Files
nearby/cpp/platform/base/socket.h
T
Alexey Polyudov ce4807935e Roll forward to cl/338482889
Signed-off-by: Alexey Polyudov <apolyudov@google.com>
Change-Id: Ic2bdb234e89f3c5860d1b483dd4bce689f13d057
2020-10-22 11:30:33 -07:00

40 lines
1.1 KiB
C++

// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef PLATFORM_BASE_SOCKET_H_
#define PLATFORM_BASE_SOCKET_H_
#include "platform/base/input_stream.h"
#include "platform/base/output_stream.h"
namespace location {
namespace nearby {
// A socket is an endpoint for communication between two machines.
//
// https://docs.oracle.com/javase/8/docs/api/java/net/Socket.html
class Socket {
public:
virtual ~Socket() = default;
virtual InputStream& GetInputStream() = 0;
virtual OutputStream& GetOutputStream() = 0;
virtual void Close() = 0;
};
} // namespace nearby
} // namespace location
#endif // PLATFORM_BASE_SOCKET_H_