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Signed-off-by: Alexey Polyudov <apolyudov@google.com> Change-Id: I9850950db8bd84f0904ea1a413151887f52098cf
81 lines
2.4 KiB
C++
81 lines
2.4 KiB
C++
#ifndef CORE_INTERNAL_MEDIUMS_BLUETOOTH_RADIO_H_
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#define CORE_INTERNAL_MEDIUMS_BLUETOOTH_RADIO_H_
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#include <cstdint>
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#include "platform/public/atomic_boolean.h"
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#include "platform/public/bluetooth_adapter.h"
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#include "absl/time/clock.h"
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namespace location {
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namespace nearby {
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namespace connections {
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// Provides the operations that can be performed on the Bluetooth radio.
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class BluetoothRadio {
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public:
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BluetoothRadio();
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BluetoothRadio(BluetoothRadio&&) = default;
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BluetoothRadio& operator=(BluetoothRadio&&) = default;
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// Reverts the Bluetooth radio to its original state.
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~BluetoothRadio();
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// Enables Bluetooth.
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//
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// This must be called before attempting to invoke any other methods of
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// this class.
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//
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// Returns true if enabled successfully.
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bool Enable();
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// Disables Bluetooth.
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//
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// Returns true if disabled successfully.
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bool Disable();
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// Returns true if the Bluetooth radio is currently enabled.
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bool IsEnabled() const;
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// Turn BT radio Off, delay for kPauseBetweenToggle and then turn it On.
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// This will block calling thread for at least kPauseBetweenToggle duration.
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bool Toggle();
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// Returns result of BluetoothAdapter::IsValid() for private adapter instance.
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bool IsAdapterValid() const {
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return bluetooth_adapter_.IsValid();
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}
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BluetoothAdapter& GetBluetoothAdapter() {
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return bluetooth_adapter_;
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}
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private:
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static constexpr absl::Duration kPauseBetweenToggle = absl::Seconds(3);
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bool SetBluetoothState(bool enable);
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bool IsInDesiredState(bool should_be_enabled) const;
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// To be called in enable(), disable(), and toggle(). This will remember the
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// original state of the radio before any radio state has been modified.
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// Returns false if Bluetooth doesn't exist on the device and the state cannot
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// be obtained.
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bool SaveOriginalState();
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// BluetoothAdapter::IsValid() will return false if BT is not supported.
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BluetoothAdapter bluetooth_adapter_;
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// The Bluetooth radio's original state, before we modified it. True if
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// originally enabled, false if originally disabled.
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// We restore the radio to its original state in the destructor.
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AtomicBoolean originally_enabled_{false};
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// false if we never modified the radio state, true otherwise.
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AtomicBoolean ever_saved_state_{false};
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};
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} // namespace connections
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} // namespace nearby
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} // namespace location
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#endif // CORE_INTERNAL_MEDIUMS_BLUETOOTH_RADIO_H_
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