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https://github.com/kidfromjupiter/nearby.git
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90 lines
6.0 KiB
C++
90 lines
6.0 KiB
C++
// Copyright 2020 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210505.3
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#ifndef WINRT_Windows_System_Threading_2_H
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#define WINRT_Windows_System_Threading_2_H
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#include "winrt/impl/Windows.Foundation.1.h"
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#include "winrt/impl/Windows.System.Threading.1.h"
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WINRT_EXPORT namespace winrt::Windows::System::Threading
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{
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struct TimerDestroyedHandler : Windows::Foundation::IUnknown
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{
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TimerDestroyedHandler(std::nullptr_t = nullptr) noexcept {}
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TimerDestroyedHandler(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Foundation::IUnknown(ptr, take_ownership_from_abi) {}
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TimerDestroyedHandler(TimerDestroyedHandler const&) noexcept = default;
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TimerDestroyedHandler(TimerDestroyedHandler&&) noexcept = default;
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TimerDestroyedHandler& operator=(TimerDestroyedHandler const&) & noexcept = default;
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TimerDestroyedHandler& operator=(TimerDestroyedHandler&&) & noexcept = default;
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template <typename L> TimerDestroyedHandler(L lambda);
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template <typename F> TimerDestroyedHandler(F* function);
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template <typename O, typename M> TimerDestroyedHandler(O* object, M method);
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template <typename O, typename M> TimerDestroyedHandler(com_ptr<O>&& object, M method);
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template <typename O, typename M> TimerDestroyedHandler(weak_ref<O>&& object, M method);
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auto operator()(winrt::Windows::System::Threading::ThreadPoolTimer const& timer) const;
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};
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struct TimerElapsedHandler : Windows::Foundation::IUnknown
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{
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TimerElapsedHandler(std::nullptr_t = nullptr) noexcept {}
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TimerElapsedHandler(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Foundation::IUnknown(ptr, take_ownership_from_abi) {}
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TimerElapsedHandler(TimerElapsedHandler const&) noexcept = default;
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TimerElapsedHandler(TimerElapsedHandler&&) noexcept = default;
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TimerElapsedHandler& operator=(TimerElapsedHandler const&) & noexcept = default;
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TimerElapsedHandler& operator=(TimerElapsedHandler&&) & noexcept = default;
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template <typename L> TimerElapsedHandler(L lambda);
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template <typename F> TimerElapsedHandler(F* function);
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template <typename O, typename M> TimerElapsedHandler(O* object, M method);
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template <typename O, typename M> TimerElapsedHandler(com_ptr<O>&& object, M method);
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template <typename O, typename M> TimerElapsedHandler(weak_ref<O>&& object, M method);
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auto operator()(winrt::Windows::System::Threading::ThreadPoolTimer const& timer) const;
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};
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struct WorkItemHandler : Windows::Foundation::IUnknown
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{
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WorkItemHandler(std::nullptr_t = nullptr) noexcept {}
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WorkItemHandler(void* ptr, take_ownership_from_abi_t) noexcept : Windows::Foundation::IUnknown(ptr, take_ownership_from_abi) {}
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WorkItemHandler(WorkItemHandler const&) noexcept = default;
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WorkItemHandler(WorkItemHandler&&) noexcept = default;
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WorkItemHandler& operator=(WorkItemHandler const&) & noexcept = default;
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WorkItemHandler& operator=(WorkItemHandler&&) & noexcept = default;
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template <typename L> WorkItemHandler(L lambda);
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template <typename F> WorkItemHandler(F* function);
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template <typename O, typename M> WorkItemHandler(O* object, M method);
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template <typename O, typename M> WorkItemHandler(com_ptr<O>&& object, M method);
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template <typename O, typename M> WorkItemHandler(weak_ref<O>&& object, M method);
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auto operator()(winrt::Windows::Foundation::IAsyncAction const& operation) const;
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};
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struct ThreadPool
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{
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ThreadPool() = delete;
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static auto RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler);
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static auto RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler, winrt::Windows::System::Threading::WorkItemPriority const& priority);
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static auto RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler, winrt::Windows::System::Threading::WorkItemPriority const& priority, winrt::Windows::System::Threading::WorkItemOptions const& options);
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};
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struct __declspec(empty_bases) ThreadPoolTimer : winrt::Windows::System::Threading::IThreadPoolTimer
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{
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ThreadPoolTimer(std::nullptr_t) noexcept {}
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ThreadPoolTimer(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::System::Threading::IThreadPoolTimer(ptr, take_ownership_from_abi) {}
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ThreadPoolTimer(ThreadPoolTimer const&) noexcept = default;
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ThreadPoolTimer(ThreadPoolTimer&&) noexcept = default;
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ThreadPoolTimer& operator=(ThreadPoolTimer const&) & noexcept = default;
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ThreadPoolTimer& operator=(ThreadPoolTimer&&) & noexcept = default;
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static auto CreatePeriodicTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& period);
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static auto CreateTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& delay);
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static auto CreatePeriodicTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& period, winrt::Windows::System::Threading::TimerDestroyedHandler const& destroyed);
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static auto CreateTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& delay, winrt::Windows::System::Threading::TimerDestroyedHandler const& destroyed);
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};
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}
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#endif
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