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46 lines
1.7 KiB
C++
46 lines
1.7 KiB
C++
// Copyright 2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_MEDIUMS_MANAGER_MEDIUMS_MANAGER_H_
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#define THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_MEDIUMS_MANAGER_MEDIUMS_MANAGER_H_
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#include <string>
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#include "absl/strings/string_view.h"
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#include "internal/platform/byte_array.h"
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namespace nearby {
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namespace api {
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// MediumsManager provides methods to access/control platform mediums. In
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// general, these APIs need system level permission to make the call, please
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// don't add user level platform APIs into this class.
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class MediumsManager {
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public:
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virtual ~MediumsManager() = default;
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// Returns true once the BLE advertising has been initiated.
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virtual bool StartBleAdvertising(
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absl::string_view service_id, const ByteArray& advertisement_bytes,
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absl::string_view fast_advertisement_service_uuid) = 0;
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// Returns true once the BLE advertising has been stopped.
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virtual bool StopBleAdvertising(absl::string_view service_id) = 0;
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};
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} // namespace api
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} // namespace nearby
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#endif // THIRD_PARTY_NEARBY_INTERNAL_PLATFORM_IMPLEMENTATION_WINDOWS_MEDIUMS_MANAGER_MEDIUMS_MANAGER_H_
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