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25 lines
1.1 KiB
C++
25 lines
1.1 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.220531.1
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#pragma once
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#ifndef WINRT_Windows_UI_Composition_Effects_1_H
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#define WINRT_Windows_UI_Composition_Effects_1_H
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#include "winrt/impl/Windows.UI.Composition.Effects.0.h"
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WINRT_EXPORT namespace winrt::Windows::UI::Composition::Effects
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{
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struct __declspec(empty_bases) ISceneLightingEffect :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneLightingEffect>
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{
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ISceneLightingEffect(std::nullptr_t = nullptr) noexcept {}
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ISceneLightingEffect(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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struct __declspec(empty_bases) ISceneLightingEffect2 :
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winrt::Windows::Foundation::IInspectable,
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impl::consume_t<ISceneLightingEffect2>
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{
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ISceneLightingEffect2(std::nullptr_t = nullptr) noexcept {}
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ISceneLightingEffect2(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IInspectable(ptr, take_ownership_from_abi) {}
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};
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}
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#endif
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