mirror of
https://github.com/kidfromjupiter/nearby.git
synced 2026-09-14 22:56:12 -04:00
177 lines
5.6 KiB
C++
177 lines
5.6 KiB
C++
// Copyright 2025 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "internal/platform/implementation/windows/nearby_server_socket.h"
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <memory>
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#include <utility>
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#include "absl/functional/any_invocable.h"
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#include "absl/synchronization/mutex.h"
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#include "internal/platform/implementation/windows/nearby_client_socket.h"
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#include "internal/platform/implementation/windows/socket_address.h"
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#include "internal/platform/logging.h"
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namespace nearby::windows {
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NearbyServerSocket::NearbyServerSocket() {
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WSADATA wsa_data;
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int result =
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WSAStartup(/*wVersionRequired=*/MAKEWORD(2, 2), /*lpWSAData=*/&wsa_data);
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if (result != 0) {
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LOG(WARNING) << "WSAStartup failed with error:" << result;
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}
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is_socket_initiated_ = (result == 0);
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}
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NearbyServerSocket::~NearbyServerSocket() {
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Close();
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if (is_socket_initiated_) {
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WSACleanup();
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}
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}
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bool NearbyServerSocket::Listen(const SocketAddress& address) {
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VLOG(1) << "Listen to socket at " << address.ToString();
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if (!is_socket_initiated_) {
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LOG(ERROR) << "Windows socket is not initiated.";
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return false;
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}
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absl::MutexLock lock( mutex_ );
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socket_ = socket(AF_INET6, SOCK_STREAM, IPPROTO_TCP);
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if (socket_ == INVALID_SOCKET) {
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LOG(ERROR) << "Failed to create socket.";
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return false;
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}
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BOOL flag = TRUE;
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if (setsockopt(socket_, SOL_SOCKET, SO_KEEPALIVE,
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reinterpret_cast<const char*>(&flag),
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sizeof(flag)) == SOCKET_ERROR) {
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LOG(WARNING) << "Failed to set SO_KEEPALIVE with error "
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<< WSAGetLastError();
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}
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// On Windows dual stack is not the default.
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// https://learn.microsoft.com/en-us/windows/win32/winsock/dual-stack-sockets#creating-a-dual-stack-socket
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DWORD v6_only = 0;
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if (setsockopt(socket_, IPPROTO_IPV6, IPV6_V6ONLY,
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reinterpret_cast<const char*>(&v6_only),
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sizeof(v6_only)) == SOCKET_ERROR) {
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LOG(WARNING) << "Failed to set IPV6_V6ONLY with error "
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<< WSAGetLastError();
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}
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// Set REUSEADDR if a specific port is needed.
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if (address.port() != 0) {
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BOOL flag = TRUE;
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if (setsockopt(socket_, SOL_SOCKET, SO_REUSEADDR,
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reinterpret_cast<const char*>(&flag),
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sizeof(flag)) == SOCKET_ERROR) {
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LOG(WARNING) << "Failed to set SO_REUSEADDR with error "
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<< WSAGetLastError();
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}
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}
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SocketAddress dual_stack_address = address.ToMappedIPv6();
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if (bind(socket_, dual_stack_address.address(), sizeof(sockaddr_storage)) ==
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SOCKET_ERROR) {
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LOG(ERROR) << "Failed to bind socket with error " << WSAGetLastError();
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closesocket(socket_);
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socket_ = INVALID_SOCKET;
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return false;
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}
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SocketAddress local_address;
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int address_length = sizeof(sockaddr_storage);
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if (getsockname(socket_, local_address.address(), &address_length) ==
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SOCKET_ERROR) {
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LOG(ERROR) << "Failed to get socket name with error " << WSAGetLastError();
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closesocket(socket_);
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socket_ = INVALID_SOCKET;
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return false;
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}
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port_ = local_address.port();
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VLOG(1) << "Bound to " << local_address.ToString();
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if (::listen(socket_, /*backlog=*/SOMAXCONN) == SOCKET_ERROR) {
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LOG(ERROR) << "Failed to listen socket with error " << WSAGetLastError();
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closesocket(socket_);
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socket_ = INVALID_SOCKET;
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return false;
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}
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return true;
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}
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std::unique_ptr<NearbyClientSocket> NearbyServerSocket::Accept() {
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LOG(INFO) << "Accept is called on NearbyServerSocket.";
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SOCKET socket = INVALID_SOCKET;
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{
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absl::MutexLock lock( mutex_ );
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if (!is_socket_initiated_ || socket_ == INVALID_SOCKET) {
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LOG(WARNING) << "Windows socket is not initiated";
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return nullptr;
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}
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socket = socket_;
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}
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SocketAddress peer_address;
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int peer_address_length = sizeof(sockaddr_storage);
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// Release lock before calling accept. Otherwise the accept call blocks and
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// prevents other calls from using the socket.
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SOCKET client_socket = accept(socket, peer_address.address(),
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/*addrlen=*/&peer_address_length);
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if (client_socket == INVALID_SOCKET) {
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LOG(ERROR) << "Failed to accept socket with error: " << WSAGetLastError();
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return nullptr;
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}
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LOG(INFO) << "Accepted remote device.";
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VLOG(1) << "Remote device address: " << peer_address.ToString();
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return std::make_unique<NearbyClientSocket>(client_socket);
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}
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bool NearbyServerSocket::Close() {
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absl::AnyInvocable<void()> close_callback;
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{
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absl::MutexLock lock( mutex_ );
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if (socket_ != INVALID_SOCKET) {
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if (closesocket(/*s=*/socket_) == SOCKET_ERROR) {
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LOG(WARNING) << "Close socket failed with error:" << WSAGetLastError();
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}
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socket_ = INVALID_SOCKET;
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close_callback = std::move(close_notifier_);
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}
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}
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if (close_callback) {
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close_callback();
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}
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LOG(INFO) << "Closed NearbyServerSocket.";
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return true;
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}
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void NearbyServerSocket::SetCloseNotifier(absl::AnyInvocable<void()> notifier) {
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absl::MutexLock lock( mutex_ );
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close_notifier_ = std::move(notifier);
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}
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} // namespace nearby::windows
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