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42 lines
2.3 KiB
C++
42 lines
2.3 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1
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#pragma once
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#ifndef WINRT_Windows_Gaming_Input_Preview_0_H
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#define WINRT_Windows_Gaming_Input_Preview_0_H
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WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Custom
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{
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struct IGameControllerProvider;
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}
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WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Preview
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{
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struct IGameControllerProviderInfoStatics;
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struct GameControllerProviderInfo;
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}
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namespace winrt::impl
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{
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template <> struct category<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>{ using type = interface_category; };
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template <> struct category<winrt::Windows::Gaming::Input::Preview::GameControllerProviderInfo>{ using type = class_category; };
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template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::GameControllerProviderInfo> = L"Windows.Gaming.Input.Preview.GameControllerProviderInfo";
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template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics> = L"Windows.Gaming.Input.Preview.IGameControllerProviderInfoStatics";
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template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>{ 0x0BE1E6C5,0xD9BD,0x44EE,{ 0x83,0x62,0x48,0x8B,0x2E,0x46,0x4B,0xFB } }; // 0BE1E6C5-D9BD-44EE-8362-488B2E464BFB
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template <> struct abi<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>
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{
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struct __declspec(novtable) type : inspectable_abi
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{
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virtual int32_t __stdcall GetParentProviderId(void*, void**) noexcept = 0;
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virtual int32_t __stdcall GetProviderId(void*, void**) noexcept = 0;
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};
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};
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template <typename D>
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struct consume_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics
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{
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auto GetParentProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const;
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auto GetProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const;
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};
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template <> struct consume<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>
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{
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template <typename D> using type = consume_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics<D>;
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};
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}
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#endif
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