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107 lines
5.5 KiB
C++
107 lines
5.5 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
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#pragma once
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#ifndef WINRT_Windows_Graphics_DirectX_Direct3D11_0_H
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#define WINRT_Windows_Graphics_DirectX_Direct3D11_0_H
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WINRT_EXPORT namespace winrt::Windows::Graphics::DirectX
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{
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enum class DirectXPixelFormat : int32_t;
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}
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WINRT_EXPORT namespace winrt::Windows::Graphics::DirectX::Direct3D11
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{
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enum class Direct3DBindings : uint32_t
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{
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VertexBuffer = 0x1,
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IndexBuffer = 0x2,
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ConstantBuffer = 0x4,
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ShaderResource = 0x8,
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StreamOutput = 0x10,
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RenderTarget = 0x20,
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DepthStencil = 0x40,
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UnorderedAccess = 0x80,
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Decoder = 0x200,
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VideoEncoder = 0x400,
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};
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enum class Direct3DUsage : int32_t
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{
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Default = 0,
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Immutable = 1,
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Dynamic = 2,
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Staging = 3,
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};
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struct IDirect3DDevice;
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struct IDirect3DSurface;
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struct Direct3DMultisampleDescription;
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struct Direct3DSurfaceDescription;
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}
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namespace winrt::impl
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{
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template <> struct category<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice>{ using type = interface_category; };
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template <> struct category<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface>{ using type = interface_category; };
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template <> struct category<winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DBindings>{ using type = enum_category; };
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template <> struct category<winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DUsage>{ using type = enum_category; };
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template <> struct category<winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DMultisampleDescription>{ using type = struct_category<int32_t, int32_t>; };
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template <> struct category<winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DSurfaceDescription>{ using type = struct_category<int32_t, int32_t, winrt::Windows::Graphics::DirectX::DirectXPixelFormat, winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DMultisampleDescription>; };
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template <> inline constexpr auto& name_v<winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DBindings> = L"Windows.Graphics.DirectX.Direct3D11.Direct3DBindings";
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template <> inline constexpr auto& name_v<winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DUsage> = L"Windows.Graphics.DirectX.Direct3D11.Direct3DUsage";
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template <> inline constexpr auto& name_v<winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DMultisampleDescription> = L"Windows.Graphics.DirectX.Direct3D11.Direct3DMultisampleDescription";
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template <> inline constexpr auto& name_v<winrt::Windows::Graphics::DirectX::Direct3D11::Direct3DSurfaceDescription> = L"Windows.Graphics.DirectX.Direct3D11.Direct3DSurfaceDescription";
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template <> inline constexpr auto& name_v<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice> = L"Windows.Graphics.DirectX.Direct3D11.IDirect3DDevice";
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template <> inline constexpr auto& name_v<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface> = L"Windows.Graphics.DirectX.Direct3D11.IDirect3DSurface";
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template <> inline constexpr guid guid_v<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice>{ 0xA37624AB,0x8D5F,0x4650,{ 0x9D,0x3E,0x9E,0xAE,0x3D,0x9B,0xC6,0x70 } }; // A37624AB-8D5F-4650-9D3E-9EAE3D9BC670
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template <> inline constexpr guid guid_v<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface>{ 0x0BF4A146,0x13C1,0x4694,{ 0xBE,0xE3,0x7A,0xBF,0x15,0xEA,0xF5,0x86 } }; // 0BF4A146-13C1-4694-BEE3-7ABF15EAF586
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template <> struct abi<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice>
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{
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struct WINRT_IMPL_NOVTABLE type : inspectable_abi
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{
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virtual int32_t __stdcall Trim() noexcept = 0;
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};
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};
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template <> struct abi<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface>
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{
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struct WINRT_IMPL_NOVTABLE type : inspectable_abi
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{
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virtual int32_t __stdcall get_Description(struct struct_Windows_Graphics_DirectX_Direct3D11_Direct3DSurfaceDescription*) noexcept = 0;
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};
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};
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template <typename D>
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struct consume_Windows_Graphics_DirectX_Direct3D11_IDirect3DDevice
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{
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auto Trim() const;
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};
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template <> struct consume<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DDevice>
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{
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template <typename D> using type = consume_Windows_Graphics_DirectX_Direct3D11_IDirect3DDevice<D>;
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};
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template <typename D>
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struct consume_Windows_Graphics_DirectX_Direct3D11_IDirect3DSurface
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{
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[[nodiscard]] auto Description() const;
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};
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template <> struct consume<winrt::Windows::Graphics::DirectX::Direct3D11::IDirect3DSurface>
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{
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template <typename D> using type = consume_Windows_Graphics_DirectX_Direct3D11_IDirect3DSurface<D>;
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};
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struct struct_Windows_Graphics_DirectX_Direct3D11_Direct3DMultisampleDescription
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{
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int32_t Count;
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int32_t Quality;
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};
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template <> struct abi<Windows::Graphics::DirectX::Direct3D11::Direct3DMultisampleDescription>
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{
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using type = struct_Windows_Graphics_DirectX_Direct3D11_Direct3DMultisampleDescription;
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};
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struct struct_Windows_Graphics_DirectX_Direct3D11_Direct3DSurfaceDescription
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{
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int32_t Width;
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int32_t Height;
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int32_t Format;
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struct{ int32_t Count; int32_t Quality; } MultisampleDescription;
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};
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template <> struct abi<Windows::Graphics::DirectX::Direct3D11::Direct3DSurfaceDescription>
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{
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using type = struct_Windows_Graphics_DirectX_Direct3D11_Direct3DSurfaceDescription;
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};
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}
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#endif
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