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nearby/internal/platform/implementation/windows/generated/winrt/impl/Windows.Gaming.Input.2.h
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jfcarroll 28da839987 Latest update for winrt
PiperOrigin-RevId: 452591835
2022-06-02 12:05:19 -07:00

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C++

// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1
#pragma once
#ifndef WINRT_Windows_Gaming_Input_2_H
#define WINRT_Windows_Gaming_Input_2_H
#include "winrt/impl/Windows.Foundation.2.h"
#include "winrt/impl/Windows.Gaming.Input.1.h"
WINRT_EXPORT namespace winrt::Windows::Gaming::Input
{
struct ArcadeStickReading
{
uint64_t Timestamp;
winrt::Windows::Gaming::Input::ArcadeStickButtons Buttons;
};
inline bool operator==(ArcadeStickReading const& left, ArcadeStickReading const& right) noexcept
{
return left.Timestamp == right.Timestamp && left.Buttons == right.Buttons;
}
inline bool operator!=(ArcadeStickReading const& left, ArcadeStickReading const& right) noexcept
{
return !(left == right);
}
struct FlightStickReading
{
uint64_t Timestamp;
winrt::Windows::Gaming::Input::FlightStickButtons Buttons;
winrt::Windows::Gaming::Input::GameControllerSwitchPosition HatSwitch;
double Roll;
double Pitch;
double Yaw;
double Throttle;
};
inline bool operator==(FlightStickReading const& left, FlightStickReading const& right) noexcept
{
return left.Timestamp == right.Timestamp && left.Buttons == right.Buttons && left.HatSwitch == right.HatSwitch && left.Roll == right.Roll && left.Pitch == right.Pitch && left.Yaw == right.Yaw && left.Throttle == right.Throttle;
}
inline bool operator!=(FlightStickReading const& left, FlightStickReading const& right) noexcept
{
return !(left == right);
}
struct GamepadReading
{
uint64_t Timestamp;
winrt::Windows::Gaming::Input::GamepadButtons Buttons;
double LeftTrigger;
double RightTrigger;
double LeftThumbstickX;
double LeftThumbstickY;
double RightThumbstickX;
double RightThumbstickY;
};
inline bool operator==(GamepadReading const& left, GamepadReading const& right) noexcept
{
return left.Timestamp == right.Timestamp && left.Buttons == right.Buttons && left.LeftTrigger == right.LeftTrigger && left.RightTrigger == right.RightTrigger && left.LeftThumbstickX == right.LeftThumbstickX && left.LeftThumbstickY == right.LeftThumbstickY && left.RightThumbstickX == right.RightThumbstickX && left.RightThumbstickY == right.RightThumbstickY;
}
inline bool operator!=(GamepadReading const& left, GamepadReading const& right) noexcept
{
return !(left == right);
}
struct GamepadVibration
{
double LeftMotor;
double RightMotor;
double LeftTrigger;
double RightTrigger;
};
inline bool operator==(GamepadVibration const& left, GamepadVibration const& right) noexcept
{
return left.LeftMotor == right.LeftMotor && left.RightMotor == right.RightMotor && left.LeftTrigger == right.LeftTrigger && left.RightTrigger == right.RightTrigger;
}
inline bool operator!=(GamepadVibration const& left, GamepadVibration const& right) noexcept
{
return !(left == right);
}
struct RacingWheelReading
{
uint64_t Timestamp;
winrt::Windows::Gaming::Input::RacingWheelButtons Buttons;
int32_t PatternShifterGear;
double Wheel;
double Throttle;
double Brake;
double Clutch;
double Handbrake;
};
inline bool operator==(RacingWheelReading const& left, RacingWheelReading const& right) noexcept
{
return left.Timestamp == right.Timestamp && left.Buttons == right.Buttons && left.PatternShifterGear == right.PatternShifterGear && left.Wheel == right.Wheel && left.Throttle == right.Throttle && left.Brake == right.Brake && left.Clutch == right.Clutch && left.Handbrake == right.Handbrake;
}
inline bool operator!=(RacingWheelReading const& left, RacingWheelReading const& right) noexcept
{
return !(left == right);
}
struct UINavigationReading
{
uint64_t Timestamp;
winrt::Windows::Gaming::Input::RequiredUINavigationButtons RequiredButtons;
winrt::Windows::Gaming::Input::OptionalUINavigationButtons OptionalButtons;
};
inline bool operator==(UINavigationReading const& left, UINavigationReading const& right) noexcept
{
return left.Timestamp == right.Timestamp && left.RequiredButtons == right.RequiredButtons && left.OptionalButtons == right.OptionalButtons;
}
inline bool operator!=(UINavigationReading const& left, UINavigationReading const& right) noexcept
{
return !(left == right);
}
struct __declspec(empty_bases) ArcadeStick : winrt::Windows::Gaming::Input::IArcadeStick,
impl::require<ArcadeStick, winrt::Windows::Gaming::Input::IGameControllerBatteryInfo>
{
ArcadeStick(std::nullptr_t) noexcept {}
ArcadeStick(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IArcadeStick(ptr, take_ownership_from_abi) {}
static auto ArcadeStickAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::ArcadeStick> const& value);
using ArcadeStickAdded_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IArcadeStickStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IArcadeStickStatics>::remove_ArcadeStickAdded>;
[[nodiscard]] static auto ArcadeStickAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::ArcadeStick> const& value);
static auto ArcadeStickAdded(winrt::event_token const& token);
static auto ArcadeStickRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::ArcadeStick> const& value);
using ArcadeStickRemoved_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IArcadeStickStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IArcadeStickStatics>::remove_ArcadeStickRemoved>;
[[nodiscard]] static auto ArcadeStickRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::ArcadeStick> const& value);
static auto ArcadeStickRemoved(winrt::event_token const& token);
[[nodiscard]] static auto ArcadeSticks();
static auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController);
};
struct __declspec(empty_bases) FlightStick : winrt::Windows::Gaming::Input::IFlightStick,
impl::require<FlightStick, winrt::Windows::Gaming::Input::IGameControllerBatteryInfo>
{
FlightStick(std::nullptr_t) noexcept {}
FlightStick(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IFlightStick(ptr, take_ownership_from_abi) {}
static auto FlightStickAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::FlightStick> const& value);
using FlightStickAdded_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IFlightStickStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IFlightStickStatics>::remove_FlightStickAdded>;
[[nodiscard]] static auto FlightStickAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::FlightStick> const& value);
static auto FlightStickAdded(winrt::event_token const& token);
static auto FlightStickRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::FlightStick> const& value);
using FlightStickRemoved_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IFlightStickStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IFlightStickStatics>::remove_FlightStickRemoved>;
[[nodiscard]] static auto FlightStickRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::FlightStick> const& value);
static auto FlightStickRemoved(winrt::event_token const& token);
[[nodiscard]] static auto FlightSticks();
static auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController);
};
struct __declspec(empty_bases) Gamepad : winrt::Windows::Gaming::Input::IGamepad,
impl::require<Gamepad, winrt::Windows::Gaming::Input::IGamepad2, winrt::Windows::Gaming::Input::IGameControllerBatteryInfo>
{
Gamepad(std::nullptr_t) noexcept {}
Gamepad(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IGamepad(ptr, take_ownership_from_abi) {}
static auto GamepadAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::Gamepad> const& value);
using GamepadAdded_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IGamepadStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IGamepadStatics>::remove_GamepadAdded>;
[[nodiscard]] static auto GamepadAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::Gamepad> const& value);
static auto GamepadAdded(winrt::event_token const& token);
static auto GamepadRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::Gamepad> const& value);
using GamepadRemoved_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IGamepadStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IGamepadStatics>::remove_GamepadRemoved>;
[[nodiscard]] static auto GamepadRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::Gamepad> const& value);
static auto GamepadRemoved(winrt::event_token const& token);
[[nodiscard]] static auto Gamepads();
static auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController);
};
struct __declspec(empty_bases) Headset : winrt::Windows::Gaming::Input::IHeadset,
impl::require<Headset, winrt::Windows::Gaming::Input::IGameControllerBatteryInfo>
{
Headset(std::nullptr_t) noexcept {}
Headset(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IHeadset(ptr, take_ownership_from_abi) {}
};
struct __declspec(empty_bases) RacingWheel : winrt::Windows::Gaming::Input::IRacingWheel,
impl::require<RacingWheel, winrt::Windows::Gaming::Input::IGameControllerBatteryInfo>
{
RacingWheel(std::nullptr_t) noexcept {}
RacingWheel(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IRacingWheel(ptr, take_ownership_from_abi) {}
static auto RacingWheelAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RacingWheel> const& value);
using RacingWheelAdded_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IRacingWheelStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IRacingWheelStatics>::remove_RacingWheelAdded>;
[[nodiscard]] static auto RacingWheelAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RacingWheel> const& value);
static auto RacingWheelAdded(winrt::event_token const& token);
static auto RacingWheelRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RacingWheel> const& value);
using RacingWheelRemoved_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IRacingWheelStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IRacingWheelStatics>::remove_RacingWheelRemoved>;
[[nodiscard]] static auto RacingWheelRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RacingWheel> const& value);
static auto RacingWheelRemoved(winrt::event_token const& token);
[[nodiscard]] static auto RacingWheels();
static auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController);
};
struct __declspec(empty_bases) RawGameController : winrt::Windows::Gaming::Input::IRawGameController,
impl::require<RawGameController, winrt::Windows::Gaming::Input::IGameControllerBatteryInfo, winrt::Windows::Gaming::Input::IRawGameController2>
{
RawGameController(std::nullptr_t) noexcept {}
RawGameController(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IRawGameController(ptr, take_ownership_from_abi) {}
static auto RawGameControllerAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RawGameController> const& value);
using RawGameControllerAdded_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IRawGameControllerStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IRawGameControllerStatics>::remove_RawGameControllerAdded>;
[[nodiscard]] static auto RawGameControllerAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RawGameController> const& value);
static auto RawGameControllerAdded(winrt::event_token const& token);
static auto RawGameControllerRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RawGameController> const& value);
using RawGameControllerRemoved_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IRawGameControllerStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IRawGameControllerStatics>::remove_RawGameControllerRemoved>;
[[nodiscard]] static auto RawGameControllerRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::RawGameController> const& value);
static auto RawGameControllerRemoved(winrt::event_token const& token);
[[nodiscard]] static auto RawGameControllers();
static auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController);
};
struct __declspec(empty_bases) UINavigationController : winrt::Windows::Gaming::Input::IUINavigationController,
impl::require<UINavigationController, winrt::Windows::Gaming::Input::IGameControllerBatteryInfo>
{
UINavigationController(std::nullptr_t) noexcept {}
UINavigationController(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Gaming::Input::IUINavigationController(ptr, take_ownership_from_abi) {}
static auto UINavigationControllerAdded(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::UINavigationController> const& value);
using UINavigationControllerAdded_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IUINavigationControllerStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IUINavigationControllerStatics>::remove_UINavigationControllerAdded>;
[[nodiscard]] static auto UINavigationControllerAdded(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::UINavigationController> const& value);
static auto UINavigationControllerAdded(winrt::event_token const& token);
static auto UINavigationControllerRemoved(winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::UINavigationController> const& value);
using UINavigationControllerRemoved_revoker = impl::factory_event_revoker<winrt::Windows::Gaming::Input::IUINavigationControllerStatics, &impl::abi_t<winrt::Windows::Gaming::Input::IUINavigationControllerStatics>::remove_UINavigationControllerRemoved>;
[[nodiscard]] static auto UINavigationControllerRemoved(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Gaming::Input::UINavigationController> const& value);
static auto UINavigationControllerRemoved(winrt::event_token const& token);
[[nodiscard]] static auto UINavigationControllers();
static auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& gameController);
};
}
#endif