mirror of
https://github.com/kidfromjupiter/nearby.git
synced 2026-09-15 07:06:11 -04:00
Signed-off-by: Alexey Polyudov <apolyudov@google.com> Change-Id: I9850950db8bd84f0904ea1a413151887f52098cf
526 lines
16 KiB
C++
526 lines
16 KiB
C++
#include "core/internal/client_proxy.h"
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#include <cstdlib>
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#include <limits>
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#include <utility>
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#include "platform/base/base64_utils.h"
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#include "platform/base/prng.h"
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#include "platform/public/crypto.h"
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#include "platform/public/logging.h"
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#include "platform/public/mutex_lock.h"
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#include "proto/connections_enums.pb.h"
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#include "absl/container/flat_hash_map.h"
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#include "absl/container/flat_hash_set.h"
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#include "absl/strings/escaping.h"
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#include "absl/strings/str_cat.h"
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namespace location {
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namespace nearby {
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namespace connections {
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ClientProxy::ClientProxy() : client_id_(Prng().NextInt64()) {}
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ClientProxy::~ClientProxy() { Reset(); }
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std::int64_t ClientProxy::GetClientId() const { return client_id_; }
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std::string ClientProxy::GetLocalEndpointId() {
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if (local_endpoint_id_.empty()) {
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// 1) Concatenate the Random 64-bit value with "client" string.
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// 2) Compute a hash of that concatenation.
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// 3) Base64-encode that hash, to make it human-readable.
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// 4) Use only the first kEndpointIdLength bytes to make ID.
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ByteArray id_hash =
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Crypto::Sha256(absl::StrCat("client", prng_.NextInt64()));
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std::string id = Base64Utils::Encode(id_hash).substr(0, kEndpointIdLength);
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NEARBY_LOG(
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INFO,
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"ClientProxy [Local Endpoint Generated]: client=%p; endpoint_id=%s",
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this, id.c_str());
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local_endpoint_id_ = id;
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}
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return local_endpoint_id_;
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}
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void ClientProxy::Reset() {
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MutexLock lock(&mutex_);
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StoppedAdvertising();
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StoppedDiscovery();
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RemoveAllEndpoints();
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}
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void ClientProxy::StartedAdvertising(
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const std::string& service_id, Strategy strategy,
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const ConnectionListener& listener,
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absl::Span<proto::connections::Medium> mediums) {
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MutexLock lock(&mutex_);
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if (connections_.empty()) local_endpoint_id_.clear();
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advertising_info_ = {service_id, listener};
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}
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void ClientProxy::StoppedAdvertising() {
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MutexLock lock(&mutex_);
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if (IsAdvertising()) {
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advertising_info_.Clear();
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}
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if (connections_.empty()) local_endpoint_id_.clear();
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}
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bool ClientProxy::IsAdvertising() const {
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MutexLock lock(&mutex_);
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return !advertising_info_.IsEmpty();
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}
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std::string ClientProxy::GetAdvertisingServiceId() const {
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MutexLock lock(&mutex_);
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return advertising_info_.service_id;
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}
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std::string ClientProxy::GetServiceId() const {
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MutexLock lock(&mutex_);
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if (IsAdvertising())
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return advertising_info_.service_id;
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if (IsDiscovering())
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return discovery_info_.service_id;
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return "idle_service_id";
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}
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void ClientProxy::StartedDiscovery(
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const std::string& service_id, Strategy strategy,
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const DiscoveryListener& listener,
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absl::Span<proto::connections::Medium> mediums) {
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MutexLock lock(&mutex_);
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if (connections_.empty()) local_endpoint_id_.clear();
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discovery_info_ = DiscoveryInfo{service_id, listener};
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}
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void ClientProxy::StoppedDiscovery() {
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MutexLock lock(&mutex_);
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if (IsDiscovering()) {
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discovered_endpoint_ids_.clear();
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discovery_info_.Clear();
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}
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if (connections_.empty()) local_endpoint_id_.clear();
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}
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bool ClientProxy::IsDiscoveringServiceId(const std::string& service_id) const {
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MutexLock lock(&mutex_);
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return IsDiscovering() && service_id == discovery_info_.service_id;
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}
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bool ClientProxy::IsDiscovering() const {
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MutexLock lock(&mutex_);
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return !discovery_info_.IsEmpty();
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}
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std::string ClientProxy::GetDiscoveryServiceId() const {
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MutexLock lock(&mutex_);
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return discovery_info_.service_id;
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}
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void ClientProxy::OnEndpointFound(const std::string& service_id,
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const std::string& endpoint_id,
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const ByteArray& endpoint_info,
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proto::connections::Medium medium) {
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MutexLock lock(&mutex_);
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NEARBY_LOG(INFO,
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"ClientProxy [Endpoint Found]: [enter] id=%s; service=%s; info=%s",
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endpoint_id.c_str(), service_id.c_str(),
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absl::BytesToHexString(endpoint_info.data()).c_str());
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if (!IsDiscoveringServiceId(service_id)) {
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NEARBY_LOG(INFO, "ClientProxy [Endpoint Found]: [no discovery] id=%s",
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endpoint_id.c_str());
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return;
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}
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if (discovered_endpoint_ids_.count(endpoint_id)) {
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NEARBY_LOG(INFO, "ClientProxy [Endpoint Found]: [duplicate] id=%s",
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endpoint_id.c_str());
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return;
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}
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discovered_endpoint_ids_.insert(endpoint_id);
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discovery_info_.listener.endpoint_found_cb(endpoint_id, endpoint_info,
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service_id);
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}
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void ClientProxy::OnEndpointLost(const std::string& service_id,
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const std::string& endpoint_id) {
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MutexLock lock(&mutex_);
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if (!IsDiscoveringServiceId(service_id)) return;
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const auto it = discovered_endpoint_ids_.find(endpoint_id);
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if (it == discovered_endpoint_ids_.end()) return;
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discovered_endpoint_ids_.erase(it);
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discovery_info_.listener.endpoint_lost_cb(endpoint_id);
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}
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void ClientProxy::OnConnectionInitiated(const std::string& endpoint_id,
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const ConnectionResponseInfo& info,
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const ConnectionOptions& options,
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const ConnectionListener& listener) {
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MutexLock lock(&mutex_);
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// Whether this is incoming or outgoing, the local and remote endpoints both
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// still need to accept this connection, so set its establishment status to
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// PENDING.
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auto result = connections_.emplace(
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endpoint_id, Connection{
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.is_incoming = info.is_incoming_connection,
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.connection_listener = listener,
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.connection_options = options,
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});
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// Instead of using structured binding which is nice, but banned
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// (can not use c++17 features, until chromium does) we unpack manually.
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auto& pair_iter = result.first;
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bool inserted = result.second;
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NEARBY_LOG(INFO,
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"ClientProxy [Connection Initiated]: add Connection: client=%p, "
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"id=%s; inserted=%d",
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this, endpoint_id.c_str(), inserted);
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DCHECK(inserted);
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const Connection& item = pair_iter->second;
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// Notify the client.
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//
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// Note: we allow devices to connect to an advertiser even after it stops
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// advertising, so no need to check IsAdvertising() here.
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item.connection_listener.initiated_cb(endpoint_id, info);
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}
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void ClientProxy::OnConnectionAccepted(const std::string& endpoint_id) {
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MutexLock lock(&mutex_);
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if (!HasPendingConnectionToEndpoint(endpoint_id)) {
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NEARBY_LOG(
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INFO, "ClientProxy [Connection Accepted]: no pending connection; id=%s",
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endpoint_id.c_str());
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return;
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}
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// Notify the client.
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Connection* item = LookupConnection(endpoint_id);
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if (item != nullptr) {
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item->connection_listener.accepted_cb(endpoint_id);
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item->status = Connection::kConnected;
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}
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}
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void ClientProxy::OnConnectionRejected(const std::string& endpoint_id,
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const Status& status) {
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MutexLock lock(&mutex_);
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if (!HasPendingConnectionToEndpoint(endpoint_id)) {
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NEARBY_LOG(
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INFO, "ClientProxy [Connection Rejected]: no pending connection; id=%s",
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endpoint_id.c_str());
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return;
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}
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// Notify the client.
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const Connection* item = LookupConnection(endpoint_id);
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if (item != nullptr) {
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item->connection_listener.rejected_cb(endpoint_id, status);
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OnDisconnected(endpoint_id, false /* notify */);
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}
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}
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void ClientProxy::OnBandwidthChanged(const std::string& endpoint_id,
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Medium new_medium) {
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MutexLock lock(&mutex_);
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const Connection* item = LookupConnection(endpoint_id);
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if (item != nullptr) {
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item->connection_listener.bandwidth_changed_cb(endpoint_id, new_medium);
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}
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}
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void ClientProxy::OnDisconnected(const std::string& endpoint_id, bool notify) {
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MutexLock lock(&mutex_);
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const Connection* item = LookupConnection(endpoint_id);
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if (item != nullptr) {
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if (notify) {
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item->connection_listener.disconnected_cb({endpoint_id});
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}
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connections_.erase(endpoint_id);
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if (connections_.empty()) local_endpoint_id_.clear();
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}
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}
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bool ClientProxy::ConnectionStatusMatches(const std::string& endpoint_id,
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Connection::Status status) const {
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MutexLock lock(&mutex_);
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const Connection* item = LookupConnection(endpoint_id);
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if (item != nullptr) {
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return item->status == status;
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}
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return false;
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}
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BooleanMediumSelector ClientProxy::GetUpgradeMediums(
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const std::string& endpoint_id) const {
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MutexLock lock(&mutex_);
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const Connection* item = LookupConnection(endpoint_id);
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if (item != nullptr) {
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return item->connection_options.allowed;
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}
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return {};
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}
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bool ClientProxy::IsConnectedToEndpoint(const std::string& endpoint_id) const {
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return ConnectionStatusMatches(endpoint_id, Connection::kConnected);
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}
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std::vector<std::string> ClientProxy::GetMatchingEndpoints(
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std::function<bool(const Connection&)> pred) const {
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MutexLock lock(&mutex_);
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std::vector<std::string> connected_endpoints;
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for (const auto& pair : connections_) {
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const auto& endpoint_id = pair.first;
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const auto& connection = pair.second;
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if (pred(connection)) {
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connected_endpoints.push_back(endpoint_id);
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}
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}
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return connected_endpoints;
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}
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std::vector<std::string> ClientProxy::GetPendingConnectedEndpoints() const {
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return GetMatchingEndpoints([](const Connection& connection) {
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return connection.status != Connection::kConnected;
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});
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}
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std::vector<std::string> ClientProxy::GetConnectedEndpoints() const {
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return GetMatchingEndpoints([](const Connection& connection) {
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return connection.status == Connection::kConnected;
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});
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}
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std::int32_t ClientProxy::GetNumOutgoingConnections() const {
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return GetMatchingEndpoints([](const Connection& connection) {
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return connection.status == Connection::kConnected &&
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!connection.is_incoming;
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})
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.size();
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}
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std::int32_t ClientProxy::GetNumIncomingConnections() const {
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return GetMatchingEndpoints([](const Connection& connection) {
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return connection.status == Connection::kConnected &&
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connection.is_incoming;
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})
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.size();
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}
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bool ClientProxy::HasPendingConnectionToEndpoint(
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const std::string& endpoint_id) const {
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MutexLock lock(&mutex_);
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const Connection* item = LookupConnection(endpoint_id);
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if (item != nullptr) {
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return item->status != Connection::kConnected;
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}
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return false;
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}
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bool ClientProxy::HasLocalEndpointResponded(
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const std::string& endpoint_id) const {
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MutexLock lock(&mutex_);
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return ConnectionStatusesContains(
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endpoint_id,
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static_cast<Connection::Status>(Connection::kLocalEndpointAccepted |
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Connection::kLocalEndpointRejected));
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}
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bool ClientProxy::HasRemoteEndpointResponded(
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const std::string& endpoint_id) const {
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MutexLock lock(&mutex_);
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return ConnectionStatusesContains(
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endpoint_id,
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static_cast<Connection::Status>(Connection::kRemoteEndpointAccepted |
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Connection::kRemoteEndpointRejected));
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}
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void ClientProxy::LocalEndpointAcceptedConnection(
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const std::string& endpoint_id, const PayloadListener& listener) {
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MutexLock lock(&mutex_);
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if (HasLocalEndpointResponded(endpoint_id)) {
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NEARBY_LOG(
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INFO,
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"ClientProxy [Local Accepted]: local endpoint has responded; id=%s",
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endpoint_id.c_str());
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return;
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}
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AppendConnectionStatus(endpoint_id, Connection::kLocalEndpointAccepted);
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Connection* item = LookupConnection(endpoint_id);
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if (item != nullptr) {
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item->payload_listener = listener;
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}
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}
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void ClientProxy::LocalEndpointRejectedConnection(
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const std::string& endpoint_id) {
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MutexLock lock(&mutex_);
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if (HasLocalEndpointResponded(endpoint_id)) {
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NEARBY_LOG(
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INFO,
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"ClientProxy [Local Rejected]: local endpoint has responded; id=%s",
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endpoint_id.c_str());
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return;
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}
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AppendConnectionStatus(endpoint_id, Connection::kLocalEndpointRejected);
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}
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void ClientProxy::RemoteEndpointAcceptedConnection(
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const std::string& endpoint_id) {
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MutexLock lock(&mutex_);
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if (HasRemoteEndpointResponded(endpoint_id)) {
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NEARBY_LOG(
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INFO,
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"ClientProxy [Remote Accepted]: remote endpoint has responded; id=%s",
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endpoint_id.c_str());
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return;
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}
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AppendConnectionStatus(endpoint_id, Connection::kRemoteEndpointAccepted);
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}
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void ClientProxy::RemoteEndpointRejectedConnection(
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const std::string& endpoint_id) {
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MutexLock lock(&mutex_);
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if (HasRemoteEndpointResponded(endpoint_id)) {
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NEARBY_LOG(
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INFO,
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"ClientProxy [Remote Rejected]: remote endpoint has responded; id=%s",
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endpoint_id.c_str());
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return;
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}
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AppendConnectionStatus(endpoint_id, Connection::kRemoteEndpointRejected);
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}
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bool ClientProxy::IsConnectionAccepted(const std::string& endpoint_id) const {
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MutexLock lock(&mutex_);
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return ConnectionStatusesContains(endpoint_id,
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Connection::kLocalEndpointAccepted) &&
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ConnectionStatusesContains(endpoint_id,
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Connection::kRemoteEndpointAccepted);
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}
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bool ClientProxy::IsConnectionRejected(const std::string& endpoint_id) const {
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MutexLock lock(&mutex_);
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return ConnectionStatusesContains(
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endpoint_id,
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static_cast<Connection::Status>(Connection::kLocalEndpointRejected |
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Connection::kRemoteEndpointRejected));
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}
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bool ClientProxy::LocalConnectionIsAccepted(std::string endpoint_id) const {
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return ConnectionStatusesContains(
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endpoint_id, ClientProxy::Connection::kLocalEndpointAccepted);
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}
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bool ClientProxy::RemoteConnectionIsAccepted(std::string endpoint_id) const {
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return ConnectionStatusesContains(
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endpoint_id, ClientProxy::Connection::kRemoteEndpointAccepted);
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}
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void ClientProxy::OnPayload(const std::string& endpoint_id, Payload payload) {
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MutexLock lock(&mutex_);
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if (IsConnectedToEndpoint(endpoint_id)) {
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const Connection* item = LookupConnection(endpoint_id);
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if (item != nullptr) {
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item->payload_listener.payload_cb(endpoint_id, std::move(payload));
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}
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}
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}
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const ClientProxy::Connection* ClientProxy::LookupConnection(
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const std::string& endpoint_id) const {
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auto item = connections_.find(endpoint_id);
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return item != connections_.end() ? &item->second : nullptr;
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}
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ClientProxy::Connection* ClientProxy::LookupConnection(
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const std::string& endpoint_id) {
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auto item = connections_.find(endpoint_id);
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return item != connections_.end() ? &item->second : nullptr;
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}
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void ClientProxy::OnPayloadProgress(const std::string& endpoint_id,
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const PayloadProgressInfo& info) {
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MutexLock lock(&mutex_);
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if (IsConnectedToEndpoint(endpoint_id)) {
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Connection* item = LookupConnection(endpoint_id);
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if (item != nullptr) {
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item->payload_listener.payload_progress_cb(endpoint_id, info);
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}
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}
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}
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bool operator==(const ClientProxy& lhs, const ClientProxy& rhs) {
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return lhs.GetClientId() == rhs.GetClientId();
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}
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bool operator<(const ClientProxy& lhs, const ClientProxy& rhs) {
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return lhs.GetClientId() < rhs.GetClientId();
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}
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void ClientProxy::RemoveAllEndpoints() {
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MutexLock lock(&mutex_);
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// Note: we may want to notify the client of onDisconnected() for each
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// endpoint, in the case when this is called from stopAllEndpoints(). For now,
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// just remove without notifying.
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connections_.clear();
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local_endpoint_id_.clear();
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}
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bool ClientProxy::ConnectionStatusesContains(
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const std::string& endpoint_id, Connection::Status status_to_match) const {
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const Connection* item = LookupConnection(endpoint_id);
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if (item != nullptr) {
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return (item->status & status_to_match) != 0;
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}
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return false;
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}
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void ClientProxy::AppendConnectionStatus(const std::string& endpoint_id,
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Connection::Status status_to_append) {
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Connection* item = LookupConnection(endpoint_id);
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if (item != nullptr) {
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item->status =
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static_cast<Connection::Status>(item->status | status_to_append);
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}
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}
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} // namespace connections
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} // namespace nearby
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} // namespace location
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