mirror of
https://github.com/kidfromjupiter/nearby.git
synced 2026-09-15 15:16:12 -04:00
391 lines
22 KiB
C++
391 lines
22 KiB
C++
// Copyright 2020 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210505.3
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#ifndef WINRT_Windows_Gaming_UI_H
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#define WINRT_Windows_Gaming_UI_H
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#include "winrt/base.h"
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static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.210505.3"), "Mismatched C++/WinRT headers.");
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#define CPPWINRT_VERSION "2.0.210505.3"
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#include "winrt/impl/Windows.ApplicationModel.Activation.2.h"
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#include "winrt/impl/Windows.Foundation.2.h"
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#include "winrt/impl/Windows.Foundation.Collections.2.h"
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#include "winrt/impl/Windows.Gaming.UI.2.h"
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namespace winrt::impl
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{
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template <typename D> WINRT_IMPL_AUTO(winrt::event_token) consume_Windows_Gaming_UI_IGameBarStatics<D>::VisibilityChanged(winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler) const
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{
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winrt::event_token token{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameBarStatics)->add_VisibilityChanged(*(void**)(&handler), put_abi(token)));
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return token;
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}
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template <typename D> typename consume_Windows_Gaming_UI_IGameBarStatics<D>::VisibilityChanged_revoker consume_Windows_Gaming_UI_IGameBarStatics<D>::VisibilityChanged(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler) const
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{
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return impl::make_event_revoker<D, VisibilityChanged_revoker>(this, VisibilityChanged(handler));
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}
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template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_Gaming_UI_IGameBarStatics<D>::VisibilityChanged(winrt::event_token const& token) const noexcept
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{
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WINRT_VERIFY_(0, WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameBarStatics)->remove_VisibilityChanged(impl::bind_in(token)));
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}
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template <typename D> WINRT_IMPL_AUTO(winrt::event_token) consume_Windows_Gaming_UI_IGameBarStatics<D>::IsInputRedirectedChanged(winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler) const
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{
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winrt::event_token token{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameBarStatics)->add_IsInputRedirectedChanged(*(void**)(&handler), put_abi(token)));
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return token;
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}
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template <typename D> typename consume_Windows_Gaming_UI_IGameBarStatics<D>::IsInputRedirectedChanged_revoker consume_Windows_Gaming_UI_IGameBarStatics<D>::IsInputRedirectedChanged(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler) const
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{
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return impl::make_event_revoker<D, IsInputRedirectedChanged_revoker>(this, IsInputRedirectedChanged(handler));
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}
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template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_Gaming_UI_IGameBarStatics<D>::IsInputRedirectedChanged(winrt::event_token const& token) const noexcept
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{
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WINRT_VERIFY_(0, WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameBarStatics)->remove_IsInputRedirectedChanged(impl::bind_in(token)));
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}
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template <typename D> WINRT_IMPL_AUTO(bool) consume_Windows_Gaming_UI_IGameBarStatics<D>::Visible() const
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{
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bool value{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameBarStatics)->get_Visible(&value));
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return value;
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}
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template <typename D> WINRT_IMPL_AUTO(bool) consume_Windows_Gaming_UI_IGameBarStatics<D>::IsInputRedirected() const
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{
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bool value{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameBarStatics)->get_IsInputRedirected(&value));
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return value;
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}
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template <typename D> WINRT_IMPL_AUTO(hstring) consume_Windows_Gaming_UI_IGameChatMessageReceivedEventArgs<D>::AppId() const
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{
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void* value{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameChatMessageReceivedEventArgs)->get_AppId(&value));
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return hstring{ value, take_ownership_from_abi };
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}
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template <typename D> WINRT_IMPL_AUTO(hstring) consume_Windows_Gaming_UI_IGameChatMessageReceivedEventArgs<D>::AppDisplayName() const
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{
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void* value{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameChatMessageReceivedEventArgs)->get_AppDisplayName(&value));
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return hstring{ value, take_ownership_from_abi };
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}
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template <typename D> WINRT_IMPL_AUTO(hstring) consume_Windows_Gaming_UI_IGameChatMessageReceivedEventArgs<D>::SenderName() const
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{
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void* value{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameChatMessageReceivedEventArgs)->get_SenderName(&value));
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return hstring{ value, take_ownership_from_abi };
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}
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template <typename D> WINRT_IMPL_AUTO(hstring) consume_Windows_Gaming_UI_IGameChatMessageReceivedEventArgs<D>::Message() const
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{
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void* value{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameChatMessageReceivedEventArgs)->get_Message(&value));
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return hstring{ value, take_ownership_from_abi };
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}
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template <typename D> WINRT_IMPL_AUTO(winrt::Windows::Gaming::UI::GameChatMessageOrigin) consume_Windows_Gaming_UI_IGameChatMessageReceivedEventArgs<D>::Origin() const
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{
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winrt::Windows::Gaming::UI::GameChatMessageOrigin value{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameChatMessageReceivedEventArgs)->get_Origin(reinterpret_cast<int32_t*>(&value)));
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return value;
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}
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template <typename D> WINRT_IMPL_AUTO(winrt::Windows::Gaming::UI::GameChatOverlayPosition) consume_Windows_Gaming_UI_IGameChatOverlay<D>::DesiredPosition() const
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{
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winrt::Windows::Gaming::UI::GameChatOverlayPosition value{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameChatOverlay)->get_DesiredPosition(reinterpret_cast<int32_t*>(&value)));
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return value;
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}
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template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_Gaming_UI_IGameChatOverlay<D>::DesiredPosition(winrt::Windows::Gaming::UI::GameChatOverlayPosition const& value) const
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{
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameChatOverlay)->put_DesiredPosition(static_cast<int32_t>(value)));
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}
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template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_Gaming_UI_IGameChatOverlay<D>::AddMessage(param::hstring const& sender, param::hstring const& message, winrt::Windows::Gaming::UI::GameChatMessageOrigin const& origin) const
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{
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameChatOverlay)->AddMessage(*(void**)(&sender), *(void**)(&message), static_cast<int32_t>(origin)));
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}
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template <typename D> WINRT_IMPL_AUTO(winrt::event_token) consume_Windows_Gaming_UI_IGameChatOverlayMessageSource<D>::MessageReceived(winrt::Windows::Foundation::TypedEventHandler<winrt::Windows::Gaming::UI::GameChatOverlayMessageSource, winrt::Windows::Gaming::UI::GameChatMessageReceivedEventArgs> const& handler) const
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{
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winrt::event_token token{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameChatOverlayMessageSource)->add_MessageReceived(*(void**)(&handler), put_abi(token)));
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return token;
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}
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template <typename D> typename consume_Windows_Gaming_UI_IGameChatOverlayMessageSource<D>::MessageReceived_revoker consume_Windows_Gaming_UI_IGameChatOverlayMessageSource<D>::MessageReceived(auto_revoke_t, winrt::Windows::Foundation::TypedEventHandler<winrt::Windows::Gaming::UI::GameChatOverlayMessageSource, winrt::Windows::Gaming::UI::GameChatMessageReceivedEventArgs> const& handler) const
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{
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return impl::make_event_revoker<D, MessageReceived_revoker>(this, MessageReceived(handler));
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}
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template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_Gaming_UI_IGameChatOverlayMessageSource<D>::MessageReceived(winrt::event_token const& token) const noexcept
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{
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WINRT_VERIFY_(0, WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameChatOverlayMessageSource)->remove_MessageReceived(impl::bind_in(token)));
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}
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template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_Gaming_UI_IGameChatOverlayMessageSource<D>::SetDelayBeforeClosingAfterMessageReceived(winrt::Windows::Foundation::TimeSpan const& value) const
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{
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameChatOverlayMessageSource)->SetDelayBeforeClosingAfterMessageReceived(impl::bind_in(value)));
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}
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template <typename D> WINRT_IMPL_AUTO(winrt::Windows::Gaming::UI::GameChatOverlay) consume_Windows_Gaming_UI_IGameChatOverlayStatics<D>::GetDefault() const
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{
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void* value{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameChatOverlayStatics)->GetDefault(&value));
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return winrt::Windows::Gaming::UI::GameChatOverlay{ value, take_ownership_from_abi };
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}
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template <typename D> WINRT_IMPL_AUTO(winrt::Windows::Foundation::Collections::ValueSet) consume_Windows_Gaming_UI_IGameUIProviderActivatedEventArgs<D>::GameUIArgs() const
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{
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void* value{};
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameUIProviderActivatedEventArgs)->get_GameUIArgs(&value));
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return winrt::Windows::Foundation::Collections::ValueSet{ value, take_ownership_from_abi };
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}
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template <typename D> WINRT_IMPL_AUTO(void) consume_Windows_Gaming_UI_IGameUIProviderActivatedEventArgs<D>::ReportCompleted(winrt::Windows::Foundation::Collections::ValueSet const& results) const
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{
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check_hresult(WINRT_IMPL_SHIM(winrt::Windows::Gaming::UI::IGameUIProviderActivatedEventArgs)->ReportCompleted(*(void**)(&results)));
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}
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#ifndef WINRT_LEAN_AND_MEAN
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template <typename D>
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struct produce<D, winrt::Windows::Gaming::UI::IGameBarStatics> : produce_base<D, winrt::Windows::Gaming::UI::IGameBarStatics>
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{
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int32_t __stdcall add_VisibilityChanged(void* handler, winrt::event_token* token) noexcept final try
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{
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zero_abi<winrt::event_token>(token);
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typename D::abi_guard guard(this->shim());
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*token = detach_from<winrt::event_token>(this->shim().VisibilityChanged(*reinterpret_cast<winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const*>(&handler)));
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return 0;
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}
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catch (...) { return to_hresult(); }
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int32_t __stdcall remove_VisibilityChanged(winrt::event_token token) noexcept final
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{
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typename D::abi_guard guard(this->shim());
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this->shim().VisibilityChanged(*reinterpret_cast<winrt::event_token const*>(&token));
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return 0;
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}
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int32_t __stdcall add_IsInputRedirectedChanged(void* handler, winrt::event_token* token) noexcept final try
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{
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zero_abi<winrt::event_token>(token);
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typename D::abi_guard guard(this->shim());
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*token = detach_from<winrt::event_token>(this->shim().IsInputRedirectedChanged(*reinterpret_cast<winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const*>(&handler)));
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return 0;
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}
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catch (...) { return to_hresult(); }
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int32_t __stdcall remove_IsInputRedirectedChanged(winrt::event_token token) noexcept final
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{
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typename D::abi_guard guard(this->shim());
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this->shim().IsInputRedirectedChanged(*reinterpret_cast<winrt::event_token const*>(&token));
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return 0;
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}
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int32_t __stdcall get_Visible(bool* value) noexcept final try
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{
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typename D::abi_guard guard(this->shim());
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*value = detach_from<bool>(this->shim().Visible());
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return 0;
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}
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catch (...) { return to_hresult(); }
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int32_t __stdcall get_IsInputRedirected(bool* value) noexcept final try
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{
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typename D::abi_guard guard(this->shim());
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*value = detach_from<bool>(this->shim().IsInputRedirected());
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return 0;
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}
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catch (...) { return to_hresult(); }
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};
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#endif
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#ifndef WINRT_LEAN_AND_MEAN
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template <typename D>
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struct produce<D, winrt::Windows::Gaming::UI::IGameChatMessageReceivedEventArgs> : produce_base<D, winrt::Windows::Gaming::UI::IGameChatMessageReceivedEventArgs>
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{
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int32_t __stdcall get_AppId(void** value) noexcept final try
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{
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clear_abi(value);
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typename D::abi_guard guard(this->shim());
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*value = detach_from<hstring>(this->shim().AppId());
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return 0;
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}
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catch (...) { return to_hresult(); }
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int32_t __stdcall get_AppDisplayName(void** value) noexcept final try
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{
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clear_abi(value);
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typename D::abi_guard guard(this->shim());
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*value = detach_from<hstring>(this->shim().AppDisplayName());
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return 0;
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}
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catch (...) { return to_hresult(); }
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int32_t __stdcall get_SenderName(void** value) noexcept final try
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{
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clear_abi(value);
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typename D::abi_guard guard(this->shim());
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*value = detach_from<hstring>(this->shim().SenderName());
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return 0;
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}
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catch (...) { return to_hresult(); }
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int32_t __stdcall get_Message(void** value) noexcept final try
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{
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clear_abi(value);
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typename D::abi_guard guard(this->shim());
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*value = detach_from<hstring>(this->shim().Message());
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return 0;
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}
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catch (...) { return to_hresult(); }
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int32_t __stdcall get_Origin(int32_t* value) noexcept final try
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{
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typename D::abi_guard guard(this->shim());
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*value = detach_from<winrt::Windows::Gaming::UI::GameChatMessageOrigin>(this->shim().Origin());
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return 0;
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}
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catch (...) { return to_hresult(); }
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};
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#endif
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#ifndef WINRT_LEAN_AND_MEAN
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template <typename D>
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struct produce<D, winrt::Windows::Gaming::UI::IGameChatOverlay> : produce_base<D, winrt::Windows::Gaming::UI::IGameChatOverlay>
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{
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int32_t __stdcall get_DesiredPosition(int32_t* value) noexcept final try
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{
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typename D::abi_guard guard(this->shim());
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*value = detach_from<winrt::Windows::Gaming::UI::GameChatOverlayPosition>(this->shim().DesiredPosition());
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return 0;
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}
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catch (...) { return to_hresult(); }
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int32_t __stdcall put_DesiredPosition(int32_t value) noexcept final try
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{
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typename D::abi_guard guard(this->shim());
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this->shim().DesiredPosition(*reinterpret_cast<winrt::Windows::Gaming::UI::GameChatOverlayPosition const*>(&value));
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return 0;
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}
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catch (...) { return to_hresult(); }
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int32_t __stdcall AddMessage(void* sender, void* message, int32_t origin) noexcept final try
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{
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typename D::abi_guard guard(this->shim());
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this->shim().AddMessage(*reinterpret_cast<hstring const*>(&sender), *reinterpret_cast<hstring const*>(&message), *reinterpret_cast<winrt::Windows::Gaming::UI::GameChatMessageOrigin const*>(&origin));
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return 0;
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}
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catch (...) { return to_hresult(); }
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};
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#endif
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#ifndef WINRT_LEAN_AND_MEAN
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template <typename D>
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struct produce<D, winrt::Windows::Gaming::UI::IGameChatOverlayMessageSource> : produce_base<D, winrt::Windows::Gaming::UI::IGameChatOverlayMessageSource>
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{
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int32_t __stdcall add_MessageReceived(void* handler, winrt::event_token* token) noexcept final try
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{
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zero_abi<winrt::event_token>(token);
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typename D::abi_guard guard(this->shim());
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*token = detach_from<winrt::event_token>(this->shim().MessageReceived(*reinterpret_cast<winrt::Windows::Foundation::TypedEventHandler<winrt::Windows::Gaming::UI::GameChatOverlayMessageSource, winrt::Windows::Gaming::UI::GameChatMessageReceivedEventArgs> const*>(&handler)));
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return 0;
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}
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catch (...) { return to_hresult(); }
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int32_t __stdcall remove_MessageReceived(winrt::event_token token) noexcept final
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{
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typename D::abi_guard guard(this->shim());
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this->shim().MessageReceived(*reinterpret_cast<winrt::event_token const*>(&token));
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return 0;
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}
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int32_t __stdcall SetDelayBeforeClosingAfterMessageReceived(int64_t value) noexcept final try
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{
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typename D::abi_guard guard(this->shim());
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this->shim().SetDelayBeforeClosingAfterMessageReceived(*reinterpret_cast<winrt::Windows::Foundation::TimeSpan const*>(&value));
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return 0;
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}
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catch (...) { return to_hresult(); }
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};
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#endif
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#ifndef WINRT_LEAN_AND_MEAN
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template <typename D>
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struct produce<D, winrt::Windows::Gaming::UI::IGameChatOverlayStatics> : produce_base<D, winrt::Windows::Gaming::UI::IGameChatOverlayStatics>
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{
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int32_t __stdcall GetDefault(void** value) noexcept final try
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{
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clear_abi(value);
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typename D::abi_guard guard(this->shim());
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*value = detach_from<winrt::Windows::Gaming::UI::GameChatOverlay>(this->shim().GetDefault());
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return 0;
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}
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catch (...) { return to_hresult(); }
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};
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#endif
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#ifndef WINRT_LEAN_AND_MEAN
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template <typename D>
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struct produce<D, winrt::Windows::Gaming::UI::IGameUIProviderActivatedEventArgs> : produce_base<D, winrt::Windows::Gaming::UI::IGameUIProviderActivatedEventArgs>
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{
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int32_t __stdcall get_GameUIArgs(void** value) noexcept final try
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{
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clear_abi(value);
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typename D::abi_guard guard(this->shim());
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*value = detach_from<winrt::Windows::Foundation::Collections::ValueSet>(this->shim().GameUIArgs());
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return 0;
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}
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catch (...) { return to_hresult(); }
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int32_t __stdcall ReportCompleted(void* results) noexcept final try
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{
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typename D::abi_guard guard(this->shim());
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this->shim().ReportCompleted(*reinterpret_cast<winrt::Windows::Foundation::Collections::ValueSet const*>(&results));
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return 0;
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}
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catch (...) { return to_hresult(); }
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};
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#endif
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}
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WINRT_EXPORT namespace winrt::Windows::Gaming::UI
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{
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inline auto GameBar::VisibilityChanged(winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler)
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{
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return impl::call_factory<GameBar, IGameBarStatics>([&](IGameBarStatics const& f) { return f.VisibilityChanged(handler); });
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}
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inline GameBar::VisibilityChanged_revoker GameBar::VisibilityChanged(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler)
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{
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auto f = get_activation_factory<GameBar, winrt::Windows::Gaming::UI::IGameBarStatics>();
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return { f, f.VisibilityChanged(handler) };
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}
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inline auto GameBar::VisibilityChanged(winrt::event_token const& token)
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{
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impl::call_factory<GameBar, IGameBarStatics>([&](IGameBarStatics const& f) { return f.VisibilityChanged(token); });
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}
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inline auto GameBar::IsInputRedirectedChanged(winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler)
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{
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return impl::call_factory<GameBar, IGameBarStatics>([&](IGameBarStatics const& f) { return f.IsInputRedirectedChanged(handler); });
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}
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inline GameBar::IsInputRedirectedChanged_revoker GameBar::IsInputRedirectedChanged(auto_revoke_t, winrt::Windows::Foundation::EventHandler<winrt::Windows::Foundation::IInspectable> const& handler)
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{
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auto f = get_activation_factory<GameBar, winrt::Windows::Gaming::UI::IGameBarStatics>();
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return { f, f.IsInputRedirectedChanged(handler) };
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}
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inline auto GameBar::IsInputRedirectedChanged(winrt::event_token const& token)
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|
{
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impl::call_factory<GameBar, IGameBarStatics>([&](IGameBarStatics const& f) { return f.IsInputRedirectedChanged(token); });
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}
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|
inline auto GameBar::Visible()
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|
{
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|
return impl::call_factory_cast<bool(*)(IGameBarStatics const&), GameBar, IGameBarStatics>([](IGameBarStatics const& f) { return f.Visible(); });
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|
}
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inline auto GameBar::IsInputRedirected()
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|
{
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|
return impl::call_factory_cast<bool(*)(IGameBarStatics const&), GameBar, IGameBarStatics>([](IGameBarStatics const& f) { return f.IsInputRedirected(); });
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|
}
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|
inline auto GameChatOverlay::GetDefault()
|
|
{
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|
return impl::call_factory_cast<winrt::Windows::Gaming::UI::GameChatOverlay(*)(IGameChatOverlayStatics const&), GameChatOverlay, IGameChatOverlayStatics>([](IGameChatOverlayStatics const& f) { return f.GetDefault(); });
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|
}
|
|
inline GameChatOverlayMessageSource::GameChatOverlayMessageSource() :
|
|
GameChatOverlayMessageSource(impl::call_factory_cast<GameChatOverlayMessageSource(*)(winrt::Windows::Foundation::IActivationFactory const&), GameChatOverlayMessageSource>([](winrt::Windows::Foundation::IActivationFactory const& f) { return f.template ActivateInstance<GameChatOverlayMessageSource>(); }))
|
|
{
|
|
}
|
|
}
|
|
namespace std
|
|
{
|
|
#ifndef WINRT_LEAN_AND_MEAN
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|
template<> struct hash<winrt::Windows::Gaming::UI::IGameBarStatics> : winrt::impl::hash_base {};
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|
template<> struct hash<winrt::Windows::Gaming::UI::IGameChatMessageReceivedEventArgs> : winrt::impl::hash_base {};
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|
template<> struct hash<winrt::Windows::Gaming::UI::IGameChatOverlay> : winrt::impl::hash_base {};
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|
template<> struct hash<winrt::Windows::Gaming::UI::IGameChatOverlayMessageSource> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::UI::IGameChatOverlayStatics> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::UI::IGameUIProviderActivatedEventArgs> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::UI::GameBar> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::UI::GameChatMessageReceivedEventArgs> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::UI::GameChatOverlay> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::UI::GameChatOverlayMessageSource> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::UI::GameUIProviderActivatedEventArgs> : winrt::impl::hash_base {};
|
|
#endif
|
|
}
|
|
#endif
|