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nearby/internal/platform/implementation/windows/generated/winrt/impl/Windows.Gaming.Input.Preview.0.h
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2025-07-09 08:58:00 -07:00

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// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
#pragma once
#ifndef WINRT_Windows_Gaming_Input_Preview_0_H
#define WINRT_Windows_Gaming_Input_Preview_0_H
WINRT_EXPORT namespace winrt::Windows::Foundation::Collections
{
template <typename K, typename V> struct WINRT_IMPL_EMPTY_BASES IMapView;
}
WINRT_EXPORT namespace winrt::Windows::Gaming::Input
{
struct IGameController;
}
WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Custom
{
struct IGameControllerProvider;
}
WINRT_EXPORT namespace winrt::Windows::System
{
struct User;
}
WINRT_EXPORT namespace winrt::Windows::Gaming::Input::Preview
{
enum class DeviceCommand : int32_t
{
Reset = 0,
};
enum class GameControllerBatteryChargingState : int32_t
{
Unknown = 0,
Inactive = 1,
Active = 2,
Error = 3,
};
enum class GameControllerBatteryKind : int32_t
{
Unknown = 0,
None = 1,
Standard = 2,
Rechargeable = 3,
};
enum class GameControllerBatteryLevel : int32_t
{
Unknown = 0,
Critical = 1,
Low = 2,
Medium = 3,
Full = 4,
};
enum class GameControllerFirmwareCorruptReason : int32_t
{
Unknown = 0,
NotCorrupt = 1,
TwoUpCorrupt = 2,
AppCorrupt = 3,
RadioCorrupt = 4,
EepromCorrupt = 5,
SafeToUpdate = 6,
};
enum class HeadsetLevel : int32_t
{
Off = 0,
Low = 1,
Medium = 2,
High = 3,
};
enum class HeadsetOperation : int32_t
{
Geq = 0,
BassBoostGain = 1,
SmartMute = 2,
SideTone = 3,
MuteLedBrightness = 4,
SwapMixAndVolumeDials = 5,
};
enum class RemappingButtonCategory : int32_t
{
ButtonSettings = 0,
AnalogSettings = 1,
VibrationSettings = 2,
ShareShortPress = 3,
ShareShortPressMetaData = 4,
ShareShortPressMetaDataDisplay = 5,
ShareLongPress = 6,
ShareLongPressMetaData = 7,
ShareLongPressMetaDataDisplay = 8,
ShareDoublePress = 9,
ShareDoublePressMetaData = 10,
ShareDoublePressMetaDataDisplay = 11,
};
struct IGameControllerProviderInfoStatics;
struct ILegacyGipGameControllerProvider;
struct ILegacyGipGameControllerProviderStatics;
struct GameControllerProviderInfo;
struct LegacyGipGameControllerProvider;
struct HeadsetGeqGains;
}
namespace winrt::impl
{
template <> struct category<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProvider>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProviderStatics>{ using type = interface_category; };
template <> struct category<winrt::Windows::Gaming::Input::Preview::GameControllerProviderInfo>{ using type = class_category; };
template <> struct category<winrt::Windows::Gaming::Input::Preview::LegacyGipGameControllerProvider>{ using type = class_category; };
template <> struct category<winrt::Windows::Gaming::Input::Preview::DeviceCommand>{ using type = enum_category; };
template <> struct category<winrt::Windows::Gaming::Input::Preview::GameControllerBatteryChargingState>{ using type = enum_category; };
template <> struct category<winrt::Windows::Gaming::Input::Preview::GameControllerBatteryKind>{ using type = enum_category; };
template <> struct category<winrt::Windows::Gaming::Input::Preview::GameControllerBatteryLevel>{ using type = enum_category; };
template <> struct category<winrt::Windows::Gaming::Input::Preview::GameControllerFirmwareCorruptReason>{ using type = enum_category; };
template <> struct category<winrt::Windows::Gaming::Input::Preview::HeadsetLevel>{ using type = enum_category; };
template <> struct category<winrt::Windows::Gaming::Input::Preview::HeadsetOperation>{ using type = enum_category; };
template <> struct category<winrt::Windows::Gaming::Input::Preview::RemappingButtonCategory>{ using type = enum_category; };
template <> struct category<winrt::Windows::Gaming::Input::Preview::HeadsetGeqGains>{ using type = struct_category<int32_t, int32_t, int32_t, int32_t, int32_t>; };
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::GameControllerProviderInfo> = L"Windows.Gaming.Input.Preview.GameControllerProviderInfo";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::LegacyGipGameControllerProvider> = L"Windows.Gaming.Input.Preview.LegacyGipGameControllerProvider";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::DeviceCommand> = L"Windows.Gaming.Input.Preview.DeviceCommand";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::GameControllerBatteryChargingState> = L"Windows.Gaming.Input.Preview.GameControllerBatteryChargingState";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::GameControllerBatteryKind> = L"Windows.Gaming.Input.Preview.GameControllerBatteryKind";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::GameControllerBatteryLevel> = L"Windows.Gaming.Input.Preview.GameControllerBatteryLevel";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::GameControllerFirmwareCorruptReason> = L"Windows.Gaming.Input.Preview.GameControllerFirmwareCorruptReason";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::HeadsetLevel> = L"Windows.Gaming.Input.Preview.HeadsetLevel";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::HeadsetOperation> = L"Windows.Gaming.Input.Preview.HeadsetOperation";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::RemappingButtonCategory> = L"Windows.Gaming.Input.Preview.RemappingButtonCategory";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::HeadsetGeqGains> = L"Windows.Gaming.Input.Preview.HeadsetGeqGains";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics> = L"Windows.Gaming.Input.Preview.IGameControllerProviderInfoStatics";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProvider> = L"Windows.Gaming.Input.Preview.ILegacyGipGameControllerProvider";
template <> inline constexpr auto& name_v<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProviderStatics> = L"Windows.Gaming.Input.Preview.ILegacyGipGameControllerProviderStatics";
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>{ 0x0BE1E6C5,0xD9BD,0x44EE,{ 0x83,0x62,0x48,0x8B,0x2E,0x46,0x4B,0xFB } }; // 0BE1E6C5-D9BD-44EE-8362-488B2E464BFB
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProvider>{ 0x2DA3ED52,0xFFD9,0x43E2,{ 0x82,0x5C,0x1D,0x27,0x90,0xE0,0x4D,0x14 } }; // 2DA3ED52-FFD9-43E2-825C-1D2790E04D14
template <> inline constexpr guid guid_v<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProviderStatics>{ 0xD40DDA17,0xB1F4,0x499A,{ 0x87,0x4C,0x70,0x95,0xAA,0xC1,0x52,0x91 } }; // D40DDA17-B1F4-499A-874C-7095AAC15291
template <> struct default_interface<winrt::Windows::Gaming::Input::Preview::LegacyGipGameControllerProvider>{ using type = winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProvider; };
template <> struct abi<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall GetParentProviderId(void*, void**) noexcept = 0;
virtual int32_t __stdcall GetProviderId(void*, void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProvider>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall get_BatteryChargingState(int32_t*) noexcept = 0;
virtual int32_t __stdcall get_BatteryKind(int32_t*) noexcept = 0;
virtual int32_t __stdcall get_BatteryLevel(int32_t*) noexcept = 0;
virtual int32_t __stdcall GetDeviceFirmwareCorruptionState(int32_t*) noexcept = 0;
virtual int32_t __stdcall get_IsFirmwareCorrupted(bool*) noexcept = 0;
virtual int32_t __stdcall IsInterfaceSupported(winrt::guid, bool*) noexcept = 0;
virtual int32_t __stdcall get_IsSyntheticDevice(bool*) noexcept = 0;
virtual int32_t __stdcall get_PreferredTypes(void**) noexcept = 0;
virtual int32_t __stdcall ExecuteCommand(int32_t) noexcept = 0;
virtual int32_t __stdcall SetHomeLedIntensity(uint8_t) noexcept = 0;
virtual int32_t __stdcall GetExtendedDeviceInfo(uint32_t* __bufferSize, uint8_t**) noexcept = 0;
virtual int32_t __stdcall SetHeadsetOperation(int32_t, uint32_t, uint8_t*) noexcept = 0;
virtual int32_t __stdcall GetHeadsetOperation(int32_t, uint32_t* __bufferSize, uint8_t**) noexcept = 0;
virtual int32_t __stdcall get_AppCompatVersion(uint32_t*) noexcept = 0;
virtual int32_t __stdcall SetStandardControllerButtonRemapping(void*, bool, void*) noexcept = 0;
virtual int32_t __stdcall GetStandardControllerButtonRemapping(void*, bool, void**) noexcept = 0;
};
};
template <> struct abi<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProviderStatics>
{
struct WINRT_IMPL_NOVTABLE type : inspectable_abi
{
virtual int32_t __stdcall FromGameController(void*, void**) noexcept = 0;
virtual int32_t __stdcall FromGameControllerProvider(void*, void**) noexcept = 0;
virtual int32_t __stdcall PairPilotToCopilot(void*, void*, void*) noexcept = 0;
virtual int32_t __stdcall ClearPairing(void*, void*) noexcept = 0;
virtual int32_t __stdcall IsPilot(void*, void*, void**) noexcept = 0;
virtual int32_t __stdcall IsCopilot(void*, void*, void**) noexcept = 0;
};
};
template <typename D>
struct consume_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics
{
auto GetParentProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const;
auto GetProviderId(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const;
};
template <> struct consume<winrt::Windows::Gaming::Input::Preview::IGameControllerProviderInfoStatics>
{
template <typename D> using type = consume_Windows_Gaming_Input_Preview_IGameControllerProviderInfoStatics<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_Preview_ILegacyGipGameControllerProvider
{
[[nodiscard]] auto BatteryChargingState() const;
[[nodiscard]] auto BatteryKind() const;
[[nodiscard]] auto BatteryLevel() const;
auto GetDeviceFirmwareCorruptionState() const;
[[nodiscard]] auto IsFirmwareCorrupted() const;
auto IsInterfaceSupported(winrt::guid const& interfaceId) const;
[[nodiscard]] auto IsSyntheticDevice() const;
[[nodiscard]] auto PreferredTypes() const;
auto ExecuteCommand(winrt::Windows::Gaming::Input::Preview::DeviceCommand const& command) const;
auto SetHomeLedIntensity(uint8_t intensity) const;
auto GetExtendedDeviceInfo() const;
auto SetHeadsetOperation(winrt::Windows::Gaming::Input::Preview::HeadsetOperation const& operation, array_view<uint8_t const> buffer) const;
auto GetHeadsetOperation(winrt::Windows::Gaming::Input::Preview::HeadsetOperation const& operation) const;
[[nodiscard]] auto AppCompatVersion() const;
auto SetStandardControllerButtonRemapping(winrt::Windows::System::User const& user, bool previous, param::map_view<winrt::Windows::Gaming::Input::Preview::RemappingButtonCategory, winrt::Windows::Foundation::IInspectable> const& remapping) const;
auto GetStandardControllerButtonRemapping(winrt::Windows::System::User const& user, bool previous) const;
};
template <> struct consume<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProvider>
{
template <typename D> using type = consume_Windows_Gaming_Input_Preview_ILegacyGipGameControllerProvider<D>;
};
template <typename D>
struct consume_Windows_Gaming_Input_Preview_ILegacyGipGameControllerProviderStatics
{
auto FromGameController(winrt::Windows::Gaming::Input::IGameController const& controller) const;
auto FromGameControllerProvider(winrt::Windows::Gaming::Input::Custom::IGameControllerProvider const& provider) const;
auto PairPilotToCopilot(winrt::Windows::System::User const& user, param::hstring const& pilotControllerProviderId, param::hstring const& copilotControllerProviderId) const;
auto ClearPairing(winrt::Windows::System::User const& user, param::hstring const& controllerProviderId) const;
auto IsPilot(winrt::Windows::System::User const& user, param::hstring const& controllerProviderId) const;
auto IsCopilot(winrt::Windows::System::User const& user, param::hstring const& controllerProviderId) const;
};
template <> struct consume<winrt::Windows::Gaming::Input::Preview::ILegacyGipGameControllerProviderStatics>
{
template <typename D> using type = consume_Windows_Gaming_Input_Preview_ILegacyGipGameControllerProviderStatics<D>;
};
struct struct_Windows_Gaming_Input_Preview_HeadsetGeqGains
{
int32_t band1Gain;
int32_t band2Gain;
int32_t band3Gain;
int32_t band4Gain;
int32_t band5Gain;
};
template <> struct abi<Windows::Gaming::Input::Preview::HeadsetGeqGains>
{
using type = struct_Windows_Gaming_Input_Preview_HeadsetGeqGains;
};
}
#endif