mirror of
https://github.com/kidfromjupiter/nearby.git
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429 lines
18 KiB
C++
429 lines
18 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT
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// v2.0.250303.1
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#pragma once
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#ifndef WINRT_Microsoft_UI_Composition_Effects_H
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#define WINRT_Microsoft_UI_Composition_Effects_H
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#include "winrt/base.h"
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static_assert(winrt::check_version(CPPWINRT_VERSION, "2.0.250303.1"),
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"Mismatched C++/WinRT headers.");
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#define CPPWINRT_VERSION "2.0.250303.1"
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#include "winrt/Microsoft.UI.Composition.h"
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#include "winrt/impl/Microsoft.UI.Composition.Effects.2.h"
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#include "winrt/impl/Windows.Graphics.Effects.2.h"
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namespace winrt::impl {
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template <typename D>
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auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<
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D>::AmbientAmount() const {
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float value{};
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if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>) {
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<
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winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
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D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->get_AmbientAmount(&value));
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} else {
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)this;
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check_hresult(_winrt_abi_type->get_AmbientAmount(&value));
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}
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return value;
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}
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template <typename D>
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auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<
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D>::AmbientAmount(float value) const {
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if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>) {
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<
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winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
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D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->put_AmbientAmount(value));
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} else {
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)this;
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check_hresult(_winrt_abi_type->put_AmbientAmount(value));
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}
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}
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template <typename D>
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auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<
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D>::DiffuseAmount() const {
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float value{};
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if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>) {
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<
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winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
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D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->get_DiffuseAmount(&value));
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} else {
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)this;
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check_hresult(_winrt_abi_type->get_DiffuseAmount(&value));
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}
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return value;
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}
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template <typename D>
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auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<
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D>::DiffuseAmount(float value) const {
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if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>) {
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<
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winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
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D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->put_DiffuseAmount(value));
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} else {
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)this;
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check_hresult(_winrt_abi_type->put_DiffuseAmount(value));
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}
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}
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template <typename D>
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auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<
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D>::NormalMapSource() const {
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void* value{};
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if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>) {
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<
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winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
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D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->get_NormalMapSource(&value));
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} else {
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)this;
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check_hresult(_winrt_abi_type->get_NormalMapSource(&value));
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}
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return winrt::Windows::Graphics::Effects::IGraphicsEffectSource{
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value, take_ownership_from_abi};
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}
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template <typename D>
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auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<D>::
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NormalMapSource(
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winrt::Windows::Graphics::Effects::IGraphicsEffectSource const& value)
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const {
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if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>) {
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<
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winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
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D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->put_NormalMapSource(*(void**)(&value)));
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} else {
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)this;
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check_hresult(_winrt_abi_type->put_NormalMapSource(*(void**)(&value)));
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}
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}
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template <typename D>
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auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<
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D>::SpecularAmount() const {
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float value{};
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if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>) {
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<
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winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
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D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->get_SpecularAmount(&value));
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} else {
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)this;
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check_hresult(_winrt_abi_type->get_SpecularAmount(&value));
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}
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return value;
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}
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template <typename D>
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auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<
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D>::SpecularAmount(float value) const {
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if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>) {
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<
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winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
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D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->put_SpecularAmount(value));
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} else {
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)this;
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check_hresult(_winrt_abi_type->put_SpecularAmount(value));
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}
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}
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template <typename D>
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auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<
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D>::SpecularShine() const {
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float value{};
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if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>) {
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<
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winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
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D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->get_SpecularShine(&value));
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} else {
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)this;
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check_hresult(_winrt_abi_type->get_SpecularShine(&value));
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}
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return value;
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}
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template <typename D>
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auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect<
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D>::SpecularShine(float value) const {
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if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>) {
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<
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winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect,
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D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->put_SpecularShine(value));
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} else {
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect>**)this;
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check_hresult(_winrt_abi_type->put_SpecularShine(value));
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}
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}
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template <typename D>
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auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect2<
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D>::ReflectanceModel() const {
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winrt::Microsoft::UI::Composition::Effects::
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SceneLightingEffectReflectanceModel value{};
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if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect2>) {
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<
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winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect2,
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D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect2>**)&_winrt_casted_result;
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check_hresult(_winrt_abi_type->get_ReflectanceModel(
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reinterpret_cast<int32_t*>(&value)));
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} else {
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect2>**)this;
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check_hresult(_winrt_abi_type->get_ReflectanceModel(
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reinterpret_cast<int32_t*>(&value)));
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}
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return value;
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}
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template <typename D>
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auto consume_Microsoft_UI_Composition_Effects_ISceneLightingEffect2<
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D>::ReflectanceModel(winrt::Microsoft::UI::Composition::Effects::
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SceneLightingEffectReflectanceModel const& value)
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const {
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if constexpr (!std::is_same_v<D, winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect2>) {
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winrt::hresult _winrt_cast_result_code;
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auto const _winrt_casted_result = impl::try_as_with_reason<
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winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect2,
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D const*>(static_cast<D const*>(this), _winrt_cast_result_code);
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check_hresult(_winrt_cast_result_code);
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect2>**)&_winrt_casted_result;
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check_hresult(
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_winrt_abi_type->put_ReflectanceModel(static_cast<int32_t>(value)));
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} else {
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auto const _winrt_abi_type =
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*(abi_t<winrt::Microsoft::UI::Composition::Effects::
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ISceneLightingEffect2>**)this;
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check_hresult(
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_winrt_abi_type->put_ReflectanceModel(static_cast<int32_t>(value)));
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}
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}
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#ifndef WINRT_LEAN_AND_MEAN
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template <typename D>
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struct produce<D,
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winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect>
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: produce_base<
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D, winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect> {
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int32_t __stdcall get_AmbientAmount(float* value) noexcept final try {
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typename D::abi_guard guard(this->shim());
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*value = detach_from<float>(this->shim().AmbientAmount());
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return 0;
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} catch (...) {
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return to_hresult();
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}
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int32_t __stdcall put_AmbientAmount(float value) noexcept final try {
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typename D::abi_guard guard(this->shim());
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this->shim().AmbientAmount(value);
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return 0;
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} catch (...) {
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return to_hresult();
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}
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int32_t __stdcall get_DiffuseAmount(float* value) noexcept final try {
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typename D::abi_guard guard(this->shim());
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*value = detach_from<float>(this->shim().DiffuseAmount());
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return 0;
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} catch (...) {
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return to_hresult();
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}
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int32_t __stdcall put_DiffuseAmount(float value) noexcept final try {
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typename D::abi_guard guard(this->shim());
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this->shim().DiffuseAmount(value);
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return 0;
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} catch (...) {
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return to_hresult();
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}
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int32_t __stdcall get_NormalMapSource(void** value) noexcept final try {
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clear_abi(value);
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typename D::abi_guard guard(this->shim());
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*value =
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detach_from<winrt::Windows::Graphics::Effects::IGraphicsEffectSource>(
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this->shim().NormalMapSource());
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return 0;
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} catch (...) {
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return to_hresult();
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}
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int32_t __stdcall put_NormalMapSource(void* value) noexcept final try {
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typename D::abi_guard guard(this->shim());
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this->shim().NormalMapSource(
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*reinterpret_cast<
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winrt::Windows::Graphics::Effects::IGraphicsEffectSource const*>(
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&value));
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return 0;
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} catch (...) {
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return to_hresult();
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}
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int32_t __stdcall get_SpecularAmount(float* value) noexcept final try {
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typename D::abi_guard guard(this->shim());
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*value = detach_from<float>(this->shim().SpecularAmount());
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return 0;
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} catch (...) {
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return to_hresult();
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}
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int32_t __stdcall put_SpecularAmount(float value) noexcept final try {
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typename D::abi_guard guard(this->shim());
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this->shim().SpecularAmount(value);
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return 0;
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} catch (...) {
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return to_hresult();
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}
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int32_t __stdcall get_SpecularShine(float* value) noexcept final try {
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typename D::abi_guard guard(this->shim());
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*value = detach_from<float>(this->shim().SpecularShine());
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return 0;
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} catch (...) {
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return to_hresult();
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}
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int32_t __stdcall put_SpecularShine(float value) noexcept final try {
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typename D::abi_guard guard(this->shim());
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this->shim().SpecularShine(value);
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return 0;
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} catch (...) {
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return to_hresult();
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}
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};
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#endif
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#ifndef WINRT_LEAN_AND_MEAN
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template <typename D>
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struct produce<
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D, winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect2>
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: produce_base<
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D,
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winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect2> {
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int32_t __stdcall get_ReflectanceModel(int32_t* value) noexcept final try {
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typename D::abi_guard guard(this->shim());
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*value = detach_from<winrt::Microsoft::UI::Composition::Effects::
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SceneLightingEffectReflectanceModel>(
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this->shim().ReflectanceModel());
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return 0;
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} catch (...) {
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return to_hresult();
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}
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int32_t __stdcall put_ReflectanceModel(int32_t value) noexcept final try {
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typename D::abi_guard guard(this->shim());
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this->shim().ReflectanceModel(
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*reinterpret_cast<winrt::Microsoft::UI::Composition::Effects::
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SceneLightingEffectReflectanceModel const*>(
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&value));
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return 0;
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} catch (...) {
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return to_hresult();
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}
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};
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#endif
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} // namespace winrt::impl
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WINRT_EXPORT namespace winrt::Microsoft::UI::Composition::Effects {
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inline SceneLightingEffect::SceneLightingEffect()
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: SceneLightingEffect(
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impl::call_factory_cast<
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SceneLightingEffect (*)(
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winrt::Windows::Foundation::IActivationFactory const&),
|
|
SceneLightingEffect>(
|
|
[](winrt::Windows::Foundation::IActivationFactory const& f) {
|
|
return f.template ActivateInstance<SceneLightingEffect>();
|
|
})) {}
|
|
}
|
|
namespace std {
|
|
#ifndef WINRT_LEAN_AND_MEAN
|
|
template <>
|
|
struct hash<winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect>
|
|
: winrt::impl::hash_base {};
|
|
template <>
|
|
struct hash<winrt::Microsoft::UI::Composition::Effects::ISceneLightingEffect2>
|
|
: winrt::impl::hash_base {};
|
|
template <>
|
|
struct hash<winrt::Microsoft::UI::Composition::Effects::SceneLightingEffect>
|
|
: winrt::impl::hash_base {};
|
|
#endif
|
|
#ifdef __cpp_lib_format
|
|
#endif
|
|
} // namespace std
|
|
#endif
|