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nearby/cpp/platform/impl/windows/generated/winrt/impl/Windows.Gaming.UI.1.h
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hai007 b1815095dd BEGIN_PUBLIC
Microsoft has updated the winrt library
END_PUBLC

PiperOrigin-RevId: 387168248
2021-07-29 03:27:37 -07:00

78 lines
5.0 KiB
C++

// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210505.3
#ifndef WINRT_Windows_Gaming_UI_1_H
#define WINRT_Windows_Gaming_UI_1_H
#include "winrt/impl/Windows.ApplicationModel.Activation.0.h"
#include "winrt/impl/Windows.Gaming.UI.0.h"
WINRT_EXPORT namespace winrt::Windows::Gaming::UI
{
struct __declspec(empty_bases) IGameBarStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameBarStatics>
{
IGameBarStatics(std::nullptr_t = nullptr) noexcept {}
IGameBarStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
IGameBarStatics(IGameBarStatics const&) noexcept = default;
IGameBarStatics(IGameBarStatics&&) noexcept = default;
IGameBarStatics& operator=(IGameBarStatics const&) & noexcept = default;
IGameBarStatics& operator=(IGameBarStatics&&) & noexcept = default;
};
struct __declspec(empty_bases) IGameChatMessageReceivedEventArgs :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameChatMessageReceivedEventArgs>
{
IGameChatMessageReceivedEventArgs(std::nullptr_t = nullptr) noexcept {}
IGameChatMessageReceivedEventArgs(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
IGameChatMessageReceivedEventArgs(IGameChatMessageReceivedEventArgs const&) noexcept = default;
IGameChatMessageReceivedEventArgs(IGameChatMessageReceivedEventArgs&&) noexcept = default;
IGameChatMessageReceivedEventArgs& operator=(IGameChatMessageReceivedEventArgs const&) & noexcept = default;
IGameChatMessageReceivedEventArgs& operator=(IGameChatMessageReceivedEventArgs&&) & noexcept = default;
};
struct __declspec(empty_bases) IGameChatOverlay :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameChatOverlay>
{
IGameChatOverlay(std::nullptr_t = nullptr) noexcept {}
IGameChatOverlay(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
IGameChatOverlay(IGameChatOverlay const&) noexcept = default;
IGameChatOverlay(IGameChatOverlay&&) noexcept = default;
IGameChatOverlay& operator=(IGameChatOverlay const&) & noexcept = default;
IGameChatOverlay& operator=(IGameChatOverlay&&) & noexcept = default;
};
struct __declspec(empty_bases) IGameChatOverlayMessageSource :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameChatOverlayMessageSource>
{
IGameChatOverlayMessageSource(std::nullptr_t = nullptr) noexcept {}
IGameChatOverlayMessageSource(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
IGameChatOverlayMessageSource(IGameChatOverlayMessageSource const&) noexcept = default;
IGameChatOverlayMessageSource(IGameChatOverlayMessageSource&&) noexcept = default;
IGameChatOverlayMessageSource& operator=(IGameChatOverlayMessageSource const&) & noexcept = default;
IGameChatOverlayMessageSource& operator=(IGameChatOverlayMessageSource&&) & noexcept = default;
};
struct __declspec(empty_bases) IGameChatOverlayStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameChatOverlayStatics>
{
IGameChatOverlayStatics(std::nullptr_t = nullptr) noexcept {}
IGameChatOverlayStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
IGameChatOverlayStatics(IGameChatOverlayStatics const&) noexcept = default;
IGameChatOverlayStatics(IGameChatOverlayStatics&&) noexcept = default;
IGameChatOverlayStatics& operator=(IGameChatOverlayStatics const&) & noexcept = default;
IGameChatOverlayStatics& operator=(IGameChatOverlayStatics&&) & noexcept = default;
};
struct __declspec(empty_bases) IGameUIProviderActivatedEventArgs :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IGameUIProviderActivatedEventArgs>,
impl::require<winrt::Windows::Gaming::UI::IGameUIProviderActivatedEventArgs, winrt::Windows::ApplicationModel::Activation::IActivatedEventArgs>
{
IGameUIProviderActivatedEventArgs(std::nullptr_t = nullptr) noexcept {}
IGameUIProviderActivatedEventArgs(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
IGameUIProviderActivatedEventArgs(IGameUIProviderActivatedEventArgs const&) noexcept = default;
IGameUIProviderActivatedEventArgs(IGameUIProviderActivatedEventArgs&&) noexcept = default;
IGameUIProviderActivatedEventArgs& operator=(IGameUIProviderActivatedEventArgs const&) & noexcept = default;
IGameUIProviderActivatedEventArgs& operator=(IGameUIProviderActivatedEventArgs&&) & noexcept = default;
};
}
#endif