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nearby/internal/platform/implementation/linux/bluetooth_classic_server_socket.h
T

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#ifndef PLATFORM_IMPL_LINUX_BLUETOOTH_SERVER_SOCKET_H_
#define PLATFORM_IMPL_LINUX_BLUETOOTH_SERVER_SOCKET_H_
#include "internal/platform/exception.h"
#include "internal/platform/implementation/bluetooth_classic.h"
#include "internal/platform/implementation/linux/bluetooth_bluez_profile.h"
namespace nearby {
namespace linux {
class BluetoothServerSocket : public api::BluetoothServerSocket {
public:
BluetoothServerSocket(ProfileManager &profile_manager,
const std::string &service_uuid)
: profile_manager_(profile_manager), service_uuid_(service_uuid) {}
~BluetoothServerSocket() = default;
// https://developer.android.com/reference/android/bluetooth/BluetoothServerSocket.html#accept()
//
// Blocks until either:
// - at least one incoming connection request is available, or
// - ServerSocket is closed.
// On success, returns connected socket, ready to exchange data.
// Returns nullptr on error.
// Once error is reported, it is permanent, and ServerSocket has to be
// closed.
std::unique_ptr<api::BluetoothSocket> Accept() override;
// https://developer.android.com/reference/android/bluetooth/BluetoothServerSocket.html#close()
//
// Returns Exception::kIo on error, Exception::kSuccess otherwise.
Exception Close() override;
private:
ProfileManager &profile_manager_;
const std::string &service_uuid_;
};
} // namespace linux
} // namespace nearby
#endif