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61 lines
4.3 KiB
C++
61 lines
4.3 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.210930.14
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#pragma once
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#ifndef WINRT_Windows_System_Threading_2_H
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#define WINRT_Windows_System_Threading_2_H
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#include "winrt/impl/Windows.Foundation.1.h"
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#include "winrt/impl/Windows.System.Threading.1.h"
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WINRT_EXPORT namespace winrt::Windows::System::Threading
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{
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struct TimerDestroyedHandler : winrt::Windows::Foundation::IUnknown
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{
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TimerDestroyedHandler(std::nullptr_t = nullptr) noexcept {}
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TimerDestroyedHandler(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IUnknown(ptr, take_ownership_from_abi) {}
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template <typename L> TimerDestroyedHandler(L lambda);
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template <typename F> TimerDestroyedHandler(F* function);
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template <typename O, typename M> TimerDestroyedHandler(O* object, M method);
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template <typename O, typename M> TimerDestroyedHandler(com_ptr<O>&& object, M method);
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template <typename O, typename M> TimerDestroyedHandler(weak_ref<O>&& object, M method);
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auto operator()(winrt::Windows::System::Threading::ThreadPoolTimer const& timer) const;
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};
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struct TimerElapsedHandler : winrt::Windows::Foundation::IUnknown
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{
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TimerElapsedHandler(std::nullptr_t = nullptr) noexcept {}
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TimerElapsedHandler(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IUnknown(ptr, take_ownership_from_abi) {}
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template <typename L> TimerElapsedHandler(L lambda);
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template <typename F> TimerElapsedHandler(F* function);
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template <typename O, typename M> TimerElapsedHandler(O* object, M method);
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template <typename O, typename M> TimerElapsedHandler(com_ptr<O>&& object, M method);
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template <typename O, typename M> TimerElapsedHandler(weak_ref<O>&& object, M method);
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auto operator()(winrt::Windows::System::Threading::ThreadPoolTimer const& timer) const;
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};
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struct WorkItemHandler : winrt::Windows::Foundation::IUnknown
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{
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WorkItemHandler(std::nullptr_t = nullptr) noexcept {}
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WorkItemHandler(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Foundation::IUnknown(ptr, take_ownership_from_abi) {}
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template <typename L> WorkItemHandler(L lambda);
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template <typename F> WorkItemHandler(F* function);
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template <typename O, typename M> WorkItemHandler(O* object, M method);
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template <typename O, typename M> WorkItemHandler(com_ptr<O>&& object, M method);
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template <typename O, typename M> WorkItemHandler(weak_ref<O>&& object, M method);
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auto operator()(winrt::Windows::Foundation::IAsyncAction const& operation) const;
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};
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struct ThreadPool
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{
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ThreadPool() = delete;
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static auto RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler);
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static auto RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler, winrt::Windows::System::Threading::WorkItemPriority const& priority);
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static auto RunAsync(winrt::Windows::System::Threading::WorkItemHandler const& handler, winrt::Windows::System::Threading::WorkItemPriority const& priority, winrt::Windows::System::Threading::WorkItemOptions const& options);
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};
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struct __declspec(empty_bases) ThreadPoolTimer : winrt::Windows::System::Threading::IThreadPoolTimer
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{
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ThreadPoolTimer(std::nullptr_t) noexcept {}
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ThreadPoolTimer(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::System::Threading::IThreadPoolTimer(ptr, take_ownership_from_abi) {}
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static auto CreatePeriodicTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& period);
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static auto CreateTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& delay);
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static auto CreatePeriodicTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& period, winrt::Windows::System::Threading::TimerDestroyedHandler const& destroyed);
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static auto CreateTimer(winrt::Windows::System::Threading::TimerElapsedHandler const& handler, winrt::Windows::Foundation::TimeSpan const& delay, winrt::Windows::System::Threading::TimerDestroyedHandler const& destroyed);
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};
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}
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#endif
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