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https://github.com/kidfromjupiter/nearby.git
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329 lines
21 KiB
C++
329 lines
21 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210505.3
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#ifndef WINRT_Windows_UI_Composition_Scenes_1_H
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#define WINRT_Windows_UI_Composition_Scenes_1_H
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#include "winrt/impl/Windows.UI.Composition.Scenes.0.h"
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WINRT_EXPORT namespace winrt::Windows::UI::Composition::Scenes
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{
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struct __declspec(empty_bases) ISceneBoundingBox :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneBoundingBox>
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{
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ISceneBoundingBox(std::nullptr_t = nullptr) noexcept {}
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ISceneBoundingBox(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneBoundingBox(ISceneBoundingBox const&) noexcept = default;
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ISceneBoundingBox(ISceneBoundingBox&&) noexcept = default;
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ISceneBoundingBox& operator=(ISceneBoundingBox const&) & noexcept = default;
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ISceneBoundingBox& operator=(ISceneBoundingBox&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneComponent :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneComponent>
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{
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ISceneComponent(std::nullptr_t = nullptr) noexcept {}
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ISceneComponent(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneComponent(ISceneComponent const&) noexcept = default;
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ISceneComponent(ISceneComponent&&) noexcept = default;
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ISceneComponent& operator=(ISceneComponent const&) & noexcept = default;
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ISceneComponent& operator=(ISceneComponent&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneComponentCollection :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneComponentCollection>
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{
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ISceneComponentCollection(std::nullptr_t = nullptr) noexcept {}
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ISceneComponentCollection(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneComponentCollection(ISceneComponentCollection const&) noexcept = default;
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ISceneComponentCollection(ISceneComponentCollection&&) noexcept = default;
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ISceneComponentCollection& operator=(ISceneComponentCollection const&) & noexcept = default;
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ISceneComponentCollection& operator=(ISceneComponentCollection&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneComponentFactory :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneComponentFactory>
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{
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ISceneComponentFactory(std::nullptr_t = nullptr) noexcept {}
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ISceneComponentFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneComponentFactory(ISceneComponentFactory const&) noexcept = default;
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ISceneComponentFactory(ISceneComponentFactory&&) noexcept = default;
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ISceneComponentFactory& operator=(ISceneComponentFactory const&) & noexcept = default;
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ISceneComponentFactory& operator=(ISceneComponentFactory&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneMaterial :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMaterial>
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{
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ISceneMaterial(std::nullptr_t = nullptr) noexcept {}
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ISceneMaterial(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneMaterial(ISceneMaterial const&) noexcept = default;
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ISceneMaterial(ISceneMaterial&&) noexcept = default;
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ISceneMaterial& operator=(ISceneMaterial const&) & noexcept = default;
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ISceneMaterial& operator=(ISceneMaterial&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneMaterialFactory :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMaterialFactory>
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{
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ISceneMaterialFactory(std::nullptr_t = nullptr) noexcept {}
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ISceneMaterialFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneMaterialFactory(ISceneMaterialFactory const&) noexcept = default;
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ISceneMaterialFactory(ISceneMaterialFactory&&) noexcept = default;
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ISceneMaterialFactory& operator=(ISceneMaterialFactory const&) & noexcept = default;
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ISceneMaterialFactory& operator=(ISceneMaterialFactory&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneMaterialInput :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMaterialInput>
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{
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ISceneMaterialInput(std::nullptr_t = nullptr) noexcept {}
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ISceneMaterialInput(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneMaterialInput(ISceneMaterialInput const&) noexcept = default;
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ISceneMaterialInput(ISceneMaterialInput&&) noexcept = default;
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ISceneMaterialInput& operator=(ISceneMaterialInput const&) & noexcept = default;
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ISceneMaterialInput& operator=(ISceneMaterialInput&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneMaterialInputFactory :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMaterialInputFactory>
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{
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ISceneMaterialInputFactory(std::nullptr_t = nullptr) noexcept {}
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ISceneMaterialInputFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneMaterialInputFactory(ISceneMaterialInputFactory const&) noexcept = default;
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ISceneMaterialInputFactory(ISceneMaterialInputFactory&&) noexcept = default;
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ISceneMaterialInputFactory& operator=(ISceneMaterialInputFactory const&) & noexcept = default;
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ISceneMaterialInputFactory& operator=(ISceneMaterialInputFactory&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneMesh :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMesh>
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{
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ISceneMesh(std::nullptr_t = nullptr) noexcept {}
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ISceneMesh(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneMesh(ISceneMesh const&) noexcept = default;
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ISceneMesh(ISceneMesh&&) noexcept = default;
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ISceneMesh& operator=(ISceneMesh const&) & noexcept = default;
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ISceneMesh& operator=(ISceneMesh&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneMeshMaterialAttributeMap :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMeshMaterialAttributeMap>
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{
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ISceneMeshMaterialAttributeMap(std::nullptr_t = nullptr) noexcept {}
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ISceneMeshMaterialAttributeMap(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneMeshMaterialAttributeMap(ISceneMeshMaterialAttributeMap const&) noexcept = default;
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ISceneMeshMaterialAttributeMap(ISceneMeshMaterialAttributeMap&&) noexcept = default;
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ISceneMeshMaterialAttributeMap& operator=(ISceneMeshMaterialAttributeMap const&) & noexcept = default;
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ISceneMeshMaterialAttributeMap& operator=(ISceneMeshMaterialAttributeMap&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneMeshRendererComponent :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMeshRendererComponent>
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{
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ISceneMeshRendererComponent(std::nullptr_t = nullptr) noexcept {}
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ISceneMeshRendererComponent(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneMeshRendererComponent(ISceneMeshRendererComponent const&) noexcept = default;
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ISceneMeshRendererComponent(ISceneMeshRendererComponent&&) noexcept = default;
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ISceneMeshRendererComponent& operator=(ISceneMeshRendererComponent const&) & noexcept = default;
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ISceneMeshRendererComponent& operator=(ISceneMeshRendererComponent&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneMeshRendererComponentStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMeshRendererComponentStatics>
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{
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ISceneMeshRendererComponentStatics(std::nullptr_t = nullptr) noexcept {}
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ISceneMeshRendererComponentStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneMeshRendererComponentStatics(ISceneMeshRendererComponentStatics const&) noexcept = default;
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ISceneMeshRendererComponentStatics(ISceneMeshRendererComponentStatics&&) noexcept = default;
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ISceneMeshRendererComponentStatics& operator=(ISceneMeshRendererComponentStatics const&) & noexcept = default;
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ISceneMeshRendererComponentStatics& operator=(ISceneMeshRendererComponentStatics&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneMeshStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMeshStatics>
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{
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ISceneMeshStatics(std::nullptr_t = nullptr) noexcept {}
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ISceneMeshStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneMeshStatics(ISceneMeshStatics const&) noexcept = default;
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ISceneMeshStatics(ISceneMeshStatics&&) noexcept = default;
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ISceneMeshStatics& operator=(ISceneMeshStatics const&) & noexcept = default;
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ISceneMeshStatics& operator=(ISceneMeshStatics&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneMetallicRoughnessMaterial :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMetallicRoughnessMaterial>
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{
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ISceneMetallicRoughnessMaterial(std::nullptr_t = nullptr) noexcept {}
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ISceneMetallicRoughnessMaterial(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneMetallicRoughnessMaterial(ISceneMetallicRoughnessMaterial const&) noexcept = default;
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ISceneMetallicRoughnessMaterial(ISceneMetallicRoughnessMaterial&&) noexcept = default;
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ISceneMetallicRoughnessMaterial& operator=(ISceneMetallicRoughnessMaterial const&) & noexcept = default;
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ISceneMetallicRoughnessMaterial& operator=(ISceneMetallicRoughnessMaterial&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneMetallicRoughnessMaterialStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneMetallicRoughnessMaterialStatics>
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{
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ISceneMetallicRoughnessMaterialStatics(std::nullptr_t = nullptr) noexcept {}
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ISceneMetallicRoughnessMaterialStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneMetallicRoughnessMaterialStatics(ISceneMetallicRoughnessMaterialStatics const&) noexcept = default;
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ISceneMetallicRoughnessMaterialStatics(ISceneMetallicRoughnessMaterialStatics&&) noexcept = default;
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ISceneMetallicRoughnessMaterialStatics& operator=(ISceneMetallicRoughnessMaterialStatics const&) & noexcept = default;
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ISceneMetallicRoughnessMaterialStatics& operator=(ISceneMetallicRoughnessMaterialStatics&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneModelTransform :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneModelTransform>
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{
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ISceneModelTransform(std::nullptr_t = nullptr) noexcept {}
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ISceneModelTransform(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneModelTransform(ISceneModelTransform const&) noexcept = default;
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ISceneModelTransform(ISceneModelTransform&&) noexcept = default;
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ISceneModelTransform& operator=(ISceneModelTransform const&) & noexcept = default;
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ISceneModelTransform& operator=(ISceneModelTransform&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneNode :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneNode>
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{
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ISceneNode(std::nullptr_t = nullptr) noexcept {}
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ISceneNode(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneNode(ISceneNode const&) noexcept = default;
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ISceneNode(ISceneNode&&) noexcept = default;
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ISceneNode& operator=(ISceneNode const&) & noexcept = default;
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ISceneNode& operator=(ISceneNode&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneNodeCollection :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneNodeCollection>
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{
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ISceneNodeCollection(std::nullptr_t = nullptr) noexcept {}
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ISceneNodeCollection(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneNodeCollection(ISceneNodeCollection const&) noexcept = default;
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ISceneNodeCollection(ISceneNodeCollection&&) noexcept = default;
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ISceneNodeCollection& operator=(ISceneNodeCollection const&) & noexcept = default;
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ISceneNodeCollection& operator=(ISceneNodeCollection&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneNodeStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneNodeStatics>
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{
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ISceneNodeStatics(std::nullptr_t = nullptr) noexcept {}
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ISceneNodeStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneNodeStatics(ISceneNodeStatics const&) noexcept = default;
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ISceneNodeStatics(ISceneNodeStatics&&) noexcept = default;
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ISceneNodeStatics& operator=(ISceneNodeStatics const&) & noexcept = default;
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ISceneNodeStatics& operator=(ISceneNodeStatics&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneObject :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneObject>
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{
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ISceneObject(std::nullptr_t = nullptr) noexcept {}
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ISceneObject(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneObject(ISceneObject const&) noexcept = default;
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ISceneObject(ISceneObject&&) noexcept = default;
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ISceneObject& operator=(ISceneObject const&) & noexcept = default;
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ISceneObject& operator=(ISceneObject&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneObjectFactory :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneObjectFactory>
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{
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ISceneObjectFactory(std::nullptr_t = nullptr) noexcept {}
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ISceneObjectFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneObjectFactory(ISceneObjectFactory const&) noexcept = default;
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ISceneObjectFactory(ISceneObjectFactory&&) noexcept = default;
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ISceneObjectFactory& operator=(ISceneObjectFactory const&) & noexcept = default;
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ISceneObjectFactory& operator=(ISceneObjectFactory&&) & noexcept = default;
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};
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struct __declspec(empty_bases) IScenePbrMaterial :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IScenePbrMaterial>
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{
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IScenePbrMaterial(std::nullptr_t = nullptr) noexcept {}
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IScenePbrMaterial(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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IScenePbrMaterial(IScenePbrMaterial const&) noexcept = default;
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IScenePbrMaterial(IScenePbrMaterial&&) noexcept = default;
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IScenePbrMaterial& operator=(IScenePbrMaterial const&) & noexcept = default;
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IScenePbrMaterial& operator=(IScenePbrMaterial&&) & noexcept = default;
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};
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struct __declspec(empty_bases) IScenePbrMaterialFactory :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<IScenePbrMaterialFactory>
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{
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IScenePbrMaterialFactory(std::nullptr_t = nullptr) noexcept {}
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IScenePbrMaterialFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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IScenePbrMaterialFactory(IScenePbrMaterialFactory const&) noexcept = default;
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IScenePbrMaterialFactory(IScenePbrMaterialFactory&&) noexcept = default;
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IScenePbrMaterialFactory& operator=(IScenePbrMaterialFactory const&) & noexcept = default;
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IScenePbrMaterialFactory& operator=(IScenePbrMaterialFactory&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneRendererComponent :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneRendererComponent>
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{
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ISceneRendererComponent(std::nullptr_t = nullptr) noexcept {}
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ISceneRendererComponent(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneRendererComponent(ISceneRendererComponent const&) noexcept = default;
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ISceneRendererComponent(ISceneRendererComponent&&) noexcept = default;
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ISceneRendererComponent& operator=(ISceneRendererComponent const&) & noexcept = default;
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ISceneRendererComponent& operator=(ISceneRendererComponent&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneRendererComponentFactory :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneRendererComponentFactory>
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{
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ISceneRendererComponentFactory(std::nullptr_t = nullptr) noexcept {}
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ISceneRendererComponentFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneRendererComponentFactory(ISceneRendererComponentFactory const&) noexcept = default;
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ISceneRendererComponentFactory(ISceneRendererComponentFactory&&) noexcept = default;
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ISceneRendererComponentFactory& operator=(ISceneRendererComponentFactory const&) & noexcept = default;
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ISceneRendererComponentFactory& operator=(ISceneRendererComponentFactory&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneSurfaceMaterialInput :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneSurfaceMaterialInput>
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{
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ISceneSurfaceMaterialInput(std::nullptr_t = nullptr) noexcept {}
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ISceneSurfaceMaterialInput(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneSurfaceMaterialInput(ISceneSurfaceMaterialInput const&) noexcept = default;
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ISceneSurfaceMaterialInput(ISceneSurfaceMaterialInput&&) noexcept = default;
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ISceneSurfaceMaterialInput& operator=(ISceneSurfaceMaterialInput const&) & noexcept = default;
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ISceneSurfaceMaterialInput& operator=(ISceneSurfaceMaterialInput&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneSurfaceMaterialInputStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneSurfaceMaterialInputStatics>
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{
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ISceneSurfaceMaterialInputStatics(std::nullptr_t = nullptr) noexcept {}
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ISceneSurfaceMaterialInputStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneSurfaceMaterialInputStatics(ISceneSurfaceMaterialInputStatics const&) noexcept = default;
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ISceneSurfaceMaterialInputStatics(ISceneSurfaceMaterialInputStatics&&) noexcept = default;
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ISceneSurfaceMaterialInputStatics& operator=(ISceneSurfaceMaterialInputStatics const&) & noexcept = default;
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ISceneSurfaceMaterialInputStatics& operator=(ISceneSurfaceMaterialInputStatics&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneVisual :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneVisual>
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{
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ISceneVisual(std::nullptr_t = nullptr) noexcept {}
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ISceneVisual(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneVisual(ISceneVisual const&) noexcept = default;
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ISceneVisual(ISceneVisual&&) noexcept = default;
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ISceneVisual& operator=(ISceneVisual const&) & noexcept = default;
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ISceneVisual& operator=(ISceneVisual&&) & noexcept = default;
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};
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struct __declspec(empty_bases) ISceneVisualStatics :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneVisualStatics>
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{
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ISceneVisualStatics(std::nullptr_t = nullptr) noexcept {}
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ISceneVisualStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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ISceneVisualStatics(ISceneVisualStatics const&) noexcept = default;
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ISceneVisualStatics(ISceneVisualStatics&&) noexcept = default;
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ISceneVisualStatics& operator=(ISceneVisualStatics const&) & noexcept = default;
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ISceneVisualStatics& operator=(ISceneVisualStatics&&) & noexcept = default;
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|
};
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|
}
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#endif
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