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Signed-off-by: Alexey Polyudov <apolyudov@google.com> Change-Id: I2cf5bf225b76f4c1541954651f3a7544a14e0cec
74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
#ifndef CORE_INTERNAL_ENCRYPTION_RUNNER_H_
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#define CORE_INTERNAL_ENCRYPTION_RUNNER_H_
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#include "core/internal/client_proxy.h"
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#include "core/internal/endpoint_channel.h"
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#include "platform/byte_array.h"
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#include "platform/port/string.h"
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#include "platform/ptr.h"
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#include "securegcm/ukey2_handshake.h"
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namespace location {
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namespace nearby {
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namespace connections {
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// Encrypts a connection over UKEY2.
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//
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// <p>NOTE: Stalled EndpointChannels will be disconnected after {TIMEOUT_MILLIS}
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// milliseconds. This is to prevent unverified endpoints from maintaining an
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// indefinite connection to us.
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template <typename Platform>
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class EncryptionRunner {
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public:
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EncryptionRunner();
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~EncryptionRunner();
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class ResultListener {
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public:
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virtual ~ResultListener() {}
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// @EncryptionRunnerThread
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virtual void onEncryptionSuccess(
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const string& endpoint_id,
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Ptr<securegcm::UKey2Handshake> ukey2_handshake,
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const string& authentication_token,
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ConstPtr<ByteArray> raw_authentication_token) = 0;
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// Encryption has failed. The remote_endpoint_id and channel are given so
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// that any pending state can be cleaned up.
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//
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// <p>We return the EndpointChannel because, at this stage, simultaneous
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// connections are a possibility. Use this channel to verify that the state
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// you're cleaning up is for this EndpointChannel, and not state for another
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// channel to the same endpoint.
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//
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// @EncryptionRunnerThread
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virtual void onEncryptionFailure(const string& endpoint_id,
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Ptr<EndpointChannel> channel) = 0;
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};
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// @AnyThread
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void startServer(Ptr<ClientProxy<Platform> > client_proxy,
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const string& endpoint_id,
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Ptr<EndpointChannel> endpoint_channel,
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Ptr<ResultListener> result_listener);
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// @AnyThread
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void startClient(Ptr<ClientProxy<Platform> > client_proxy,
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const string& endpoint_id,
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Ptr<EndpointChannel> endpoint_channel,
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Ptr<ResultListener> result_listener);
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private:
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ScopedPtr<Ptr<typename Platform::ScheduledExecutorType> > alarm_executor_;
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ScopedPtr<Ptr<typename Platform::SingleThreadExecutorType> > server_executor_;
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ScopedPtr<Ptr<typename Platform::SingleThreadExecutorType> > client_executor_;
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};
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} // namespace connections
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} // namespace nearby
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} // namespace location
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#include "core/internal/encryption_runner.cc"
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#endif // CORE_INTERNAL_ENCRYPTION_RUNNER_H_
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