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nearby/internal/platform/implementation/windows/ble_v2_server_socket.cc
T
2024-09-19 09:37:29 -07:00

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2.3 KiB
C++

// Copyright 2023 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "internal/platform/implementation/windows/ble_v2_server_socket.h"
#include <cstddef>
#include <exception>
#include <memory>
#include "absl/synchronization/mutex.h"
#include "absl/synchronization/notification.h"
#include "internal/platform/exception.h"
#include "internal/platform/implementation/ble_v2.h"
#include "internal/platform/implementation/bluetooth_adapter.h"
#include "internal/platform/implementation/windows/ble_v2_socket.h"
#include "internal/platform/implementation/windows/bluetooth_adapter.h"
#include "internal/platform/implementation/windows/utils.h"
#include "internal/platform/logging.h"
namespace nearby {
namespace windows {
BleV2ServerSocket::BleV2ServerSocket(api::BluetoothAdapter* adapter)
: adapter_(dynamic_cast<BluetoothAdapter*>(adapter)) {
DCHECK_NE(adapter_, nullptr);
}
std::unique_ptr<api::ble_v2::BleSocket> BleV2ServerSocket::Accept() {
absl::MutexLock lock(&mutex_);
LOG(INFO) << __func__ << ": Accept is called.";
while (!closed_ && pending_sockets_.empty()) {
cond_.Wait(&mutex_);
}
if (closed_) return nullptr;
BleV2Socket ble_socket = pending_sockets_.front();
pending_sockets_.pop_front();
LOG(INFO) << __func__ << ": Accepted a remote connection.";
return std::make_unique<BleV2Socket>(ble_socket);
}
Exception BleV2ServerSocket::Close() {
// TODO(b/271031645): implement BLE socket using weave
absl::MutexLock lock(&mutex_);
LOG(INFO) << __func__ << ": Close is called.";
if (closed_) {
return {Exception::kSuccess};
}
closed_ = true;
cond_.SignalAll();
return {Exception::kSuccess};
}
bool BleV2ServerSocket::Bind() {
// TODO(b/271031645): implement BLE socket using weave
LOG(ERROR) << __func__ << ": GATT socket started.";
return true;
}
} // namespace windows
} // namespace nearby