mirror of
https://github.com/kidfromjupiter/nearby.git
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1111 lines
67 KiB
C++
1111 lines
67 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
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#pragma once
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#ifndef WINRT_Windows_Gaming_XboxLive_Storage_H
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#define WINRT_Windows_Gaming_XboxLive_Storage_H
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#include "winrt/base.h"
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static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.250303.1"), "Mismatched C++/WinRT headers.");
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#define CPPWINRT_VERSION "2.0.250303.1"
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#include "winrt/impl/Windows.Foundation.2.h"
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#include "winrt/impl/Windows.Foundation.Collections.2.h"
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#include "winrt/impl/Windows.Storage.Streams.2.h"
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#include "winrt/impl/Windows.System.2.h"
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#include "winrt/impl/Windows.Gaming.XboxLive.Storage.2.h"
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namespace winrt::impl
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{
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template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveBlobGetResult<D>::Status() const
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{
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winrt::Windows::Gaming::XboxLive::Storage::GameSaveErrorStatus value{};
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if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobGetResult>)
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{
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobGetResult, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobGetResult>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->get_Status(reinterpret_cast<int32_t*>(&value)));
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}
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else
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{
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobGetResult>**)this;
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check_hresult(_winrt_abi_type->get_Status(reinterpret_cast<int32_t*>(&value)));
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}
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return value;
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}
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template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveBlobGetResult<D>::Value() const
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{
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void* value{};
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if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobGetResult>)
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{
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobGetResult, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobGetResult>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->get_Value(&value));
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}
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else
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{
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobGetResult>**)this;
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check_hresult(_winrt_abi_type->get_Value(&value));
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}
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return winrt::Windows::Foundation::Collections::IMapView<hstring, winrt::Windows::Storage::Streams::IBuffer>{ value, take_ownership_from_abi };
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}
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template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveBlobInfo<D>::Name() const
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{
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void* value{};
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if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfo>)
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{
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfo, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfo>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->get_Name(&value));
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}
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else
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{
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfo>**)this;
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check_hresult(_winrt_abi_type->get_Name(&value));
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}
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return hstring{ value, take_ownership_from_abi };
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}
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template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveBlobInfo<D>::Size() const
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{
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uint32_t value{};
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if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfo>)
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{
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfo, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfo>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->get_Size(&value));
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}
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else
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{
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfo>**)this;
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check_hresult(_winrt_abi_type->get_Size(&value));
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}
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return value;
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}
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template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveBlobInfoGetResult<D>::Status() const
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{
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winrt::Windows::Gaming::XboxLive::Storage::GameSaveErrorStatus value{};
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if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoGetResult>)
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{
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoGetResult, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoGetResult>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->get_Status(reinterpret_cast<int32_t*>(&value)));
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}
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else
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{
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoGetResult>**)this;
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check_hresult(_winrt_abi_type->get_Status(reinterpret_cast<int32_t*>(&value)));
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}
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return value;
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}
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template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveBlobInfoGetResult<D>::Value() const
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{
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void* value{};
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if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoGetResult>)
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{
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoGetResult, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoGetResult>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->get_Value(&value));
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}
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else
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{
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoGetResult>**)this;
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check_hresult(_winrt_abi_type->get_Value(&value));
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}
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return winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Gaming::XboxLive::Storage::GameSaveBlobInfo>{ value, take_ownership_from_abi };
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}
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template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveBlobInfoQuery<D>::GetBlobInfoAsync() const
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{
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void* operation{};
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if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoQuery>)
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{
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoQuery, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoQuery>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->GetBlobInfoAsync(&operation));
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}
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else
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{
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoQuery>**)this;
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check_hresult(_winrt_abi_type->GetBlobInfoAsync(&operation));
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}
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return winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveBlobInfoGetResult>{ operation, take_ownership_from_abi };
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}
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template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveBlobInfoQuery<D>::GetBlobInfoAsync(uint32_t startIndex, uint32_t maxNumberOfItems) const
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{
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void* operation{};
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if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoQuery>)
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{
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoQuery, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoQuery>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->GetBlobInfoWithIndexAndMaxAsync(startIndex, maxNumberOfItems, &operation));
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}
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else
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{
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoQuery>**)this;
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check_hresult(_winrt_abi_type->GetBlobInfoWithIndexAndMaxAsync(startIndex, maxNumberOfItems, &operation));
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}
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return winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveBlobInfoGetResult>{ operation, take_ownership_from_abi };
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}
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template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveBlobInfoQuery<D>::GetItemCountAsync() const
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{
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void* operation{};
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if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoQuery>)
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{
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoQuery, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoQuery>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->GetItemCountAsync(&operation));
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}
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else
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{
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoQuery>**)this;
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check_hresult(_winrt_abi_type->GetItemCountAsync(&operation));
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}
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return winrt::Windows::Foundation::IAsyncOperation<uint32_t>{ operation, take_ownership_from_abi };
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}
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template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveContainer<D>::Name() const
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{
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void* value{};
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if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>)
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{
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->get_Name(&value));
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}
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else
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{
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>**)this;
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check_hresult(_winrt_abi_type->get_Name(&value));
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}
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return hstring{ value, take_ownership_from_abi };
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}
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template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveContainer<D>::Provider() const
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{
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void* value{};
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if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>)
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{
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->get_Provider(&value));
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}
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else
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{
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>**)this;
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check_hresult(_winrt_abi_type->get_Provider(&value));
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}
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return winrt::Windows::Gaming::XboxLive::Storage::GameSaveProvider{ value, take_ownership_from_abi };
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}
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template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveContainer<D>::SubmitUpdatesAsync(param::async_map_view<hstring, winrt::Windows::Storage::Streams::IBuffer> const& blobsToWrite, param::async_iterable<hstring> const& blobsToDelete, param::hstring const& displayName) const
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{
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void* operation{};
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if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>)
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{
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->SubmitUpdatesAsync(*(void**)(&blobsToWrite), *(void**)(&blobsToDelete), *(void**)(&displayName), &operation));
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}
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else
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{
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>**)this;
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check_hresult(_winrt_abi_type->SubmitUpdatesAsync(*(void**)(&blobsToWrite), *(void**)(&blobsToDelete), *(void**)(&displayName), &operation));
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}
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return winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveOperationResult>{ operation, take_ownership_from_abi };
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}
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template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveContainer<D>::ReadAsync(param::async_map_view<hstring, winrt::Windows::Storage::Streams::IBuffer> const& blobsToRead) const
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{
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void* action{};
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if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>)
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{
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->ReadAsync(*(void**)(&blobsToRead), &action));
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}
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else
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{
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>**)this;
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check_hresult(_winrt_abi_type->ReadAsync(*(void**)(&blobsToRead), &action));
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}
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return winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveOperationResult>{ action, take_ownership_from_abi };
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}
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template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveContainer<D>::GetAsync(param::async_iterable<hstring> const& blobsToRead) const
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{
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void* operation{};
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if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>)
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{
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->GetAsync(*(void**)(&blobsToRead), &operation));
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}
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else
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{
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>**)this;
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check_hresult(_winrt_abi_type->GetAsync(*(void**)(&blobsToRead), &operation));
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}
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return winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveBlobGetResult>{ operation, take_ownership_from_abi };
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}
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template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveContainer<D>::SubmitPropertySetUpdatesAsync(winrt::Windows::Foundation::Collections::IPropertySet const& blobsToWrite, param::async_iterable<hstring> const& blobsToDelete, param::hstring const& displayName) const
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{
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void* operation{};
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if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>)
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{
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->SubmitPropertySetUpdatesAsync(*(void**)(&blobsToWrite), *(void**)(&blobsToDelete), *(void**)(&displayName), &operation));
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}
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else
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{
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>**)this;
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check_hresult(_winrt_abi_type->SubmitPropertySetUpdatesAsync(*(void**)(&blobsToWrite), *(void**)(&blobsToDelete), *(void**)(&displayName), &operation));
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}
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return winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveOperationResult>{ operation, take_ownership_from_abi };
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}
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template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveContainer<D>::CreateBlobInfoQuery(param::hstring const& blobNamePrefix) const
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{
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void* query{};
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if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>)
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{
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->CreateBlobInfoQuery(*(void**)(&blobNamePrefix), &query));
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}
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else
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{
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auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>**)this;
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check_hresult(_winrt_abi_type->CreateBlobInfoQuery(*(void**)(&blobNamePrefix), &query));
|
|
}
|
|
return winrt::Windows::Gaming::XboxLive::Storage::GameSaveBlobInfoQuery{ query, take_ownership_from_abi };
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveContainerInfo<D>::Name() const
|
|
{
|
|
void* value{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->get_Name(&value));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo>**)this;
|
|
check_hresult(_winrt_abi_type->get_Name(&value));
|
|
}
|
|
return hstring{ value, take_ownership_from_abi };
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveContainerInfo<D>::TotalSize() const
|
|
{
|
|
uint64_t value{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->get_TotalSize(&value));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo>**)this;
|
|
check_hresult(_winrt_abi_type->get_TotalSize(&value));
|
|
}
|
|
return value;
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveContainerInfo<D>::DisplayName() const
|
|
{
|
|
void* value{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->get_DisplayName(&value));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo>**)this;
|
|
check_hresult(_winrt_abi_type->get_DisplayName(&value));
|
|
}
|
|
return hstring{ value, take_ownership_from_abi };
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveContainerInfo<D>::LastModifiedTime() const
|
|
{
|
|
winrt::Windows::Foundation::DateTime value{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->get_LastModifiedTime(put_abi(value)));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo>**)this;
|
|
check_hresult(_winrt_abi_type->get_LastModifiedTime(put_abi(value)));
|
|
}
|
|
return value;
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveContainerInfo<D>::NeedsSync() const
|
|
{
|
|
bool value{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->get_NeedsSync(&value));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo>**)this;
|
|
check_hresult(_winrt_abi_type->get_NeedsSync(&value));
|
|
}
|
|
return value;
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveContainerInfoGetResult<D>::Status() const
|
|
{
|
|
winrt::Windows::Gaming::XboxLive::Storage::GameSaveErrorStatus value{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoGetResult>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoGetResult, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoGetResult>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->get_Status(reinterpret_cast<int32_t*>(&value)));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoGetResult>**)this;
|
|
check_hresult(_winrt_abi_type->get_Status(reinterpret_cast<int32_t*>(&value)));
|
|
}
|
|
return value;
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveContainerInfoGetResult<D>::Value() const
|
|
{
|
|
void* value{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoGetResult>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoGetResult, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoGetResult>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->get_Value(&value));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoGetResult>**)this;
|
|
check_hresult(_winrt_abi_type->get_Value(&value));
|
|
}
|
|
return winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Gaming::XboxLive::Storage::GameSaveContainerInfo>{ value, take_ownership_from_abi };
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveContainerInfoQuery<D>::GetContainerInfoAsync() const
|
|
{
|
|
void* operation{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoQuery>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoQuery, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoQuery>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->GetContainerInfoAsync(&operation));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoQuery>**)this;
|
|
check_hresult(_winrt_abi_type->GetContainerInfoAsync(&operation));
|
|
}
|
|
return winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveContainerInfoGetResult>{ operation, take_ownership_from_abi };
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveContainerInfoQuery<D>::GetContainerInfoAsync(uint32_t startIndex, uint32_t maxNumberOfItems) const
|
|
{
|
|
void* operation{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoQuery>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoQuery, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoQuery>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->GetContainerInfoWithIndexAndMaxAsync(startIndex, maxNumberOfItems, &operation));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoQuery>**)this;
|
|
check_hresult(_winrt_abi_type->GetContainerInfoWithIndexAndMaxAsync(startIndex, maxNumberOfItems, &operation));
|
|
}
|
|
return winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveContainerInfoGetResult>{ operation, take_ownership_from_abi };
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveContainerInfoQuery<D>::GetItemCountAsync() const
|
|
{
|
|
void* operation{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoQuery>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoQuery, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoQuery>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->GetItemCountAsync(&operation));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoQuery>**)this;
|
|
check_hresult(_winrt_abi_type->GetItemCountAsync(&operation));
|
|
}
|
|
return winrt::Windows::Foundation::IAsyncOperation<uint32_t>{ operation, take_ownership_from_abi };
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveOperationResult<D>::Status() const
|
|
{
|
|
winrt::Windows::Gaming::XboxLive::Storage::GameSaveErrorStatus value{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveOperationResult>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveOperationResult, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveOperationResult>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->get_Status(reinterpret_cast<int32_t*>(&value)));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveOperationResult>**)this;
|
|
check_hresult(_winrt_abi_type->get_Status(reinterpret_cast<int32_t*>(&value)));
|
|
}
|
|
return value;
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveProvider<D>::User() const
|
|
{
|
|
void* value{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->get_User(&value));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>**)this;
|
|
check_hresult(_winrt_abi_type->get_User(&value));
|
|
}
|
|
return winrt::Windows::System::User{ value, take_ownership_from_abi };
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveProvider<D>::CreateContainer(param::hstring const& name) const
|
|
{
|
|
void* result{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->CreateContainer(*(void**)(&name), &result));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>**)this;
|
|
check_hresult(_winrt_abi_type->CreateContainer(*(void**)(&name), &result));
|
|
}
|
|
return winrt::Windows::Gaming::XboxLive::Storage::GameSaveContainer{ result, take_ownership_from_abi };
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveProvider<D>::DeleteContainerAsync(param::hstring const& name) const
|
|
{
|
|
void* action{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->DeleteContainerAsync(*(void**)(&name), &action));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>**)this;
|
|
check_hresult(_winrt_abi_type->DeleteContainerAsync(*(void**)(&name), &action));
|
|
}
|
|
return winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveOperationResult>{ action, take_ownership_from_abi };
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveProvider<D>::CreateContainerInfoQuery() const
|
|
{
|
|
void* query{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->CreateContainerInfoQuery(&query));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>**)this;
|
|
check_hresult(_winrt_abi_type->CreateContainerInfoQuery(&query));
|
|
}
|
|
return winrt::Windows::Gaming::XboxLive::Storage::GameSaveContainerInfoQuery{ query, take_ownership_from_abi };
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveProvider<D>::CreateContainerInfoQuery(param::hstring const& containerNamePrefix) const
|
|
{
|
|
void* query{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->CreateContainerInfoQueryWithName(*(void**)(&containerNamePrefix), &query));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>**)this;
|
|
check_hresult(_winrt_abi_type->CreateContainerInfoQueryWithName(*(void**)(&containerNamePrefix), &query));
|
|
}
|
|
return winrt::Windows::Gaming::XboxLive::Storage::GameSaveContainerInfoQuery{ query, take_ownership_from_abi };
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveProvider<D>::GetRemainingBytesInQuotaAsync() const
|
|
{
|
|
void* operation{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->GetRemainingBytesInQuotaAsync(&operation));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>**)this;
|
|
check_hresult(_winrt_abi_type->GetRemainingBytesInQuotaAsync(&operation));
|
|
}
|
|
return winrt::Windows::Foundation::IAsyncOperation<int64_t>{ operation, take_ownership_from_abi };
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveProvider<D>::ContainersChangedSinceLastSync() const
|
|
{
|
|
void* value{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->get_ContainersChangedSinceLastSync(&value));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>**)this;
|
|
check_hresult(_winrt_abi_type->get_ContainersChangedSinceLastSync(&value));
|
|
}
|
|
return winrt::Windows::Foundation::Collections::IVectorView<hstring>{ value, take_ownership_from_abi };
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveProviderGetResult<D>::Status() const
|
|
{
|
|
winrt::Windows::Gaming::XboxLive::Storage::GameSaveErrorStatus value{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderGetResult>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderGetResult, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderGetResult>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->get_Status(reinterpret_cast<int32_t*>(&value)));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderGetResult>**)this;
|
|
check_hresult(_winrt_abi_type->get_Status(reinterpret_cast<int32_t*>(&value)));
|
|
}
|
|
return value;
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveProviderGetResult<D>::Value() const
|
|
{
|
|
void* value{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderGetResult>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderGetResult, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderGetResult>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->get_Value(&value));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderGetResult>**)this;
|
|
check_hresult(_winrt_abi_type->get_Value(&value));
|
|
}
|
|
return winrt::Windows::Gaming::XboxLive::Storage::GameSaveProvider{ value, take_ownership_from_abi };
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveProviderStatics<D>::GetForUserAsync(winrt::Windows::System::User const& user, param::hstring const& serviceConfigId) const
|
|
{
|
|
void* operation{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderStatics>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderStatics, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderStatics>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->GetForUserAsync(*(void**)(&user), *(void**)(&serviceConfigId), &operation));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderStatics>**)this;
|
|
check_hresult(_winrt_abi_type->GetForUserAsync(*(void**)(&user), *(void**)(&serviceConfigId), &operation));
|
|
}
|
|
return winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveProviderGetResult>{ operation, take_ownership_from_abi };
|
|
}
|
|
template <typename D> auto consume_Windows_Gaming_XboxLive_Storage_IGameSaveProviderStatics<D>::GetSyncOnDemandForUserAsync(winrt::Windows::System::User const& user, param::hstring const& serviceConfigId) const
|
|
{
|
|
void* operation{};
|
|
if constexpr (!std::is_same_v<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderStatics>)
|
|
{
|
|
winrt::hresult _winrt_cast_result_code;
|
|
auto const _winrt_casted_result = impl::try_as_with_reason<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderStatics, D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
|
|
check_hresult(_winrt_cast_result_code);
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderStatics>**)&_winrt_casted_result;
|
|
check_hresult(_winrt_abi_type->GetSyncOnDemandForUserAsync(*(void**)(&user), *(void**)(&serviceConfigId), &operation));
|
|
}
|
|
else
|
|
{
|
|
auto const _winrt_abi_type = *(abi_t<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderStatics>**)this;
|
|
check_hresult(_winrt_abi_type->GetSyncOnDemandForUserAsync(*(void**)(&user), *(void**)(&serviceConfigId), &operation));
|
|
}
|
|
return winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveProviderGetResult>{ operation, take_ownership_from_abi };
|
|
}
|
|
#ifndef WINRT_LEAN_AND_MEAN
|
|
template <typename D>
|
|
struct produce<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobGetResult> : produce_base<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobGetResult>
|
|
{
|
|
int32_t __stdcall get_Status(int32_t* value) noexcept final try
|
|
{
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<winrt::Windows::Gaming::XboxLive::Storage::GameSaveErrorStatus>(this->shim().Status());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall get_Value(void** value) noexcept final try
|
|
{
|
|
clear_abi(value);
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<winrt::Windows::Foundation::Collections::IMapView<hstring, winrt::Windows::Storage::Streams::IBuffer>>(this->shim().Value());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
};
|
|
#endif
|
|
#ifndef WINRT_LEAN_AND_MEAN
|
|
template <typename D>
|
|
struct produce<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfo> : produce_base<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfo>
|
|
{
|
|
int32_t __stdcall get_Name(void** value) noexcept final try
|
|
{
|
|
clear_abi(value);
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<hstring>(this->shim().Name());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall get_Size(uint32_t* value) noexcept final try
|
|
{
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<uint32_t>(this->shim().Size());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
};
|
|
#endif
|
|
#ifndef WINRT_LEAN_AND_MEAN
|
|
template <typename D>
|
|
struct produce<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoGetResult> : produce_base<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoGetResult>
|
|
{
|
|
int32_t __stdcall get_Status(int32_t* value) noexcept final try
|
|
{
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<winrt::Windows::Gaming::XboxLive::Storage::GameSaveErrorStatus>(this->shim().Status());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall get_Value(void** value) noexcept final try
|
|
{
|
|
clear_abi(value);
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Gaming::XboxLive::Storage::GameSaveBlobInfo>>(this->shim().Value());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
};
|
|
#endif
|
|
#ifndef WINRT_LEAN_AND_MEAN
|
|
template <typename D>
|
|
struct produce<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoQuery> : produce_base<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoQuery>
|
|
{
|
|
int32_t __stdcall GetBlobInfoAsync(void** operation) noexcept final try
|
|
{
|
|
clear_abi(operation);
|
|
typename D::abi_guard guard(this->shim());
|
|
*operation = detach_from<winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveBlobInfoGetResult>>(this->shim().GetBlobInfoAsync());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall GetBlobInfoWithIndexAndMaxAsync(uint32_t startIndex, uint32_t maxNumberOfItems, void** operation) noexcept final try
|
|
{
|
|
clear_abi(operation);
|
|
typename D::abi_guard guard(this->shim());
|
|
*operation = detach_from<winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveBlobInfoGetResult>>(this->shim().GetBlobInfoAsync(startIndex, maxNumberOfItems));
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall GetItemCountAsync(void** operation) noexcept final try
|
|
{
|
|
clear_abi(operation);
|
|
typename D::abi_guard guard(this->shim());
|
|
*operation = detach_from<winrt::Windows::Foundation::IAsyncOperation<uint32_t>>(this->shim().GetItemCountAsync());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
};
|
|
#endif
|
|
#ifndef WINRT_LEAN_AND_MEAN
|
|
template <typename D>
|
|
struct produce<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer> : produce_base<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer>
|
|
{
|
|
int32_t __stdcall get_Name(void** value) noexcept final try
|
|
{
|
|
clear_abi(value);
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<hstring>(this->shim().Name());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall get_Provider(void** value) noexcept final try
|
|
{
|
|
clear_abi(value);
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<winrt::Windows::Gaming::XboxLive::Storage::GameSaveProvider>(this->shim().Provider());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall SubmitUpdatesAsync(void* blobsToWrite, void* blobsToDelete, void* displayName, void** operation) noexcept final try
|
|
{
|
|
clear_abi(operation);
|
|
typename D::abi_guard guard(this->shim());
|
|
*operation = detach_from<winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveOperationResult>>(this->shim().SubmitUpdatesAsync(*reinterpret_cast<winrt::Windows::Foundation::Collections::IMapView<hstring, winrt::Windows::Storage::Streams::IBuffer> const*>(&blobsToWrite), *reinterpret_cast<winrt::Windows::Foundation::Collections::IIterable<hstring> const*>(&blobsToDelete), *reinterpret_cast<hstring const*>(&displayName)));
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall ReadAsync(void* blobsToRead, void** action) noexcept final try
|
|
{
|
|
clear_abi(action);
|
|
typename D::abi_guard guard(this->shim());
|
|
*action = detach_from<winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveOperationResult>>(this->shim().ReadAsync(*reinterpret_cast<winrt::Windows::Foundation::Collections::IMapView<hstring, winrt::Windows::Storage::Streams::IBuffer> const*>(&blobsToRead)));
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall GetAsync(void* blobsToRead, void** operation) noexcept final try
|
|
{
|
|
clear_abi(operation);
|
|
typename D::abi_guard guard(this->shim());
|
|
*operation = detach_from<winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveBlobGetResult>>(this->shim().GetAsync(*reinterpret_cast<winrt::Windows::Foundation::Collections::IIterable<hstring> const*>(&blobsToRead)));
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall SubmitPropertySetUpdatesAsync(void* blobsToWrite, void* blobsToDelete, void* displayName, void** operation) noexcept final try
|
|
{
|
|
clear_abi(operation);
|
|
typename D::abi_guard guard(this->shim());
|
|
*operation = detach_from<winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveOperationResult>>(this->shim().SubmitPropertySetUpdatesAsync(*reinterpret_cast<winrt::Windows::Foundation::Collections::IPropertySet const*>(&blobsToWrite), *reinterpret_cast<winrt::Windows::Foundation::Collections::IIterable<hstring> const*>(&blobsToDelete), *reinterpret_cast<hstring const*>(&displayName)));
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall CreateBlobInfoQuery(void* blobNamePrefix, void** query) noexcept final try
|
|
{
|
|
clear_abi(query);
|
|
typename D::abi_guard guard(this->shim());
|
|
*query = detach_from<winrt::Windows::Gaming::XboxLive::Storage::GameSaveBlobInfoQuery>(this->shim().CreateBlobInfoQuery(*reinterpret_cast<hstring const*>(&blobNamePrefix)));
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
};
|
|
#endif
|
|
#ifndef WINRT_LEAN_AND_MEAN
|
|
template <typename D>
|
|
struct produce<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo> : produce_base<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo>
|
|
{
|
|
int32_t __stdcall get_Name(void** value) noexcept final try
|
|
{
|
|
clear_abi(value);
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<hstring>(this->shim().Name());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall get_TotalSize(uint64_t* value) noexcept final try
|
|
{
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<uint64_t>(this->shim().TotalSize());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall get_DisplayName(void** value) noexcept final try
|
|
{
|
|
clear_abi(value);
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<hstring>(this->shim().DisplayName());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall get_LastModifiedTime(int64_t* value) noexcept final try
|
|
{
|
|
zero_abi<winrt::Windows::Foundation::DateTime>(value);
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<winrt::Windows::Foundation::DateTime>(this->shim().LastModifiedTime());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall get_NeedsSync(bool* value) noexcept final try
|
|
{
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<bool>(this->shim().NeedsSync());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
};
|
|
#endif
|
|
#ifndef WINRT_LEAN_AND_MEAN
|
|
template <typename D>
|
|
struct produce<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoGetResult> : produce_base<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoGetResult>
|
|
{
|
|
int32_t __stdcall get_Status(int32_t* value) noexcept final try
|
|
{
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<winrt::Windows::Gaming::XboxLive::Storage::GameSaveErrorStatus>(this->shim().Status());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall get_Value(void** value) noexcept final try
|
|
{
|
|
clear_abi(value);
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<winrt::Windows::Foundation::Collections::IVectorView<winrt::Windows::Gaming::XboxLive::Storage::GameSaveContainerInfo>>(this->shim().Value());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
};
|
|
#endif
|
|
#ifndef WINRT_LEAN_AND_MEAN
|
|
template <typename D>
|
|
struct produce<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoQuery> : produce_base<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoQuery>
|
|
{
|
|
int32_t __stdcall GetContainerInfoAsync(void** operation) noexcept final try
|
|
{
|
|
clear_abi(operation);
|
|
typename D::abi_guard guard(this->shim());
|
|
*operation = detach_from<winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveContainerInfoGetResult>>(this->shim().GetContainerInfoAsync());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall GetContainerInfoWithIndexAndMaxAsync(uint32_t startIndex, uint32_t maxNumberOfItems, void** operation) noexcept final try
|
|
{
|
|
clear_abi(operation);
|
|
typename D::abi_guard guard(this->shim());
|
|
*operation = detach_from<winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveContainerInfoGetResult>>(this->shim().GetContainerInfoAsync(startIndex, maxNumberOfItems));
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall GetItemCountAsync(void** operation) noexcept final try
|
|
{
|
|
clear_abi(operation);
|
|
typename D::abi_guard guard(this->shim());
|
|
*operation = detach_from<winrt::Windows::Foundation::IAsyncOperation<uint32_t>>(this->shim().GetItemCountAsync());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
};
|
|
#endif
|
|
#ifndef WINRT_LEAN_AND_MEAN
|
|
template <typename D>
|
|
struct produce<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveOperationResult> : produce_base<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveOperationResult>
|
|
{
|
|
int32_t __stdcall get_Status(int32_t* value) noexcept final try
|
|
{
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<winrt::Windows::Gaming::XboxLive::Storage::GameSaveErrorStatus>(this->shim().Status());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
};
|
|
#endif
|
|
#ifndef WINRT_LEAN_AND_MEAN
|
|
template <typename D>
|
|
struct produce<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider> : produce_base<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider>
|
|
{
|
|
int32_t __stdcall get_User(void** value) noexcept final try
|
|
{
|
|
clear_abi(value);
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<winrt::Windows::System::User>(this->shim().User());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall CreateContainer(void* name, void** result) noexcept final try
|
|
{
|
|
clear_abi(result);
|
|
typename D::abi_guard guard(this->shim());
|
|
*result = detach_from<winrt::Windows::Gaming::XboxLive::Storage::GameSaveContainer>(this->shim().CreateContainer(*reinterpret_cast<hstring const*>(&name)));
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall DeleteContainerAsync(void* name, void** action) noexcept final try
|
|
{
|
|
clear_abi(action);
|
|
typename D::abi_guard guard(this->shim());
|
|
*action = detach_from<winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveOperationResult>>(this->shim().DeleteContainerAsync(*reinterpret_cast<hstring const*>(&name)));
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall CreateContainerInfoQuery(void** query) noexcept final try
|
|
{
|
|
clear_abi(query);
|
|
typename D::abi_guard guard(this->shim());
|
|
*query = detach_from<winrt::Windows::Gaming::XboxLive::Storage::GameSaveContainerInfoQuery>(this->shim().CreateContainerInfoQuery());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall CreateContainerInfoQueryWithName(void* containerNamePrefix, void** query) noexcept final try
|
|
{
|
|
clear_abi(query);
|
|
typename D::abi_guard guard(this->shim());
|
|
*query = detach_from<winrt::Windows::Gaming::XboxLive::Storage::GameSaveContainerInfoQuery>(this->shim().CreateContainerInfoQuery(*reinterpret_cast<hstring const*>(&containerNamePrefix)));
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall GetRemainingBytesInQuotaAsync(void** operation) noexcept final try
|
|
{
|
|
clear_abi(operation);
|
|
typename D::abi_guard guard(this->shim());
|
|
*operation = detach_from<winrt::Windows::Foundation::IAsyncOperation<int64_t>>(this->shim().GetRemainingBytesInQuotaAsync());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall get_ContainersChangedSinceLastSync(void** value) noexcept final try
|
|
{
|
|
clear_abi(value);
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<winrt::Windows::Foundation::Collections::IVectorView<hstring>>(this->shim().ContainersChangedSinceLastSync());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
};
|
|
#endif
|
|
#ifndef WINRT_LEAN_AND_MEAN
|
|
template <typename D>
|
|
struct produce<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderGetResult> : produce_base<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderGetResult>
|
|
{
|
|
int32_t __stdcall get_Status(int32_t* value) noexcept final try
|
|
{
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<winrt::Windows::Gaming::XboxLive::Storage::GameSaveErrorStatus>(this->shim().Status());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall get_Value(void** value) noexcept final try
|
|
{
|
|
clear_abi(value);
|
|
typename D::abi_guard guard(this->shim());
|
|
*value = detach_from<winrt::Windows::Gaming::XboxLive::Storage::GameSaveProvider>(this->shim().Value());
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
};
|
|
#endif
|
|
#ifndef WINRT_LEAN_AND_MEAN
|
|
template <typename D>
|
|
struct produce<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderStatics> : produce_base<D, winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderStatics>
|
|
{
|
|
int32_t __stdcall GetForUserAsync(void* user, void* serviceConfigId, void** operation) noexcept final try
|
|
{
|
|
clear_abi(operation);
|
|
typename D::abi_guard guard(this->shim());
|
|
*operation = detach_from<winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveProviderGetResult>>(this->shim().GetForUserAsync(*reinterpret_cast<winrt::Windows::System::User const*>(&user), *reinterpret_cast<hstring const*>(&serviceConfigId)));
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
int32_t __stdcall GetSyncOnDemandForUserAsync(void* user, void* serviceConfigId, void** operation) noexcept final try
|
|
{
|
|
clear_abi(operation);
|
|
typename D::abi_guard guard(this->shim());
|
|
*operation = detach_from<winrt::Windows::Foundation::IAsyncOperation<winrt::Windows::Gaming::XboxLive::Storage::GameSaveProviderGetResult>>(this->shim().GetSyncOnDemandForUserAsync(*reinterpret_cast<winrt::Windows::System::User const*>(&user), *reinterpret_cast<hstring const*>(&serviceConfigId)));
|
|
return 0;
|
|
}
|
|
catch (...) { return to_hresult(); }
|
|
};
|
|
#endif
|
|
}
|
|
WINRT_EXPORT namespace winrt::Windows::Gaming::XboxLive::Storage
|
|
{
|
|
inline auto GameSaveProvider::GetForUserAsync(winrt::Windows::System::User const& user, param::hstring const& serviceConfigId)
|
|
{
|
|
return impl::call_factory<GameSaveProvider, IGameSaveProviderStatics>([&](IGameSaveProviderStatics const& f) { return f.GetForUserAsync(user, serviceConfigId); });
|
|
}
|
|
inline auto GameSaveProvider::GetSyncOnDemandForUserAsync(winrt::Windows::System::User const& user, param::hstring const& serviceConfigId)
|
|
{
|
|
return impl::call_factory<GameSaveProvider, IGameSaveProviderStatics>([&](IGameSaveProviderStatics const& f) { return f.GetSyncOnDemandForUserAsync(user, serviceConfigId); });
|
|
}
|
|
}
|
|
namespace std
|
|
{
|
|
#ifndef WINRT_LEAN_AND_MEAN
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobGetResult> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfo> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoGetResult> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveBlobInfoQuery> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainer> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfo> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoGetResult> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveContainerInfoQuery> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveOperationResult> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProvider> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderGetResult> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::IGameSaveProviderStatics> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::GameSaveBlobGetResult> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::GameSaveBlobInfo> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::GameSaveBlobInfoGetResult> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::GameSaveBlobInfoQuery> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::GameSaveContainer> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::GameSaveContainerInfo> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::GameSaveContainerInfoGetResult> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::GameSaveContainerInfoQuery> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::GameSaveOperationResult> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::GameSaveProvider> : winrt::impl::hash_base {};
|
|
template<> struct hash<winrt::Windows::Gaming::XboxLive::Storage::GameSaveProviderGetResult> : winrt::impl::hash_base {};
|
|
#endif
|
|
#ifdef __cpp_lib_format
|
|
#endif
|
|
}
|
|
#endif
|