Files
nearby/cpp/core/internal/mediums/mediums.h
T
Alexey Polyudov c3a89bb894 Generate OSS-ready HEAD from master
Signed-off-by: Alexey Polyudov <apolyudov@google.com>
Change-Id: I8ca8ef4727e289f3c6ea62ad73008ad718096e5d
2020-05-04 13:14:50 -07:00

67 lines
2.3 KiB
C++

// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef CORE_INTERNAL_MEDIUMS_MEDIUMS_H_
#define CORE_INTERNAL_MEDIUMS_MEDIUMS_H_
#include "core/internal/mediums/ble.h"
#include "core/internal/mediums/ble_v2.h"
#include "core/internal/mediums/bluetooth_classic.h"
#include "core/internal/mediums/bluetooth_radio.h"
#include "platform/ptr.h"
namespace location {
namespace nearby {
namespace connections {
// Facilitates convenient and reliable usage of various wireless mediums.
template <typename Platform>
class Mediums {
public:
Mediums();
// Reverts all the mediums to their original state.
~Mediums();
// Returns a handle to the Bluetooth radio.
Ptr<BluetoothRadio<Platform> > bluetoothRadio() const;
// Returns a handle to the Bluetooth Classic medium.
Ptr<BluetoothClassic<Platform> > bluetoothClassic() const;
// Returns a handle to the Bluetooth Low Energy (BLE) medium.
Ptr<BLE<Platform> > ble() const;
// Returns a handle to V2 of the Bluetooth Low Energy (BLE) medium.
Ptr<mediums::BLEV2<Platform> > bleV2() const;
private:
// The order of declaration is critical for both construction and
// destruction.
//
// 1) Construction: The individual mediums have a dependency on the
// corresponding radio, so the radio must be initialized first.
//
// 2) Destruction: The individual mediums should be shut down before the
// corresponding radio.
ScopedPtr<Ptr<BluetoothRadio<Platform> > > bluetooth_radio_;
ScopedPtr<Ptr<BluetoothClassic<Platform> > > bluetooth_classic_;
ScopedPtr<Ptr<BLE<Platform> > > ble_;
ScopedPtr<Ptr<mediums::BLEV2<Platform> > > ble_v2_;
};
} // namespace connections
} // namespace nearby
} // namespace location
#include "core/internal/mediums/mediums.cc"
#endif // CORE_INTERNAL_MEDIUMS_MEDIUMS_H_