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nearby/internal/platform/implementation/windows/generated/winrt/impl/Microsoft.UI.Composition.Effects.2.h
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2026-01-27 23:46:02 -08:00

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// WARNING: Please don't edit this file. It was generated by C++/WinRT
// v2.0.250303.1
#pragma once
#ifndef WINRT_Microsoft_UI_Composition_Effects_2_H
#define WINRT_Microsoft_UI_Composition_Effects_2_H
#include "winrt/impl/Microsoft.UI.Composition.Effects.1.h"
#include "winrt/impl/Windows.Graphics.Effects.1.h"
WINRT_EXPORT namespace winrt::Microsoft::UI::Composition::Effects {
struct WINRT_IMPL_EMPTY_BASES SceneLightingEffect
: winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
impl::require<
SceneLightingEffect,
winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect2,
winrt::Windows::Graphics::Effects::IGraphicsEffectSource,
winrt::Windows::Graphics::Effects::IGraphicsEffect> {
SceneLightingEffect(std::nullptr_t) noexcept {}
SceneLightingEffect(void* ptr, take_ownership_from_abi_t) noexcept
: winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect(
ptr, take_ownership_from_abi) {}
SceneLightingEffect();
};
}
#endif