Files
nearby/connections/implementation/mediums/utils.h
T
nohle dee3e9cfb4 [Nearby Connections][C++] Track bandwidth upgrade mediums for each endpoint (2/4)
Consolidate BWU service ID bookkeeping into the BaseBwuHandler class. This eliminates duplicated code in per-medium BWU handlers and allows us to easily augment the bookkeeping with endpoint IDs in a subsequent CL.

Also, localize all service ID wrapping to the BaseBwuHandler class. A postfix is appended to the service ID during bandwidth upgrade, e.g., "NearbyShare_INITIATOR_BWU"; this is done to distinguish a medium's use for advertising/discovery vs. its use for device-to-device connections.

This CL should theoretically be a no-op, but per-medium BWU handlers were inconsistent in their implementations.

PiperOrigin-RevId: 442019603
2022-04-15 08:19:19 -07:00

41 lines
1.3 KiB
C++

// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef CORE_INTERNAL_MEDIUMS_UTILS_H_
#define CORE_INTERNAL_MEDIUMS_UTILS_H_
#include <memory>
#include <string>
#include "connections/implementation/proto/offline_wire_formats.pb.h"
#include "internal/platform/byte_array.h"
namespace location {
namespace nearby {
namespace connections {
class Utils {
public:
static ByteArray GenerateRandomBytes(size_t length);
static ByteArray Sha256Hash(const ByteArray& source, size_t length);
static ByteArray Sha256Hash(const std::string& source, size_t length);
static LocationHint BuildLocationHint(const std::string& location);
};
} // namespace connections
} // namespace nearby
} // namespace location
#endif // CORE_INTERNAL_MEDIUMS_UTILS_H_