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nearby/internal/platform/implementation/windows/ble_socket.h
T
aaronyujiaze 48a91eec73 Add BLE V1 windows platform implementation
This CL implements the BLE V1 Medium and its corresponding unit tests:
- Start/Stop Advertising
- Start/Stop Scanning
- Receive BLE Advertisement callbacks handler
- BLE Advertisement Publisher/Watcher status callbacks handler

PiperOrigin-RevId: 449824666
2022-05-19 13:48:56 -07:00

84 lines
3.2 KiB
C++

// Copyright 2022 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_BLE_SOCKET_H_
#define THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_BLE_SOCKET_H_
#include "internal/platform/implementation/ble.h"
#include "internal/platform/implementation/windows/ble.h"
#include "internal/platform/exception.h"
#include "internal/platform/input_stream.h"
#include "internal/platform/output_stream.h"
namespace location {
namespace nearby {
namespace windows {
// TODO(b/184975123): Implement BLE Weave Socket
// This is just a fake stub to appease the BLE Medium abstraction. Windows
// does not support BLE Weave sockets currently. BLE is only used in the
// pre-connection phase handshake (advertising & discovering), connection is
// delegated to Bluetooth Classic Medium to establish RFCOMM socket.
class BleSocket : public api::BleSocket {
public:
~BleSocket() override;
// Returns the InputStream of this connected BleSocket.
InputStream& GetInputStream() override ABSL_LOCKS_EXCLUDED(mutex_);
// Returns the OutputStream of this connected BleSocket.
// This stream is for local side to write.
OutputStream& GetOutputStream() override ABSL_LOCKS_EXCLUDED(mutex_);
// Returns true if socket is closed.
bool IsClosed() const ABSL_LOCKS_EXCLUDED(mutex_);
// Returns Exception::kIo on error, Exception::kSuccess otherwise.
Exception Close() override ABSL_LOCKS_EXCLUDED(mutex_);
// Returns valid BlePeripheral pointer if there is a connection, and
// nullptr otherwise.
BlePeripheral* GetRemotePeripheral() override ABSL_LOCKS_EXCLUDED(mutex_);
// Unhooked InputStream & OutputStream for empty implementation.
private:
class FakeInputStream : public InputStream {
~FakeInputStream() override = default;
ExceptionOr<ByteArray> Read(std::int64_t size) override {
return ExceptionOr<ByteArray>(Exception::kFailed);
}
Exception Close() override { return {.value = Exception::kFailed}; }
};
class FakeOutputStream : public OutputStream {
~FakeOutputStream() override = default;
Exception Write(const ByteArray& data) override {
return {.value = Exception::kFailed};
}
Exception Flush() override { return {.value = Exception::kFailed}; }
Exception Close() override { return {.value = Exception::kFailed}; }
};
FakeInputStream fake_input_stream_;
FakeOutputStream fake_output_stream_;
mutable absl::Mutex mutex_;
BlePeripheral* peripheral_;
bool closed_ ABSL_GUARDED_BY(mutex_) = false;
};
} // namespace windows
} // namespace nearby
} // namespace location
#endif // THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_BLE_SOCKET_H_