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nearby/internal/platform/implementation/windows/scheduled_executor.h
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Guogang Li 25eec0ff0f Fixed some test issues
PiperOrigin-RevId: 662722512
2024-08-13 18:18:52 -07:00

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3.2 KiB
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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef PLATFORM_IMPL_WINDOWS_SCHEDULED_EXECUTOR_H_
#define PLATFORM_IMPL_WINDOWS_SCHEDULED_EXECUTOR_H_
#include <windows.h>
#include <atomic>
#include <memory>
#include <vector>
#include "absl/synchronization/notification.h"
#include "absl/time/time.h"
#include "internal/platform/implementation/cancelable.h"
#include "internal/platform/implementation/scheduled_executor.h"
#include "internal/platform/implementation/windows/executor.h"
#include "internal/platform/implementation/windows/task_scheduler.h"
#include "internal/platform/runnable.h"
namespace nearby {
namespace windows {
#define TIMER_NAME_BUFFER_SIZE 64
// An Executor that can schedule commands to run after a given delay, or to
// execute periodically.
//
// https://docs.oracle.com/javase/8/docs/api/java/util/concurrent/ScheduledExecutorService.html
class ScheduledExecutor : public api::ScheduledExecutor {
public:
ScheduledExecutor();
~ScheduledExecutor() override = default;
// Cancelable is kept both in the executor context, and in the caller context.
// We want Cancelable to live until both caller and executor are done with it.
// Exclusive ownership model does not work for this case;
// using std:shared_ptr<> instead if std::unique_ptr<>.
std::shared_ptr<api::Cancelable> Schedule(Runnable&& runnable,
absl::Duration duration) override;
// Executes the runnable task immediately.
void Execute(Runnable&& runnable) override;
// Shutdowns the executor, all scheduled task will be cancelled.
void Shutdown() override;
private:
class ScheduledTask : public api::Cancelable {
public:
explicit ScheduledTask(Runnable&& task, absl::Duration duration)
: task_(std::move(task)), duration_(duration) {}
bool Cancel() override {
if (is_executed_ || is_cancelled_) {
return false;
}
is_cancelled_ = true;
notification_.Notify();
return true;
};
void Start() {
if (is_executed_ ||
notification_.WaitForNotificationWithTimeout(duration_)) {
return;
}
is_executed_ = true;
task_();
}
bool IsDone() const { return is_cancelled_ || is_executed_; }
private:
Runnable task_;
absl::Duration duration_;
absl::Notification notification_;
bool is_cancelled_ = false;
bool is_executed_ = false;
};
std::unique_ptr<nearby::windows::Executor> executor_ = nullptr;
std::vector<std::shared_ptr<ScheduledTask>> scheduled_tasks_;
std::atomic_bool shut_down_ = false;
const bool use_task_scheduler_;
TaskScheduler task_scheduler_;
};
} // namespace windows
} // namespace nearby
#endif // PLATFORM_IMPL_WINDOWS_SCHEDULED_EXECUTOR_H_