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nearby/cpp/platform/impl/windows/generated/winrt/Windows.Gaming.Input.Preview.h
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// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210930.14
#pragma once
#ifndef WINRT_Windows_Gaming_Input_Preview_H
#define WINRT_Windows_Gaming_Input_Preview_H
#include "winrt/base.h"
static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.210930.14"), "Mismatched C++/WinRT headers.");
#define CPPWINRT_VERSION "2.0.210930.14"
#include "winrt/Windows.Gaming.Input.h"
#include "winrt/impl/Windows.Gaming.Input.Custom.2.h"
#include "winrt/impl/Windows.Gaming.Input.Preview.2.h"
namespace winrt::impl
{
template <typename D> WINRT_IMPL_AUTO(hstring) consume_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics<D>::GetParentProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const
{
void* value{};
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics)->GetParentProviderId(*(void**)(&provider), &value));
return hstring{ value, take_ownership_from_abi };
}
template <typename D> WINRT_IMPL_AUTO(hstring) consume_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics<D>::GetProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const
{
void* value{};
check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics)->GetProviderId(*(void**)(&provider), &value));
return hstring{ value, take_ownership_from_abi };
}
#ifndef WINRT_LEAN_AND_MEAN
template <typename D>
struct produce<D, winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics> : produce_base<D, winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>
{
int32_t __stdcall GetParentProviderId(void* provider, void** value) noexcept final try
{
clear_abi(value);
typename D::abi_guard guard(this->shim());
*value = detach_from<hstring>(this->shim().GetParentProviderId(*reinterpret_cast<winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const*>(&provider)));
return 0;
}
catch (...) { return to_hresult(); }
int32_t __stdcall GetProviderId(void* provider, void** value) noexcept final try
{
clear_abi(value);
typename D::abi_guard guard(this->shim());
*value = detach_from<hstring>(this->shim().GetProviderId(*reinterpret_cast<winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const*>(&provider)));
return 0;
}
catch (...) { return to_hresult(); }
};
#endif
}
WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Preview
{
inline auto GameControllerProviderInfo::GetParentProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider)
{
return impl::call_factory<GameControllerProviderInfo, IGameControllerProviderInfoStatics>([&](IGameControllerProviderInfoStatics const& f) { return f.GetParentProviderId(provider); });
}
inline auto GameControllerProviderInfo::GetProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider)
{
return impl::call_factory<GameControllerProviderInfo, IGameControllerProviderInfoStatics>([&](IGameControllerProviderInfoStatics const& f) { return f.GetProviderId(provider); });
}
}
namespace std
{
#ifndef WINRT_LEAN_AND_MEAN
template<> struct hash<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics> : winrt::impl::hash_base {};
template<> struct hash<winrt::Windows::Gaming::Input::Preview::GameControllerProviderInfo> : winrt::impl::hash_base {};
#endif
#ifdef __cpp_lib_format
#endif
}
#endif