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nearby/cpp/platform/impl/windows/generated/winrt/impl/Windows.Perception.People.1.h
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hai007 b1815095dd BEGIN_PUBLIC
Microsoft has updated the winrt library
END_PUBLC

PiperOrigin-RevId: 387168248
2021-07-29 03:27:37 -07:00

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4.0 KiB
C++

// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210505.3
#ifndef WINRT_Windows_Perception_People_1_H
#define WINRT_Windows_Perception_People_1_H
#include "winrt/impl/Windows.Perception.People.0.h"
WINRT_EXPORT namespace winrt::Windows::Perception::People
{
struct __declspec(empty_bases) IEyesPose :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IEyesPose>
{
IEyesPose(std::nullptr_t = nullptr) noexcept {}
IEyesPose(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
IEyesPose(IEyesPose const&) noexcept = default;
IEyesPose(IEyesPose&&) noexcept = default;
IEyesPose& operator=(IEyesPose const&) & noexcept = default;
IEyesPose& operator=(IEyesPose&&) & noexcept = default;
};
struct __declspec(empty_bases) IEyesPoseStatics :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IEyesPoseStatics>
{
IEyesPoseStatics(std::nullptr_t = nullptr) noexcept {}
IEyesPoseStatics(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
IEyesPoseStatics(IEyesPoseStatics const&) noexcept = default;
IEyesPoseStatics(IEyesPoseStatics&&) noexcept = default;
IEyesPoseStatics& operator=(IEyesPoseStatics const&) & noexcept = default;
IEyesPoseStatics& operator=(IEyesPoseStatics&&) & noexcept = default;
};
struct __declspec(empty_bases) IHandMeshObserver :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IHandMeshObserver>
{
IHandMeshObserver(std::nullptr_t = nullptr) noexcept {}
IHandMeshObserver(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
IHandMeshObserver(IHandMeshObserver const&) noexcept = default;
IHandMeshObserver(IHandMeshObserver&&) noexcept = default;
IHandMeshObserver& operator=(IHandMeshObserver const&) & noexcept = default;
IHandMeshObserver& operator=(IHandMeshObserver&&) & noexcept = default;
};
struct __declspec(empty_bases) IHandMeshVertexState :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IHandMeshVertexState>
{
IHandMeshVertexState(std::nullptr_t = nullptr) noexcept {}
IHandMeshVertexState(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
IHandMeshVertexState(IHandMeshVertexState const&) noexcept = default;
IHandMeshVertexState(IHandMeshVertexState&&) noexcept = default;
IHandMeshVertexState& operator=(IHandMeshVertexState const&) & noexcept = default;
IHandMeshVertexState& operator=(IHandMeshVertexState&&) & noexcept = default;
};
struct __declspec(empty_bases) IHandPose :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IHandPose>
{
IHandPose(std::nullptr_t = nullptr) noexcept {}
IHandPose(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
IHandPose(IHandPose const&) noexcept = default;
IHandPose(IHandPose&&) noexcept = default;
IHandPose& operator=(IHandPose const&) & noexcept = default;
IHandPose& operator=(IHandPose&&) & noexcept = default;
};
struct __declspec(empty_bases) IHeadPose :
winrt::Windows::Foundation::IInspectable,
impl::consume_t<IHeadPose>
{
IHeadPose(std::nullptr_t = nullptr) noexcept {}
IHeadPose(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
IHeadPose(IHeadPose const&) noexcept = default;
IHeadPose(IHeadPose&&) noexcept = default;
IHeadPose& operator=(IHeadPose const&) & noexcept = default;
IHeadPose& operator=(IHeadPose&&) & noexcept = default;
};
}
#endif