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https://github.com/kidfromjupiter/nearby.git
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79 lines
2.5 KiB
C++
79 lines
2.5 KiB
C++
// Copyright 2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef THIRD_PARTY_NEARBY_PRESENCE_BROADCAST_REQUEST_H_
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#define THIRD_PARTY_NEARBY_PRESENCE_BROADCAST_REQUEST_H_
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#include <string>
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#include <vector>
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#include "absl/types/optional.h"
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#include "absl/types/variant.h"
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#include "internal/proto/credential.pb.h"
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#include "presence/data_element.h"
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#include "presence/power_mode.h"
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namespace nearby {
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namespace presence {
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// Broadcast parameter for presence features.
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struct PresenceBroadcast {
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struct BroadcastSection {
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// Presence identity type.
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::nearby::internal::IdentityType identity =
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::nearby::internal::IdentityType::IDENTITY_TYPE_UNSPECIFIED;
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// Additional Data Elements.
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// The Presence SDK generates:
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// - Salt,
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// - (Private/Trusted/Public/Provisioned) Identity,
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// - TX power,
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// - Advertisement signature
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// Data Elements when they are required in the advertisement. Other Data
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// Elements are provided by the client application.
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// Nearby SDK encrypts Data ELements before broadcasting if a non-public
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// `PresenceIdentity` is provided.
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std::vector<DataElement> extended_properties;
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// Account name used to select private credentials.
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std::string account_name;
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// Manager app id, used to select private credentials.
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std::string manager_app_id;
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};
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std::vector<BroadcastSection> sections;
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};
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// Broadcast request for legacy Android T, which needs to provide credential
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// and salt in the broadcast parameters.
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// TODO(b/243443813) - Support Legacy Broadcast Request
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struct LegacyPresenceBroadcast {};
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// Nearby Presence advertisement request options.
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struct BroadcastRequest {
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// Calibrated TX power. The broadcast recipient uses it to calculate the
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// distance between both devices.
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int tx_power;
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// The broadcast frequency hint.
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PowerMode power_mode;
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absl::variant<PresenceBroadcast, LegacyPresenceBroadcast> variant;
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};
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} // namespace presence
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} // namespace nearby
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#endif // THIRD_PARTY_NEARBY_PRESENCE_BROADCAST_REQUEST_H_
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