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Signed-off-by: Alexey Polyudov <apolyudov@google.com> Change-Id: I2cf5bf225b76f4c1541954651f3a7544a14e0cec
53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
#ifndef CORE_INTERNAL_MEDIUMS_MEDIUMS_H_
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#define CORE_INTERNAL_MEDIUMS_MEDIUMS_H_
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#include "core/internal/mediums/ble.h"
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#include "core/internal/mediums/ble_v2.h"
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#include "core/internal/mediums/bluetooth_classic.h"
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#include "core/internal/mediums/bluetooth_radio.h"
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#include "platform/ptr.h"
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namespace location {
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namespace nearby {
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namespace connections {
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// Facilitates convenient and reliable usage of various wireless mediums.
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template <typename Platform>
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class Mediums {
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public:
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Mediums();
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// Reverts all the mediums to their original state.
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~Mediums();
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// Returns a handle to the Bluetooth radio.
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Ptr<BluetoothRadio<Platform> > bluetoothRadio() const;
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// Returns a handle to the Bluetooth Classic medium.
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Ptr<BluetoothClassic<Platform> > bluetoothClassic() const;
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// Returns a handle to the Bluetooth Low Energy (BLE) medium.
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Ptr<BLE<Platform> > ble() const;
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// Returns a handle to V2 of the Bluetooth Low Energy (BLE) medium.
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Ptr<mediums::BLEV2<Platform> > bleV2() const;
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private:
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// The order of declaration is critical for both construction and
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// destruction.
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//
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// 1) Construction: The individual mediums have a dependency on the
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// corresponding radio, so the radio must be initialized first.
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//
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// 2) Destruction: The individual mediums should be shut down before the
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// corresponding radio.
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ScopedPtr<Ptr<BluetoothRadio<Platform> > > bluetooth_radio_;
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ScopedPtr<Ptr<BluetoothClassic<Platform> > > bluetooth_classic_;
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ScopedPtr<Ptr<BLE<Platform> > > ble_;
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ScopedPtr<Ptr<mediums::BLEV2<Platform> > > ble_v2_;
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};
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} // namespace connections
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} // namespace nearby
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} // namespace location
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#include "core/internal/mediums/mediums.cc"
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#endif // CORE_INTERNAL_MEDIUMS_MEDIUMS_H_
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