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102 lines
6.3 KiB
C++
102 lines
6.3 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
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#pragma once
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#ifndef WINRT_Windows_Gaming_Input_Custom_1_H
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#define WINRT_Windows_Gaming_Input_Custom_1_H
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#include "winrt/impl/Windows.Gaming.Input.Custom.0.h"
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WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Custom
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{
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struct WINRT_IMPL_EMPTY_BASES ICustomGameControllerFactory :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ICustomGameControllerFactory>
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{
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ICustomGameControllerFactory(std::nullptr_t = nullptr) noexcept {}
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ICustomGameControllerFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IGameControllerFactoryManagerStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGameControllerFactoryManagerStatics>
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{
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IGameControllerFactoryManagerStatics(std::nullptr_t = nullptr) noexcept {}
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IGameControllerFactoryManagerStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IGameControllerFactoryManagerStatics2 :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGameControllerFactoryManagerStatics2>,
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impl::require<winrt::Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics2, winrt::Windows::Gaming::Input::Custom::IGameControllerFactoryManagerStatics>
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{
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IGameControllerFactoryManagerStatics2(std::nullptr_t = nullptr) noexcept {}
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IGameControllerFactoryManagerStatics2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IGameControllerInputSink :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGameControllerInputSink>
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{
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IGameControllerInputSink(std::nullptr_t = nullptr) noexcept {}
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IGameControllerInputSink(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IGameControllerProvider :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGameControllerProvider>
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{
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IGameControllerProvider(std::nullptr_t = nullptr) noexcept {}
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IGameControllerProvider(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IGipFirmwareUpdateResult :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGipFirmwareUpdateResult>
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{
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IGipFirmwareUpdateResult(std::nullptr_t = nullptr) noexcept {}
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IGipFirmwareUpdateResult(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IGipGameControllerInputSink :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGipGameControllerInputSink>,
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impl::require<winrt::Windows::Gaming::Input::Custom::IGipGameControllerInputSink, winrt::Windows::Gaming::Input::Custom::IGameControllerInputSink>
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{
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IGipGameControllerInputSink(std::nullptr_t = nullptr) noexcept {}
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IGipGameControllerInputSink(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IGipGameControllerProvider :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IGipGameControllerProvider>,
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impl::require<winrt::Windows::Gaming::Input::Custom::IGipGameControllerProvider, winrt::Windows::Gaming::Input::Custom::IGameControllerProvider>
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{
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IGipGameControllerProvider(std::nullptr_t = nullptr) noexcept {}
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IGipGameControllerProvider(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IHidGameControllerInputSink :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IHidGameControllerInputSink>,
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impl::require<winrt::Windows::Gaming::Input::Custom::IHidGameControllerInputSink, winrt::Windows::Gaming::Input::Custom::IGameControllerInputSink>
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{
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IHidGameControllerInputSink(std::nullptr_t = nullptr) noexcept {}
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IHidGameControllerInputSink(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IHidGameControllerProvider :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IHidGameControllerProvider>,
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impl::require<winrt::Windows::Gaming::Input::Custom::IHidGameControllerProvider, winrt::Windows::Gaming::Input::Custom::IGameControllerProvider>
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{
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IHidGameControllerProvider(std::nullptr_t = nullptr) noexcept {}
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IHidGameControllerProvider(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IXusbGameControllerInputSink :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IXusbGameControllerInputSink>,
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impl::require<winrt::Windows::Gaming::Input::Custom::IXusbGameControllerInputSink, winrt::Windows::Gaming::Input::Custom::IGameControllerInputSink>
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{
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IXusbGameControllerInputSink(std::nullptr_t = nullptr) noexcept {}
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IXusbGameControllerInputSink(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct WINRT_IMPL_EMPTY_BASES IXusbGameControllerProvider :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IXusbGameControllerProvider>,
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impl::require<winrt::Windows::Gaming::Input::Custom::IXusbGameControllerProvider, winrt::Windows::Gaming::Input::Custom::IGameControllerProvider>
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{
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IXusbGameControllerProvider(std::nullptr_t = nullptr) noexcept {}
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IXusbGameControllerProvider(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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}
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#endif
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