAN
template <typename D>
struct produce<D, winrt::Windows::UI::Composition::Effects::ISceneLightingEffect2> : produce_base<D, winrt::Windows::UI::Composition::Effects::ISceneLightingEffect2>
{
int32_t __stdcall get_ReflectanceModel(int32_t* value) noexcept final try
{
typename D::abi_guard guard(this->shim());
*value = detach_from<winrt::Windows::UI::Composition::Effects::SceneLightingEffectReflectanceModel>(this->shim().ReflectanceModel());
return 0;
}
catch (...) { return to_hresult(); }
int32_t __stdcall put_ReflectanceModel(int32_t value) noexcept final try
{
typename D::abi_guard guard(this->shim());
this->shim().ReflectanceModel(*reinterpret_cast<winrt::Windows::UI::Composition::Effects::SceneLightingEffectReflectanceModel const*>(&value));
return 0;
}
catch (...) { return to_hresult(); }
};
#endif
}
WINRT_EXPORT namespace winrt::Windows::UI::Composition::Effects
{
inline SceneLightingEffect::SceneLightingEffect() :
SceneLightingEffect(impl::call_factory_cast<SceneLightingEffect(*)(winrt::Windows::Foundation::IActivationFactory const&), SceneLightingEffect>([](winrt::Windows::Foundation::IActivationFactory const& f) { return f.template ActivateInstance<SceneLightingEffect>(); }))
{
}
}
namespace std
{
#ifndef WINRT_LEAN_AND_MEAN
template<> struct hash<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect> : winrt::impl::hash_base {};
template<> struct hash<winrt::Windows::UI::Composition::Effects::ISceneLightingEffect2> : winrt::impl::hash_base {};
template<> struct hash<winrt::Windows::UI::Composition::Effects::SceneLightingEffect> : winrt::impl::hash_base {};
#endif
#ifdef __cpp_lib_format
#endif
}
#endif