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nearby/internal/platform/implementation/windows/atomic_reference.h
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2024-08-01 22:35:36 -07:00

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// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef PLATFORM_IMPL_WINDOWS_ATOMIC_REFERENCE_H_
#define PLATFORM_IMPL_WINDOWS_ATOMIC_REFERENCE_H_
#include <atomic>
#include <cstdint>
#include "internal/platform/implementation/atomic_reference.h"
namespace nearby {
namespace windows {
// Type that allows 32-bit atomic reads and writes.
class AtomicUint32 : public api::AtomicUint32 {
public:
explicit AtomicUint32(std::uint32_t value = 0) : atomic_uint32_(value) {}
~AtomicUint32() override = default;
// Atomically reads and returns stored value.
std::uint32_t Get() const override { return atomic_uint32_; };
// Atomically stores value.
void Set(std::uint32_t value) override { atomic_uint32_ = value; }
private:
std::atomic_int32_t atomic_uint32_ = 0;
};
} // namespace windows
} // namespace nearby
#endif // PLATFORM_IMPL_WINDOWS_ATOMIC_REFERENCE_H_