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70 lines
4.3 KiB
C++
70 lines
4.3 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1
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#pragma once
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#ifndef WINRT_Windows_Embedded_DeviceLockdown_0_H
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#define WINRT_Windows_Embedded_DeviceLockdown_0_H
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WINRT_EXPORT namespace winrt::Windows::Foundation
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{
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struct IAsyncAction;
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}
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WINRT_EXPORT namespace winrt::Windows::Embedded::DeviceLockdown
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{
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struct IDeviceLockdownProfileInformation;
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struct IDeviceLockdownProfileStatics;
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struct DeviceLockdownProfile;
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struct DeviceLockdownProfileInformation;
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}
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namespace winrt::impl
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{
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template <> struct category<winrt::Windows::Embedded::DeviceLockdown::IDeviceLockdownProfileInformation>{ using type = interface_category; };
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template <> struct category<winrt::Windows::Embedded::DeviceLockdown::IDeviceLockdownProfileStatics>{ using type = interface_category; };
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template <> struct category<winrt::Windows::Embedded::DeviceLockdown::DeviceLockdownProfile>{ using type = class_category; };
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template <> struct category<winrt::Windows::Embedded::DeviceLockdown::DeviceLockdownProfileInformation>{ using type = class_category; };
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template <> inline constexpr auto& name_v<winrt::Windows::Embedded::DeviceLockdown::DeviceLockdownProfile> = L"Windows.Embedded.DeviceLockdown.DeviceLockdownProfile";
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template <> inline constexpr auto& name_v<winrt::Windows::Embedded::DeviceLockdown::DeviceLockdownProfileInformation> = L"Windows.Embedded.DeviceLockdown.DeviceLockdownProfileInformation";
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template <> inline constexpr auto& name_v<winrt::Windows::Embedded::DeviceLockdown::IDeviceLockdownProfileInformation> = L"Windows.Embedded.DeviceLockdown.IDeviceLockdownProfileInformation";
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template <> inline constexpr auto& name_v<winrt::Windows::Embedded::DeviceLockdown::IDeviceLockdownProfileStatics> = L"Windows.Embedded.DeviceLockdown.IDeviceLockdownProfileStatics";
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template <> inline constexpr guid guid_v<winrt::Windows::Embedded::DeviceLockdown::IDeviceLockdownProfileInformation>{ 0x7980E14E,0x45B1,0x4A96,{ 0x92,0xFC,0x62,0x75,0x6B,0x73,0x96,0x78 } }; // 7980E14E-45B1-4A96-92FC-62756B739678
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template <> inline constexpr guid guid_v<winrt::Windows::Embedded::DeviceLockdown::IDeviceLockdownProfileStatics>{ 0x622F6965,0xF9A8,0x41A1,{ 0xA6,0x91,0x88,0xCD,0x80,0xC7,0xA0,0x69 } }; // 622F6965-F9A8-41A1-A691-88CD80C7A069
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template <> struct default_interface<winrt::Windows::Embedded::DeviceLockdown::DeviceLockdownProfileInformation>{ using type = winrt::Windows::Embedded::DeviceLockdown::IDeviceLockdownProfileInformation; };
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template <> struct abi<winrt::Windows::Embedded::DeviceLockdown::IDeviceLockdownProfileInformation>
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{
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struct __declspec(novtable) type : inspectable_abi
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{
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virtual int32_t __stdcall get_Name(void**) noexcept = 0;
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};
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};
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template <> struct abi<winrt::Windows::Embedded::DeviceLockdown::IDeviceLockdownProfileStatics>
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{
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struct __declspec(novtable) type : inspectable_abi
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{
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virtual int32_t __stdcall GetSupportedLockdownProfiles(void**) noexcept = 0;
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virtual int32_t __stdcall GetCurrentLockdownProfile(winrt::guid*) noexcept = 0;
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virtual int32_t __stdcall ApplyLockdownProfileAsync(winrt::guid, void**) noexcept = 0;
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virtual int32_t __stdcall GetLockdownProfileInformation(winrt::guid, void**) noexcept = 0;
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};
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};
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template <typename D>
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struct consume_Windows_Embedded_DeviceLockdown_IDeviceLockdownProfileInformation
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{
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[[nodiscard]] auto Name() const;
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};
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template <> struct consume<winrt::Windows::Embedded::DeviceLockdown::IDeviceLockdownProfileInformation>
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{
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template <typename D> using type = consume_Windows_Embedded_DeviceLockdown_IDeviceLockdownProfileInformation<D>;
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};
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template <typename D>
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struct consume_Windows_Embedded_DeviceLockdown_IDeviceLockdownProfileStatics
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{
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auto GetSupportedLockdownProfiles() const;
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auto GetCurrentLockdownProfile() const;
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auto ApplyLockdownProfileAsync(winrt::guid const& profileID) const;
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auto GetLockdownProfileInformation(winrt::guid const& profileID) const;
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};
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template <> struct consume<winrt::Windows::Embedded::DeviceLockdown::IDeviceLockdownProfileStatics>
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{
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template <typename D> using type = consume_Windows_Embedded_DeviceLockdown_IDeviceLockdownProfileStatics<D>;
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};
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}
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#endif
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