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nearby/cpp/platform/impl/windows/generated/winrt/impl/Windows.UI.Composition.Scenes.1.h
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hai007 b1815095dd BEGIN_PUBLIC
Microsoft has updated the winrt library
END_PUBLC

PiperOrigin-RevId: 387168248
2021-07-29 03:27:37 -07:00

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21 KiB
C++

// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210505.3
#ifndef WINRT_Windows_UI_Composition_Scenes_1_H
#define WINRT_Windows_UI_Composition_Scenes_1_H
#include "winrt/impl/Windows.UI.Composition.Scenes.0.h"
WINRT_EXPORT namespace winrt::Windows::UI::Composition::Scenes
{
struct __declspec(empty_bases) ISceneBoundingBox :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneBoundingBox>
{
ISceneBoundingBox(std::nullptr_t = nullptr) noexcept {}
ISceneBoundingBox(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneBoundingBox(ISceneBoundingBox const&) noexcept = default;
ISceneBoundingBox(ISceneBoundingBox&&) noexcept = default;
ISceneBoundingBox& operator=(ISceneBoundingBox const&) & noexcept = default;
ISceneBoundingBox& operator=(ISceneBoundingBox&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneComponent :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneComponent>
{
ISceneComponent(std::nullptr_t = nullptr) noexcept {}
ISceneComponent(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneComponent(ISceneComponent const&) noexcept = default;
ISceneComponent(ISceneComponent&&) noexcept = default;
ISceneComponent& operator=(ISceneComponent const&) & noexcept = default;
ISceneComponent& operator=(ISceneComponent&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneComponentCollection :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneComponentCollection>
{
ISceneComponentCollection(std::nullptr_t = nullptr) noexcept {}
ISceneComponentCollection(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneComponentCollection(ISceneComponentCollection const&) noexcept = default;
ISceneComponentCollection(ISceneComponentCollection&&) noexcept = default;
ISceneComponentCollection& operator=(ISceneComponentCollection const&) & noexcept = default;
ISceneComponentCollection& operator=(ISceneComponentCollection&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneComponentFactory :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneComponentFactory>
{
ISceneComponentFactory(std::nullptr_t = nullptr) noexcept {}
ISceneComponentFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneComponentFactory(ISceneComponentFactory const&) noexcept = default;
ISceneComponentFactory(ISceneComponentFactory&&) noexcept = default;
ISceneComponentFactory& operator=(ISceneComponentFactory const&) & noexcept = default;
ISceneComponentFactory& operator=(ISceneComponentFactory&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneMaterial :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMaterial>
{
ISceneMaterial(std::nullptr_t = nullptr) noexcept {}
ISceneMaterial(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneMaterial(ISceneMaterial const&) noexcept = default;
ISceneMaterial(ISceneMaterial&&) noexcept = default;
ISceneMaterial& operator=(ISceneMaterial const&) & noexcept = default;
ISceneMaterial& operator=(ISceneMaterial&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneMaterialFactory :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMaterialFactory>
{
ISceneMaterialFactory(std::nullptr_t = nullptr) noexcept {}
ISceneMaterialFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneMaterialFactory(ISceneMaterialFactory const&) noexcept = default;
ISceneMaterialFactory(ISceneMaterialFactory&&) noexcept = default;
ISceneMaterialFactory& operator=(ISceneMaterialFactory const&) & noexcept = default;
ISceneMaterialFactory& operator=(ISceneMaterialFactory&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneMaterialInput :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMaterialInput>
{
ISceneMaterialInput(std::nullptr_t = nullptr) noexcept {}
ISceneMaterialInput(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneMaterialInput(ISceneMaterialInput const&) noexcept = default;
ISceneMaterialInput(ISceneMaterialInput&&) noexcept = default;
ISceneMaterialInput& operator=(ISceneMaterialInput const&) & noexcept = default;
ISceneMaterialInput& operator=(ISceneMaterialInput&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneMaterialInputFactory :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMaterialInputFactory>
{
ISceneMaterialInputFactory(std::nullptr_t = nullptr) noexcept {}
ISceneMaterialInputFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneMaterialInputFactory(ISceneMaterialInputFactory const&) noexcept = default;
ISceneMaterialInputFactory(ISceneMaterialInputFactory&&) noexcept = default;
ISceneMaterialInputFactory& operator=(ISceneMaterialInputFactory const&) & noexcept = default;
ISceneMaterialInputFactory& operator=(ISceneMaterialInputFactory&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneMesh :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMesh>
{
ISceneMesh(std::nullptr_t = nullptr) noexcept {}
ISceneMesh(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneMesh(ISceneMesh const&) noexcept = default;
ISceneMesh(ISceneMesh&&) noexcept = default;
ISceneMesh& operator=(ISceneMesh const&) & noexcept = default;
ISceneMesh& operator=(ISceneMesh&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneMeshMaterialAttributeMap :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMeshMaterialAttributeMap>
{
ISceneMeshMaterialAttributeMap(std::nullptr_t = nullptr) noexcept {}
ISceneMeshMaterialAttributeMap(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneMeshMaterialAttributeMap(ISceneMeshMaterialAttributeMap const&) noexcept = default;
ISceneMeshMaterialAttributeMap(ISceneMeshMaterialAttributeMap&&) noexcept = default;
ISceneMeshMaterialAttributeMap& operator=(ISceneMeshMaterialAttributeMap const&) & noexcept = default;
ISceneMeshMaterialAttributeMap& operator=(ISceneMeshMaterialAttributeMap&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneMeshRendererComponent :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMeshRendererComponent>
{
ISceneMeshRendererComponent(std::nullptr_t = nullptr) noexcept {}
ISceneMeshRendererComponent(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneMeshRendererComponent(ISceneMeshRendererComponent const&) noexcept = default;
ISceneMeshRendererComponent(ISceneMeshRendererComponent&&) noexcept = default;
ISceneMeshRendererComponent& operator=(ISceneMeshRendererComponent const&) & noexcept = default;
ISceneMeshRendererComponent& operator=(ISceneMeshRendererComponent&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneMeshRendererComponentStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMeshRendererComponentStatics>
{
ISceneMeshRendererComponentStatics(std::nullptr_t = nullptr) noexcept {}
ISceneMeshRendererComponentStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneMeshRendererComponentStatics(ISceneMeshRendererComponentStatics const&) noexcept = default;
ISceneMeshRendererComponentStatics(ISceneMeshRendererComponentStatics&&) noexcept = default;
ISceneMeshRendererComponentStatics& operator=(ISceneMeshRendererComponentStatics const&) & noexcept = default;
ISceneMeshRendererComponentStatics& operator=(ISceneMeshRendererComponentStatics&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneMeshStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMeshStatics>
{
ISceneMeshStatics(std::nullptr_t = nullptr) noexcept {}
ISceneMeshStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneMeshStatics(ISceneMeshStatics const&) noexcept = default;
ISceneMeshStatics(ISceneMeshStatics&&) noexcept = default;
ISceneMeshStatics& operator=(ISceneMeshStatics const&) & noexcept = default;
ISceneMeshStatics& operator=(ISceneMeshStatics&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneMetallicRoughnessMaterial :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMetallicRoughnessMaterial>
{
ISceneMetallicRoughnessMaterial(std::nullptr_t = nullptr) noexcept {}
ISceneMetallicRoughnessMaterial(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneMetallicRoughnessMaterial(ISceneMetallicRoughnessMaterial const&) noexcept = default;
ISceneMetallicRoughnessMaterial(ISceneMetallicRoughnessMaterial&&) noexcept = default;
ISceneMetallicRoughnessMaterial& operator=(ISceneMetallicRoughnessMaterial const&) & noexcept = default;
ISceneMetallicRoughnessMaterial& operator=(ISceneMetallicRoughnessMaterial&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneMetallicRoughnessMaterialStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneMetallicRoughnessMaterialStatics>
{
ISceneMetallicRoughnessMaterialStatics(std::nullptr_t = nullptr) noexcept {}
ISceneMetallicRoughnessMaterialStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneMetallicRoughnessMaterialStatics(ISceneMetallicRoughnessMaterialStatics const&) noexcept = default;
ISceneMetallicRoughnessMaterialStatics(ISceneMetallicRoughnessMaterialStatics&&) noexcept = default;
ISceneMetallicRoughnessMaterialStatics& operator=(ISceneMetallicRoughnessMaterialStatics const&) & noexcept = default;
ISceneMetallicRoughnessMaterialStatics& operator=(ISceneMetallicRoughnessMaterialStatics&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneModelTransform :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneModelTransform>
{
ISceneModelTransform(std::nullptr_t = nullptr) noexcept {}
ISceneModelTransform(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneModelTransform(ISceneModelTransform const&) noexcept = default;
ISceneModelTransform(ISceneModelTransform&&) noexcept = default;
ISceneModelTransform& operator=(ISceneModelTransform const&) & noexcept = default;
ISceneModelTransform& operator=(ISceneModelTransform&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneNode :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneNode>
{
ISceneNode(std::nullptr_t = nullptr) noexcept {}
ISceneNode(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneNode(ISceneNode const&) noexcept = default;
ISceneNode(ISceneNode&&) noexcept = default;
ISceneNode& operator=(ISceneNode const&) & noexcept = default;
ISceneNode& operator=(ISceneNode&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneNodeCollection :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneNodeCollection>
{
ISceneNodeCollection(std::nullptr_t = nullptr) noexcept {}
ISceneNodeCollection(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneNodeCollection(ISceneNodeCollection const&) noexcept = default;
ISceneNodeCollection(ISceneNodeCollection&&) noexcept = default;
ISceneNodeCollection& operator=(ISceneNodeCollection const&) & noexcept = default;
ISceneNodeCollection& operator=(ISceneNodeCollection&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneNodeStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneNodeStatics>
{
ISceneNodeStatics(std::nullptr_t = nullptr) noexcept {}
ISceneNodeStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneNodeStatics(ISceneNodeStatics const&) noexcept = default;
ISceneNodeStatics(ISceneNodeStatics&&) noexcept = default;
ISceneNodeStatics& operator=(ISceneNodeStatics const&) & noexcept = default;
ISceneNodeStatics& operator=(ISceneNodeStatics&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneObject :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneObject>
{
ISceneObject(std::nullptr_t = nullptr) noexcept {}
ISceneObject(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneObject(ISceneObject const&) noexcept = default;
ISceneObject(ISceneObject&&) noexcept = default;
ISceneObject& operator=(ISceneObject const&) & noexcept = default;
ISceneObject& operator=(ISceneObject&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneObjectFactory :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneObjectFactory>
{
ISceneObjectFactory(std::nullptr_t = nullptr) noexcept {}
ISceneObjectFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneObjectFactory(ISceneObjectFactory const&) noexcept = default;
ISceneObjectFactory(ISceneObjectFactory&&) noexcept = default;
ISceneObjectFactory& operator=(ISceneObjectFactory const&) & noexcept = default;
ISceneObjectFactory& operator=(ISceneObjectFactory&&) & noexcept = default;
};
struct __declspec(empty_bases) IScenePbrMaterial :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IScenePbrMaterial>
{
IScenePbrMaterial(std::nullptr_t = nullptr) noexcept {}
IScenePbrMaterial(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
IScenePbrMaterial(IScenePbrMaterial const&) noexcept = default;
IScenePbrMaterial(IScenePbrMaterial&&) noexcept = default;
IScenePbrMaterial& operator=(IScenePbrMaterial const&) & noexcept = default;
IScenePbrMaterial& operator=(IScenePbrMaterial&&) & noexcept = default;
};
struct __declspec(empty_bases) IScenePbrMaterialFactory :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IScenePbrMaterialFactory>
{
IScenePbrMaterialFactory(std::nullptr_t = nullptr) noexcept {}
IScenePbrMaterialFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
IScenePbrMaterialFactory(IScenePbrMaterialFactory const&) noexcept = default;
IScenePbrMaterialFactory(IScenePbrMaterialFactory&&) noexcept = default;
IScenePbrMaterialFactory& operator=(IScenePbrMaterialFactory const&) & noexcept = default;
IScenePbrMaterialFactory& operator=(IScenePbrMaterialFactory&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneRendererComponent :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneRendererComponent>
{
ISceneRendererComponent(std::nullptr_t = nullptr) noexcept {}
ISceneRendererComponent(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneRendererComponent(ISceneRendererComponent const&) noexcept = default;
ISceneRendererComponent(ISceneRendererComponent&&) noexcept = default;
ISceneRendererComponent& operator=(ISceneRendererComponent const&) & noexcept = default;
ISceneRendererComponent& operator=(ISceneRendererComponent&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneRendererComponentFactory :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneRendererComponentFactory>
{
ISceneRendererComponentFactory(std::nullptr_t = nullptr) noexcept {}
ISceneRendererComponentFactory(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneRendererComponentFactory(ISceneRendererComponentFactory const&) noexcept = default;
ISceneRendererComponentFactory(ISceneRendererComponentFactory&&) noexcept = default;
ISceneRendererComponentFactory& operator=(ISceneRendererComponentFactory const&) & noexcept = default;
ISceneRendererComponentFactory& operator=(ISceneRendererComponentFactory&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneSurfaceMaterialInput :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneSurfaceMaterialInput>
{
ISceneSurfaceMaterialInput(std::nullptr_t = nullptr) noexcept {}
ISceneSurfaceMaterialInput(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneSurfaceMaterialInput(ISceneSurfaceMaterialInput const&) noexcept = default;
ISceneSurfaceMaterialInput(ISceneSurfaceMaterialInput&&) noexcept = default;
ISceneSurfaceMaterialInput& operator=(ISceneSurfaceMaterialInput const&) & noexcept = default;
ISceneSurfaceMaterialInput& operator=(ISceneSurfaceMaterialInput&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneSurfaceMaterialInputStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneSurfaceMaterialInputStatics>
{
ISceneSurfaceMaterialInputStatics(std::nullptr_t = nullptr) noexcept {}
ISceneSurfaceMaterialInputStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneSurfaceMaterialInputStatics(ISceneSurfaceMaterialInputStatics const&) noexcept = default;
ISceneSurfaceMaterialInputStatics(ISceneSurfaceMaterialInputStatics&&) noexcept = default;
ISceneSurfaceMaterialInputStatics& operator=(ISceneSurfaceMaterialInputStatics const&) & noexcept = default;
ISceneSurfaceMaterialInputStatics& operator=(ISceneSurfaceMaterialInputStatics&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneVisual :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneVisual>
{
ISceneVisual(std::nullptr_t = nullptr) noexcept {}
ISceneVisual(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneVisual(ISceneVisual const&) noexcept = default;
ISceneVisual(ISceneVisual&&) noexcept = default;
ISceneVisual& operator=(ISceneVisual const&) & noexcept = default;
ISceneVisual& operator=(ISceneVisual&&) & noexcept = default;
};
struct __declspec(empty_bases) ISceneVisualStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<ISceneVisualStatics>
{
ISceneVisualStatics(std::nullptr_t = nullptr) noexcept {}
ISceneVisualStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
ISceneVisualStatics(ISceneVisualStatics const&) noexcept = default;
ISceneVisualStatics(ISceneVisualStatics&&) noexcept = default;
ISceneVisualStatics& operator=(ISceneVisualStatics const&) & noexcept = default;
ISceneVisualStatics& operator=(ISceneVisualStatics&&) & noexcept = default;
};
}
#endif