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nearby/internal/platform/implementation/windows/nearby_server_socket.h
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2025-10-17 16:11:07 -07:00

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// Copyright 2025 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_SERVER_SOCKET_H_
#define THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_SERVER_SOCKET_H_
#include <winsock2.h>
#include <memory>
#include <string>
#include "internal/platform/implementation/windows/nearby_client_socket.h"
#include "internal/platform/implementation/windows/socket_address.h"
namespace nearby::windows {
class NearbyServerSocket {
public:
NearbyServerSocket();
~NearbyServerSocket();
bool Listen(const SocketAddress& address);
std::unique_ptr<NearbyClientSocket> Accept();
bool Close();
int GetPort() const { return port_; }
private:
bool is_socket_initiated_ = false;
SOCKET socket_ = INVALID_SOCKET;
int port_ = 0;
};
} // namespace nearby::windows
#endif // THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_NEARBY_SERVER_SOCKET_H_