mirror of
https://github.com/kidfromjupiter/nearby.git
synced 2026-09-15 15:16:12 -04:00
Run reader and keep-alive workers on dedicated threads provided by SingleThreadExecutor. The thread handlers are stored in EndpointState, the workers are automatically terminated when EndpointState is destroyed. PiperOrigin-RevId: 380543888
647 lines
26 KiB
C++
647 lines
26 KiB
C++
// Copyright 2020 Google LLC
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// https://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include "core/internal/endpoint_manager.h"
|
|
|
|
#include <memory>
|
|
#include <utility>
|
|
|
|
#include "core/internal/endpoint_channel.h"
|
|
#include "core/internal/offline_frames.h"
|
|
#include "proto/connections/offline_wire_formats.pb.h"
|
|
#include "platform/base/exception.h"
|
|
#include "platform/public/count_down_latch.h"
|
|
#include "platform/public/logging.h"
|
|
#include "platform/public/mutex_lock.h"
|
|
|
|
namespace location {
|
|
namespace nearby {
|
|
namespace connections {
|
|
|
|
using ::location::nearby::proto::connections::Medium;
|
|
|
|
constexpr absl::Duration EndpointManager::kProcessEndpointDisconnectionTimeout;
|
|
constexpr absl::Time EndpointManager::kInvalidTimestamp;
|
|
|
|
class EndpointManager::LockedFrameProcessor {
|
|
public:
|
|
explicit LockedFrameProcessor(FrameProcessorWithMutex* fp)
|
|
: lock_{std::make_unique<MutexLock>(&fp->mutex_)},
|
|
frame_processor_with_mutex_{fp} {}
|
|
|
|
// Constructor of a no-op object.
|
|
LockedFrameProcessor() {}
|
|
|
|
explicit operator bool() const { return get() != nullptr; }
|
|
|
|
FrameProcessor* operator->() const { return get(); }
|
|
|
|
void set(FrameProcessor* frame_processor) {
|
|
if (frame_processor_with_mutex_)
|
|
frame_processor_with_mutex_->frame_processor_ = frame_processor;
|
|
}
|
|
|
|
FrameProcessor* get() const {
|
|
return frame_processor_with_mutex_
|
|
? frame_processor_with_mutex_->frame_processor_
|
|
: nullptr;
|
|
}
|
|
|
|
void reset() {
|
|
if (frame_processor_with_mutex_)
|
|
frame_processor_with_mutex_->frame_processor_ = nullptr;
|
|
}
|
|
|
|
private:
|
|
std::unique_ptr<MutexLock> lock_;
|
|
FrameProcessorWithMutex* frame_processor_with_mutex_ = nullptr;
|
|
};
|
|
|
|
// A Runnable that continuously grabs the most recent EndpointChannel available
|
|
// for an endpoint.
|
|
//
|
|
// handler - Called whenever an EndpointChannel is available for endpointId.
|
|
// Implementations are expected to read/write freely to the
|
|
// EndpointChannel until an Exception::IO is thrown. Once an
|
|
// Exception::IO occurs, a check will be performed to see if another
|
|
// EndpointChannel is available for the given endpoint and, if so,
|
|
// handler(EndpointChannel) will be called again.
|
|
void EndpointManager::EndpointChannelLoopRunnable(
|
|
const std::string& runnable_name, ClientProxy* client,
|
|
const std::string& endpoint_id,
|
|
std::function<ExceptionOr<bool>(EndpointChannel*)> handler) {
|
|
// EndpointChannelManager will not let multiple channels exist simultaneously
|
|
// for the same endpoint_id; it will be closing "old" channels as new ones
|
|
// come.
|
|
// Closed channel will return Exception::kIo for any Read, and loop (below)
|
|
// will retry and attempt to pick another channel.
|
|
// If channel is deleted (no mapping), or it is still the same channel
|
|
// (same Medium) on which we got the Exception::kIo, we terminate the loop.
|
|
NEARBY_LOG(INFO, "Started worker loop name=%s, endpoint=%s",
|
|
runnable_name.c_str(), endpoint_id.c_str());
|
|
Medium last_failed_medium = Medium::UNKNOWN_MEDIUM;
|
|
while (true) {
|
|
// It's important to keep re-fetching the EndpointChannel for an endpoint
|
|
// because it can be changed out from under us (for example, when we
|
|
// upgrade from Bluetooth to Wifi).
|
|
std::shared_ptr<EndpointChannel> channel =
|
|
channel_manager_->GetChannelForEndpoint(endpoint_id);
|
|
if (channel == nullptr) {
|
|
NEARBY_LOG(INFO, "Endpoint channel is nullptr, bail out.");
|
|
break;
|
|
}
|
|
|
|
// If we're looping back around after a failure, and there's not a new
|
|
// EndpointChannel for this endpoint, there's nothing more to do here.
|
|
if ((last_failed_medium != Medium::UNKNOWN_MEDIUM) &&
|
|
(channel->GetMedium() == last_failed_medium)) {
|
|
NEARBY_LOG(
|
|
INFO, "No new endpoint channel is found after a failure, exit loop.");
|
|
break;
|
|
}
|
|
|
|
ExceptionOr<bool> keep_using_channel = handler(channel.get());
|
|
|
|
if (!keep_using_channel.ok()) {
|
|
Exception exception = keep_using_channel.GetException();
|
|
// An "invalid proto" may be a final payload on a channel we're about to
|
|
// close, so we'll loop back around once. We set |last_failed_medium| to
|
|
// ensure we don't loop indefinitely. See crbug.com/1182031 for more
|
|
// detail.
|
|
if (exception.Raised(Exception::kInvalidProtocolBuffer)) {
|
|
last_failed_medium = channel->GetMedium();
|
|
NEARBY_LOGS(INFO)
|
|
<< "Received invalid protobuf message, re-fetching endpoint "
|
|
"channel; last_failed_medium="
|
|
<< proto::connections::Medium_Name(last_failed_medium);
|
|
continue;
|
|
}
|
|
if (exception.Raised(Exception::kIo)) {
|
|
last_failed_medium = channel->GetMedium();
|
|
NEARBY_LOGS(INFO)
|
|
<< "Endpoint channel IO exception; last_failed_medium="
|
|
<< proto::connections::Medium_Name(last_failed_medium);
|
|
continue;
|
|
}
|
|
if (exception.Raised(Exception::kInterrupted)) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!keep_using_channel.result()) {
|
|
NEARBY_LOGS(INFO) << "Dropping current channel: last medium="
|
|
<< proto::connections::Medium_Name(last_failed_medium);
|
|
break;
|
|
}
|
|
}
|
|
// Indicate we're out of the loop and it is ok to schedule another instance
|
|
// if needed.
|
|
NEARBY_LOGS(INFO) << "Worker going down; worker name=" << runnable_name
|
|
<< "; endpoint_id=" << endpoint_id;
|
|
// Always clear out all state related to this endpoint before terminating
|
|
// this thread.
|
|
DiscardEndpoint(client, endpoint_id);
|
|
NEARBY_LOGS(INFO) << "Worker done; worker name=" << runnable_name
|
|
<< "; endpoint_id=" << endpoint_id;
|
|
}
|
|
|
|
ExceptionOr<bool> EndpointManager::HandleData(
|
|
const std::string& endpoint_id, ClientProxy* client,
|
|
EndpointChannel* endpoint_channel) {
|
|
// Read as much as we can from the healthy EndpointChannel - when it is no
|
|
// longer in good shape (i.e. our read from it throws an Exception), our
|
|
// super class will loop back around and try our luck in case there's been
|
|
// a replacement for this endpoint since we last checked with the
|
|
// EndpointChannelManager.
|
|
while (true) {
|
|
ExceptionOr<ByteArray> bytes = endpoint_channel->Read();
|
|
if (!bytes.ok()) {
|
|
NEARBY_LOG(INFO, "Stop reading on read-time exception: %d",
|
|
bytes.exception());
|
|
return ExceptionOr<bool>(bytes.exception());
|
|
}
|
|
ExceptionOr<OfflineFrame> wrapped_frame = parser::FromBytes(bytes.result());
|
|
if (!wrapped_frame.ok()) {
|
|
if (wrapped_frame.GetException().Raised(
|
|
Exception::kInvalidProtocolBuffer)) {
|
|
NEARBY_LOG(INFO, "Failed to decode; endpoint=%s; channel=%s; skip",
|
|
endpoint_id.c_str(), endpoint_channel->GetType().c_str());
|
|
continue;
|
|
} else {
|
|
NEARBY_LOG(INFO, "Stop reading on parse-time exception: %d",
|
|
wrapped_frame.exception());
|
|
return ExceptionOr<bool>(wrapped_frame.exception());
|
|
}
|
|
}
|
|
OfflineFrame& frame = wrapped_frame.result();
|
|
|
|
// Route the incoming offlineFrame to its registered processor.
|
|
V1Frame::FrameType frame_type = parser::GetFrameType(frame);
|
|
LockedFrameProcessor frame_processor = GetFrameProcessor(frame_type);
|
|
if (!frame_processor) {
|
|
// report messages without handlers, except KEEP_ALIVE, which has
|
|
// no explicit handler.
|
|
if (frame_type == V1Frame::KEEP_ALIVE) {
|
|
NEARBY_LOG(INFO, "KeepAlive message for endpoint %s",
|
|
endpoint_id.c_str());
|
|
} else if (frame_type == V1Frame::DISCONNECTION) {
|
|
NEARBY_LOG(INFO, "Disconnect message for endpoint %s",
|
|
endpoint_id.c_str());
|
|
endpoint_channel->Close();
|
|
} else {
|
|
NEARBY_LOGS(ERROR) << "Unhandled message: endpoint_id=" << endpoint_id
|
|
<< ", frame type="
|
|
<< V1Frame::FrameType_Name(frame_type);
|
|
}
|
|
continue;
|
|
}
|
|
|
|
frame_processor->OnIncomingFrame(frame, endpoint_id, client,
|
|
endpoint_channel->GetMedium());
|
|
}
|
|
}
|
|
|
|
ExceptionOr<bool> EndpointManager::HandleKeepAlive(
|
|
EndpointChannel* endpoint_channel, absl::Duration keep_alive_interval,
|
|
absl::Duration keep_alive_timeout) {
|
|
// Check if it has been too long since we received a frame from our
|
|
// endpoint.
|
|
auto last_read_time = endpoint_channel->GetLastReadTimestamp();
|
|
if (last_read_time != kInvalidTimestamp &&
|
|
SystemClock::ElapsedRealtime() > (last_read_time + keep_alive_timeout)) {
|
|
NEARBY_LOG(INFO, "Receive timeout expired; aborting KeepAlive worker.");
|
|
return ExceptionOr<bool>(false);
|
|
}
|
|
|
|
// Attempt to send the KeepAlive frame over the endpoint channel - if the
|
|
// write fails, our super class will loop back around and try our luck again
|
|
// in case there's been a replacement for this endpoint.
|
|
Exception write_exception = endpoint_channel->Write(parser::ForKeepAlive());
|
|
if (!write_exception.Ok()) {
|
|
return ExceptionOr<bool>(write_exception);
|
|
}
|
|
|
|
// We sleep as the very last step because we want to minimize the caching of
|
|
// the EndpointChannel. If we do hold on to the EndpointChannel, and it's
|
|
// switched out from under us in BandwidthUpgradeManager, our write will
|
|
// trigger an erroneous write to the encryption context that will cascade
|
|
// into all our remote endpoint's future reads failing.
|
|
Exception sleep_exception = SystemClock::Sleep(keep_alive_interval);
|
|
if (!sleep_exception.Ok()) {
|
|
return ExceptionOr<bool>(sleep_exception);
|
|
}
|
|
|
|
return ExceptionOr<bool>(true);
|
|
}
|
|
|
|
bool operator==(const EndpointManager::FrameProcessor& lhs,
|
|
const EndpointManager::FrameProcessor& rhs) {
|
|
// We're comparing addresses because these objects are callbacks which need to
|
|
// be matched by exact instances.
|
|
return &lhs == &rhs;
|
|
}
|
|
|
|
bool operator<(const EndpointManager::FrameProcessor& lhs,
|
|
const EndpointManager::FrameProcessor& rhs) {
|
|
// We're comparing addresses because these objects are callbacks which need to
|
|
// be matched by exact instances.
|
|
return &lhs < &rhs;
|
|
}
|
|
|
|
EndpointManager::EndpointManager(EndpointChannelManager* manager)
|
|
: channel_manager_(manager) {}
|
|
|
|
EndpointManager::~EndpointManager() {
|
|
NEARBY_LOG(INFO, "Initiating shutdown of EndpointManager.");
|
|
CountDownLatch latch(1);
|
|
RunOnEndpointManagerThread("bring-down-endpoints", [this, &latch]() {
|
|
NEARBY_LOG(INFO, "Bringing down endpoints");
|
|
endpoints_.clear();
|
|
latch.CountDown();
|
|
});
|
|
latch.Await();
|
|
|
|
NEARBY_LOG(INFO, "Bringing down control thread");
|
|
serial_executor_.Shutdown();
|
|
NEARBY_LOG(INFO, "EndpointManager is down");
|
|
}
|
|
|
|
void EndpointManager::RegisterFrameProcessor(
|
|
V1Frame::FrameType frame_type, EndpointManager::FrameProcessor* processor) {
|
|
if (auto frame_processor = GetFrameProcessor(frame_type)) {
|
|
NEARBY_LOGS(INFO) << "EndpointManager received request to update "
|
|
"registration of frame processor "
|
|
<< processor << " for frame type "
|
|
<< V1Frame::FrameType_Name(frame_type) << ", self"
|
|
<< this;
|
|
frame_processor.set(processor);
|
|
} else {
|
|
MutexLock lock(&frame_processors_lock_);
|
|
NEARBY_LOGS(INFO) << "EndpointManager received request to add registration "
|
|
"of frame processor "
|
|
<< processor << " for frame type "
|
|
<< V1Frame::FrameType_Name(frame_type)
|
|
<< ", self=" << this;
|
|
frame_processors_.emplace(frame_type, processor);
|
|
}
|
|
}
|
|
|
|
void EndpointManager::UnregisterFrameProcessor(
|
|
V1Frame::FrameType frame_type,
|
|
const EndpointManager::FrameProcessor* processor) {
|
|
NEARBY_LOGS(INFO) << "UnregisterFrameProcessor [enter]: processor ="
|
|
<< processor;
|
|
if (processor == nullptr) return;
|
|
if (auto frame_processor = GetFrameProcessor(frame_type)) {
|
|
if (frame_processor.get() == processor) {
|
|
frame_processor.reset();
|
|
NEARBY_LOGS(INFO) << "EndpointManager unregister frame processor "
|
|
<< processor << " for frame type "
|
|
<< V1Frame::FrameType_Name(frame_type)
|
|
<< ", self=" << this;
|
|
} else {
|
|
NEARBY_LOGS(INFO) << "EndpointManager cannot unregister frame processor "
|
|
<< processor
|
|
<< " because it is not registered for frame type "
|
|
<< V1Frame::FrameType_Name(frame_type)
|
|
<< ", expected=" << frame_processor.get();
|
|
}
|
|
} else {
|
|
NEARBY_LOGS(INFO) << "UnregisterFrameProcessor [not found]: processor="
|
|
<< processor;
|
|
}
|
|
}
|
|
|
|
EndpointManager::LockedFrameProcessor EndpointManager::GetFrameProcessor(
|
|
V1Frame::FrameType frame_type) {
|
|
MutexLock lock(&frame_processors_lock_);
|
|
auto it = frame_processors_.find(frame_type);
|
|
if (it != frame_processors_.end()) {
|
|
return LockedFrameProcessor(&it->second);
|
|
}
|
|
return LockedFrameProcessor();
|
|
}
|
|
|
|
void EndpointManager::RemoveEndpointState(const std::string& endpoint_id) {
|
|
NEARBY_LOGS(VERBOSE) << "EnsureWorkersTerminated for endpoint "
|
|
<< endpoint_id;
|
|
auto item = endpoints_.find(endpoint_id);
|
|
if (item != endpoints_.end()) {
|
|
NEARBY_LOGS(INFO) << "EndpointState found for endpoint " << endpoint_id;
|
|
// If another instance of data and keep-alive handlers is running, it will
|
|
// terminate soon. Removing EndpointState waits for workers to complete.
|
|
endpoints_.erase(item);
|
|
NEARBY_LOGS(VERBOSE) << "Workers terminated for endpoint " << endpoint_id;
|
|
} else {
|
|
NEARBY_LOGS(INFO) << "EndpointState not found for endpoint " << endpoint_id;
|
|
}
|
|
}
|
|
|
|
void EndpointManager::RegisterEndpoint(ClientProxy* client,
|
|
const std::string& endpoint_id,
|
|
const ConnectionResponseInfo& info,
|
|
const ConnectionOptions& options,
|
|
std::unique_ptr<EndpointChannel> channel,
|
|
const ConnectionListener& listener) {
|
|
CountDownLatch latch(1);
|
|
|
|
// NOTE (unique_ptr<> capture):
|
|
// std::unique_ptr<> is not copyable, so we can not pass it to
|
|
// lambda capture, because lambda eventually is converted to std::function<>.
|
|
// Instead, we release() a pointer, and pass a raw pointer, which is copyalbe.
|
|
// We ignore the risk of job not scheduled (and an associated risk of memory
|
|
// leak), because this may only happen during service shutdown.
|
|
RunOnEndpointManagerThread("register-endpoint", [this, client,
|
|
channel = channel.release(),
|
|
&endpoint_id, &info,
|
|
&options, &listener,
|
|
&latch]() {
|
|
if (endpoints_.contains(endpoint_id)) {
|
|
NEARBY_LOGS(WARNING) << "Registering duplicate endpoint " << endpoint_id;
|
|
// We must remove old endpoint state before registering a new one for the
|
|
// same endpoint_id.
|
|
RemoveEndpointState(endpoint_id);
|
|
}
|
|
|
|
absl::Duration keep_alive_interval =
|
|
absl::Milliseconds(options.keep_alive_interval_millis);
|
|
absl::Duration keep_alive_timeout =
|
|
absl::Milliseconds(options.keep_alive_timeout_millis);
|
|
NEARBY_LOGS(INFO) << "Registering endpoint " << endpoint_id
|
|
<< " for client " << client->GetClientId()
|
|
<< " with keep-alive frame as interval="
|
|
<< absl::FormatDuration(keep_alive_interval)
|
|
<< ", timeout="
|
|
<< absl::FormatDuration(keep_alive_timeout);
|
|
|
|
// Pass ownership of channel to EndpointChannelManager
|
|
NEARBY_LOGS(INFO) << "Registering endpoint with channel manager: endpoint "
|
|
<< endpoint_id;
|
|
channel_manager_->RegisterChannelForEndpoint(
|
|
client, endpoint_id, std::unique_ptr<EndpointChannel>(channel));
|
|
|
|
EndpointState& endpoint_state =
|
|
endpoints_
|
|
.emplace(endpoint_id, EndpointState(endpoint_id, channel_manager_))
|
|
.first->second;
|
|
|
|
NEARBY_LOGS(INFO) << "Starting workers: endpoint " << endpoint_id;
|
|
// For every endpoint, there's normally only one Read handler instance
|
|
// running on a dedicated thread. This instance reads data from the
|
|
// endpoint and delegates incoming frames to various FrameProcessors.
|
|
// Once the frame has been properly handled, it starts reading again for
|
|
// the next frame. If the handler fails its read and no other
|
|
// EndpointChannels are available for this endpoint, a disconnection
|
|
// will be initiated.
|
|
endpoint_state.StartEndpointReader([this, client, endpoint_id]() {
|
|
EndpointChannelLoopRunnable(
|
|
"Read", client, endpoint_id,
|
|
[this, client, endpoint_id](EndpointChannel* channel) {
|
|
return HandleData(endpoint_id, client, channel);
|
|
});
|
|
});
|
|
|
|
// For every endpoint, there's only one KeepAliveManager instance
|
|
// running on a dedicated thread. This instance will
|
|
// periodically send out a ping* to the endpoint while listening for an
|
|
// incoming pong**. If it fails to send the ping, or if no pong is heard
|
|
// within keep_alive_interval_, it initiates a disconnection.
|
|
//
|
|
// (*) Bluetooth requires a constant outgoing stream of messages. If
|
|
// there's silence, Android will break the socket. This is why we ping.
|
|
// (**) Wifi Hotspots can fail to notice a connection has been lost, and
|
|
// they will happily keep writing to /dev/null. This is why we listen
|
|
// for the pong.
|
|
NEARBY_LOGS(VERBOSE) << "EndpointManager enabling KeepAlive for endpoint "
|
|
<< endpoint_id;
|
|
endpoint_state.StartEndpointKeepAliveManager(
|
|
[this, client, endpoint_id, keep_alive_interval, keep_alive_timeout]() {
|
|
EndpointChannelLoopRunnable(
|
|
"KeepAliveManager", client, endpoint_id,
|
|
[this, keep_alive_interval,
|
|
keep_alive_timeout](EndpointChannel* channel) {
|
|
return HandleKeepAlive(channel, keep_alive_interval,
|
|
keep_alive_timeout);
|
|
});
|
|
});
|
|
NEARBY_LOGS(INFO) << "Registering endpoint " << endpoint_id
|
|
<< ", workers started and notifying client.";
|
|
|
|
// It's now time to let the client know of this new connection so that
|
|
// they can accept or reject it.
|
|
client->OnConnectionInitiated(endpoint_id, info, options, listener);
|
|
latch.CountDown();
|
|
});
|
|
latch.Await();
|
|
}
|
|
|
|
void EndpointManager::UnregisterEndpoint(ClientProxy* client,
|
|
const std::string& endpoint_id) {
|
|
NEARBY_LOGS(INFO) << "UnregisterEndpoint for endpoint " << endpoint_id;
|
|
CountDownLatch latch(1);
|
|
RunOnEndpointManagerThread(
|
|
"unregister-endpoint", [this, client, endpoint_id, &latch]() {
|
|
RemoveEndpoint(client, endpoint_id,
|
|
client->IsConnectedToEndpoint(endpoint_id));
|
|
latch.CountDown();
|
|
});
|
|
latch.Await();
|
|
}
|
|
|
|
int EndpointManager::GetMaxTransmitPacketSize(const std::string& endpoint_id) {
|
|
std::shared_ptr<EndpointChannel> channel =
|
|
channel_manager_->GetChannelForEndpoint(endpoint_id);
|
|
if (channel == nullptr) {
|
|
return 0;
|
|
}
|
|
|
|
return channel->GetMaxTransmitPacketSize();
|
|
}
|
|
|
|
std::vector<std::string> EndpointManager::SendPayloadChunk(
|
|
const PayloadTransferFrame::PayloadHeader& payload_header,
|
|
const PayloadTransferFrame::PayloadChunk& payload_chunk,
|
|
const std::vector<std::string>& endpoint_ids) {
|
|
ByteArray bytes =
|
|
parser::ForDataPayloadTransfer(payload_header, payload_chunk);
|
|
|
|
return SendTransferFrameBytes(
|
|
endpoint_ids, bytes, payload_header.id(),
|
|
/*offset=*/payload_chunk.offset(),
|
|
/*packet_type=*/
|
|
PayloadTransferFrame::PacketType_Name(PayloadTransferFrame::DATA));
|
|
}
|
|
|
|
// Designed to run asynchronously. It is called from IO thread pools, and
|
|
// jobs in these pools may be waited for from the EndpointManager thread. If we
|
|
// allow synchronous behavior here it will cause a live lock.
|
|
void EndpointManager::DiscardEndpoint(ClientProxy* client,
|
|
const std::string& endpoint_id) {
|
|
NEARBY_LOGS(VERBOSE) << "DiscardEndpoint for endpoint " << endpoint_id;
|
|
RunOnEndpointManagerThread("discard-endpoint", [this, client, endpoint_id]() {
|
|
RemoveEndpoint(client, endpoint_id,
|
|
/*notify=*/
|
|
client->IsConnectedToEndpoint(endpoint_id));
|
|
});
|
|
}
|
|
|
|
std::vector<std::string> EndpointManager::SendControlMessage(
|
|
const PayloadTransferFrame::PayloadHeader& header,
|
|
const PayloadTransferFrame::ControlMessage& control,
|
|
const std::vector<std::string>& endpoint_ids) {
|
|
ByteArray bytes = parser::ForControlPayloadTransfer(header, control);
|
|
|
|
return SendTransferFrameBytes(
|
|
endpoint_ids, bytes, header.id(),
|
|
/*offset=*/control.offset(),
|
|
/*packet_type=*/
|
|
PayloadTransferFrame::PacketType_Name(PayloadTransferFrame::CONTROL));
|
|
}
|
|
|
|
// @EndpointManagerThread
|
|
void EndpointManager::RemoveEndpoint(ClientProxy* client,
|
|
const std::string& endpoint_id,
|
|
bool notify) {
|
|
NEARBY_LOGS(INFO) << "RemoveEndpoint for endpoint " << endpoint_id;
|
|
// Unregistering from channel_manager_ will also serve to terminate
|
|
// the dedicated handler and KeepAlive threads we started when we registered
|
|
// this endpoint.
|
|
if (channel_manager_->UnregisterChannelForEndpoint(endpoint_id)) {
|
|
// Notify all frame processors of the disconnection immediately and wait
|
|
// for them to clean up state. Only once all processors are done cleaning
|
|
// up, we can remove the endpoint from ClientProxy after which there
|
|
// should be no further interactions with the endpoint.
|
|
// (See b/37352254 for history)
|
|
WaitForEndpointDisconnectionProcessing(client, endpoint_id);
|
|
|
|
client->OnDisconnected(endpoint_id, notify);
|
|
NEARBY_LOGS(INFO) << "Removed endpoint for endpoint " << endpoint_id;
|
|
}
|
|
RemoveEndpointState(endpoint_id);
|
|
}
|
|
|
|
// @EndpointManagerThread
|
|
void EndpointManager::WaitForEndpointDisconnectionProcessing(
|
|
ClientProxy* client, const std::string& endpoint_id) {
|
|
NEARBY_LOGS(INFO) << "Wait: client=" << client
|
|
<< "; endpoint_id=" << endpoint_id;
|
|
CountDownLatch barrier =
|
|
NotifyFrameProcessorsOnEndpointDisconnect(client, endpoint_id);
|
|
|
|
NEARBY_LOGS(INFO)
|
|
<< "Waiting for frame processors to disconnect from endpoint "
|
|
<< endpoint_id;
|
|
if (!barrier.Await(kProcessEndpointDisconnectionTimeout).result()) {
|
|
NEARBY_LOGS(INFO) << "Failed to disconnect frame processors from endpoint "
|
|
<< endpoint_id;
|
|
} else {
|
|
NEARBY_LOGS(INFO)
|
|
<< "Finished waiting for frame processors to disconnect from endpoint "
|
|
<< endpoint_id;
|
|
}
|
|
}
|
|
|
|
CountDownLatch EndpointManager::NotifyFrameProcessorsOnEndpointDisconnect(
|
|
ClientProxy* client, const std::string& endpoint_id) {
|
|
NEARBY_LOGS(INFO) << "NotifyFrameProcessorsOnEndpointDisconnect: client="
|
|
<< client << "; endpoint_id=" << endpoint_id;
|
|
MutexLock lock(&frame_processors_lock_);
|
|
auto total_size = frame_processors_.size();
|
|
NEARBY_LOGS(INFO) << "Total frame processors: " << total_size;
|
|
CountDownLatch barrier(total_size);
|
|
|
|
int valid = 0;
|
|
for (auto& item : frame_processors_) {
|
|
LockedFrameProcessor processor(&item.second);
|
|
NEARBY_LOGS(INFO) << "processor=" << processor.get()
|
|
<< "; frame type=" << V1Frame::FrameType_Name(item.first);
|
|
if (processor) {
|
|
valid++;
|
|
processor->OnEndpointDisconnect(client, endpoint_id, barrier);
|
|
} else {
|
|
barrier.CountDown();
|
|
}
|
|
}
|
|
|
|
if (!valid) {
|
|
NEARBY_LOGS(INFO) << "No valid frame processors.";
|
|
} else {
|
|
NEARBY_LOGS(INFO) << "Valid frame processors: " << valid;
|
|
}
|
|
return barrier;
|
|
}
|
|
|
|
std::vector<std::string> EndpointManager::SendTransferFrameBytes(
|
|
const std::vector<std::string>& endpoint_ids, const ByteArray& bytes,
|
|
std::int64_t payload_id, std::int64_t offset,
|
|
const std::string& packet_type) {
|
|
std::vector<std::string> failed_endpoint_ids;
|
|
for (const std::string& endpoint_id : endpoint_ids) {
|
|
std::shared_ptr<EndpointChannel> channel =
|
|
channel_manager_->GetChannelForEndpoint(endpoint_id);
|
|
|
|
if (channel == nullptr) {
|
|
// We no longer know about this endpoint (it was either explicitly
|
|
// unregistered, or a read/write error made us unregister it internally).
|
|
NEARBY_LOGS(ERROR) << "EndpointManager failed to find EndpointChannel "
|
|
"over which to write "
|
|
<< packet_type << " at offset " << offset
|
|
<< " of Payload " << payload_id << " to endpoint "
|
|
<< endpoint_id;
|
|
|
|
failed_endpoint_ids.push_back(endpoint_id);
|
|
continue;
|
|
}
|
|
|
|
Exception write_exception = channel->Write(bytes);
|
|
if (!write_exception.Ok()) {
|
|
failed_endpoint_ids.push_back(endpoint_id);
|
|
NEARBY_LOGS(INFO) << "Failed to send packet; endpoint_id=" << endpoint_id;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
return failed_endpoint_ids;
|
|
}
|
|
|
|
EndpointManager::EndpointState::~EndpointState() {
|
|
// We must unregister the endpoint first to signal the runnables
|
|
// that they should exit their loops. SingleThreadExecutor destructors will
|
|
// wait for the workers to finish.
|
|
// |channel_manager_| is null when we moved from this object (in move
|
|
// constructor) which prevents unregistering the channel prematurely.
|
|
if (channel_manager_ != nullptr) {
|
|
NEARBY_LOG(VERBOSE, "EndpointState destructor %s", endpoint_id_.c_str());
|
|
channel_manager_->UnregisterChannelForEndpoint(endpoint_id_);
|
|
}
|
|
}
|
|
|
|
void EndpointManager::EndpointState::StartEndpointReader(Runnable&& runnable) {
|
|
reader_thread_.Execute("reader", std::move(runnable));
|
|
}
|
|
|
|
void EndpointManager::EndpointState::StartEndpointKeepAliveManager(
|
|
Runnable&& runnable) {
|
|
keep_alive_thread_.Execute("keep-alive", std::move(runnable));
|
|
}
|
|
|
|
void EndpointManager::RunOnEndpointManagerThread(const std::string& name,
|
|
Runnable runnable) {
|
|
serial_executor_.Execute(name, std::move(runnable));
|
|
}
|
|
|
|
} // namespace connections
|
|
} // namespace nearby
|
|
} // namespace location
|