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29 lines
2.1 KiB
C++
29 lines
2.1 KiB
C++
// WARNING: Please don't edit this file. It was generated by C++/WinRT v2.0.250303.1
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#pragma once
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#ifndef WINRT_Windows_Perception_Spatial_Preview_2_H
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#define WINRT_Windows_Perception_Spatial_Preview_2_H
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#include "winrt/impl/Windows.Foundation.Numerics.1.h"
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#include "winrt/impl/Windows.Perception.Spatial.1.h"
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#include "winrt/impl/Windows.Perception.Spatial.Preview.1.h"
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WINRT_EXPORT namespace winrt::Windows::Perception::Spatial::Preview
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{
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struct WINRT_IMPL_EMPTY_BASES SpatialGraphInteropFrameOfReferencePreview : winrt::Windows::Perception::Spatial::Preview::ISpatialGraphInteropFrameOfReferencePreview
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{
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SpatialGraphInteropFrameOfReferencePreview(std::nullptr_t) noexcept {}
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SpatialGraphInteropFrameOfReferencePreview(void* ptr, take_ownership_from_abi_t) noexcept : winrt::Windows::Perception::Spatial::Preview::ISpatialGraphInteropFrameOfReferencePreview(ptr, take_ownership_from_abi) {}
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};
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struct SpatialGraphInteropPreview
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{
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SpatialGraphInteropPreview() = delete;
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static auto CreateCoordinateSystemForNode(winrt::guid const& nodeId);
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static auto CreateCoordinateSystemForNode(winrt::guid const& nodeId, winrt::Windows::Foundation::Numerics::float3 const& relativePosition);
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static auto CreateCoordinateSystemForNode(winrt::guid const& nodeId, winrt::Windows::Foundation::Numerics::float3 const& relativePosition, winrt::Windows::Foundation::Numerics::quaternion const& relativeOrientation);
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static auto CreateLocatorForNode(winrt::guid const& nodeId);
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static auto TryCreateFrameOfReference(winrt::Windows::Perception::Spatial::SpatialCoordinateSystem const& coordinateSystem);
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static auto TryCreateFrameOfReference(winrt::Windows::Perception::Spatial::SpatialCoordinateSystem const& coordinateSystem, winrt::Windows::Foundation::Numerics::float3 const& relativePosition);
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static auto TryCreateFrameOfReference(winrt::Windows::Perception::Spatial::SpatialCoordinateSystem const& coordinateSystem, winrt::Windows::Foundation::Numerics::float3 const& relativePosition, winrt::Windows::Foundation::Numerics::quaternion const& relativeOrientation);
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};
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}
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#endif
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