Files
nearby/internal/platform/implementation/windows/nearby_client_socket.cc
T
Francis Tsui 5d8456b0d0 Remove duplicate classes.
PiperOrigin-RevId: 828196042
2025-11-04 17:16:07 -08:00

225 lines
6.8 KiB
C++

// Copyright 2025 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "internal/platform/implementation/windows/nearby_client_socket.h"
#include <winsock2.h>
#include <ws2tcpip.h>
#include <cstddef>
#include <cstdint>
#include <string>
#include <utility>
#include "internal/flags/nearby_flags.h"
#include "internal/platform/byte_array.h"
#include "internal/platform/exception.h"
#include "internal/platform/flags/nearby_platform_feature_flags.h"
#include "internal/platform/implementation/windows/socket_address.h"
#include "internal/platform/logging.h"
namespace nearby::windows {
NearbyClientSocket::NearbyClientSocket()
: NearbyClientSocket(INVALID_SOCKET) {
}
NearbyClientSocket::NearbyClientSocket(SOCKET socket) : socket_(socket) {
WSADATA wsa_data;
int result = WSAStartup(MAKEWORD(2, 2), &wsa_data);
if (result != 0) {
LOG(WARNING) << "WSAStartup failed with error " << result;
}
is_socket_initiated_ = (result == 0);
}
NearbyClientSocket::~NearbyClientSocket() {
Close();
if (is_socket_initiated_) {
WSACleanup();
}
}
bool NearbyClientSocket ::Connect(const SocketAddress& server_address) {
if (!is_socket_initiated_) {
LOG(WARNING) << "Windows socket is not initiated.";
return false;
}
if (socket_ != INVALID_SOCKET) {
LOG(ERROR) << "Socket is already connected.";
return false;
}
socket_ = socket(server_address.dual_stack() ? AF_INET6 : AF_INET,
SOCK_STREAM, IPPROTO_TCP);
if (socket_ == INVALID_SOCKET) {
LOG(ERROR) << "Failed to get socket with error " << WSAGetLastError();
return false;
}
if (server_address.dual_stack()) {
// On Windows dual stack is not the default.
// https://learn.microsoft.com/en-us/windows/win32/winsock/dual-stack-sockets#creating-a-dual-stack-socket
DWORD v6_only = 0;
if (setsockopt(socket_, IPPROTO_IPV6, IPV6_V6ONLY,
reinterpret_cast<const char*>(&v6_only),
sizeof(v6_only)) == SOCKET_ERROR) {
LOG(WARNING) << "Failed to set IPV6_V6ONLY with error "
<< WSAGetLastError();
}
}
BOOL flag = TRUE;
if (setsockopt(socket_, SOL_SOCKET, SO_KEEPALIVE,
reinterpret_cast<const char*>(&flag),
sizeof(flag)) == SOCKET_ERROR) {
LOG(WARNING) << "Failed to set SO_KEEPALIVE with error "
<< WSAGetLastError();
}
int send_buffer_size =
static_cast<int>(NearbyFlags::GetInstance().GetInt64Flag(
nearby::platform::config_package_nearby::nearby_platform_feature::
kSocketSendBufferSize));
if (setsockopt(socket_, SOL_SOCKET, SO_SNDBUF,
reinterpret_cast<char*>(&send_buffer_size),
sizeof(send_buffer_size)) == SOCKET_ERROR) {
LOG(WARNING) << "Failed to set SO_SNDBUF with error " << WSAGetLastError();
}
flag = TRUE;
setsockopt(socket_, IPPROTO_TCP, TCP_NODELAY, reinterpret_cast<char*>(&flag),
sizeof(flag));
if (connect(socket_, server_address.address(), sizeof(sockaddr_storage)) ==
SOCKET_ERROR) {
LOG(ERROR) << "Failed to connect socket with error: " << WSAGetLastError();
closesocket(socket_);
socket_ = INVALID_SOCKET;
return false;
}
LOG(INFO) << "Client socket connected successfully";
if (VLOG_IS_ON(1)) {
SocketAddress local_address;
int address_length = sizeof(sockaddr_storage);
if (getsockname(socket_, local_address.address(), &address_length) !=
SOCKET_ERROR) {
VLOG(1) << "Connected to " << server_address.ToString() << " from "
<< local_address.ToString();
}
}
return true;
}
ExceptionOr<ByteArray> NearbyClientSocket::Read(std::int64_t size) {
if (socket_ == INVALID_SOCKET) {
LOG(WARNING) << "Trying to read from an invalid socket.";
return {Exception::kIo};
}
std::string buffer;
buffer.resize(size);
char* buffer_ptr = buffer.data();
int64_t total_bytes_read = 0;
// Loop until all requested bytes have been received.
while (total_bytes_read < size) {
int bytes_read = recv(
/*s=*/socket_,
/*buf=*/buffer_ptr + total_bytes_read,
/*len=*/static_cast<int>(size - total_bytes_read),
/*flags=*/0 // No special flags, just a standard receive.
);
if (bytes_read > 0) {
// Successfully read some bytes.
total_bytes_read += bytes_read;
} else if (bytes_read == 0) {
// The peer has performed a graceful shutdown.
LOG(INFO) << "Socket closed gracefully by peer before all data was read.";
return {Exception::kIo};
} else { // bytes_read == SOCKET_ERROR
if (WSAGetLastError() == WSAEINTR) {
VLOG(1) << "Interrupted while reading from socket.";
continue;
}
// An error occurred during the receive operation.
LOG(ERROR) << "Failed to receive data; recv failed with error: "
<< WSAGetLastError();
return {Exception::kIo};
}
}
return ExceptionOr(ByteArray(std::move(buffer)));
}
ExceptionOr<size_t> NearbyClientSocket::Skip(size_t offset) {
if (socket_ == INVALID_SOCKET) {
LOG(WARNING) << "Trying to skip to an invalid socket.";
return {Exception::kIo};
}
ExceptionOr<ByteArray> data = Read(offset);
if (data.ok()) {
return ExceptionOr(data.result().size());
}
LOG(ERROR) << "Failed to skip data " << WSAGetLastError();
return {Exception::kIo};
}
Exception NearbyClientSocket::Write(const ByteArray& data) {
if (socket_ == INVALID_SOCKET) {
LOG(WARNING) << "Trying to write to an invalid socket.";
return {Exception::kIo};
}
int count = 0;
while (count < data.size()) {
int result = send(/*s=*/socket_, /*buf=*/data.data() + count,
/*len=*/data.size() - count, /*flags*/ 0);
if (result == SOCKET_ERROR) {
LOG(ERROR) << "Failed to send data " << WSAGetLastError();
return {Exception::kIo};
}
count += result;
}
return {Exception::kSuccess};
}
Exception NearbyClientSocket::Flush() {
// Socket doesn't support flush.
return {Exception::kSuccess};
}
Exception NearbyClientSocket::Close() {
if (socket_ == INVALID_SOCKET) {
VLOG(1) << "Socket already closed.";
return {Exception::kSuccess};
}
shutdown(socket_, SD_BOTH);
closesocket(socket_);
socket_ = INVALID_SOCKET;
LOG(INFO) << "Socket closed.";
return {Exception::kSuccess};
}
} // namespace nearby::windows