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# Conflicts: # MODULE.bazel # connections/implementation/mediums/ble_v2.cc # internal/platform/implementation/BUILD
87 lines
2.4 KiB
C++
87 lines
2.4 KiB
C++
// Copyright 2024 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// https://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "internal/platform/implementation/linux/ble_v2_server_socket.h"
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#include <memory>
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#include "absl/synchronization/mutex.h"
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#include "internal/platform/exception.h"
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#include "internal/platform/implementation/ble.h"
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#include "internal/platform/implementation/linux/ble_v2_socket.h"
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#include "internal/platform/logging.h"
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namespace nearby {
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namespace linux {
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std::unique_ptr<api::ble::BleSocket> BleV2ServerSocket::Accept() {
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absl::MutexLock lock(&mutex_);
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LOG(INFO) << "BleV2ServerSocket::Accept waiting for connection";
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while (!closed_ && pending_sockets_.empty()) {
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cond_.Wait(&mutex_);
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}
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if (closed_) {
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LOG(INFO) << "BleV2ServerSocket::Accept socket is closed";
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return nullptr;
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}
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std::unique_ptr<BleV2Socket> socket = std::move(pending_sockets_.front());
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pending_sockets_.pop_front();
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LOG(INFO) << "BleV2ServerSocket::Accept accepted connection";
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return socket;
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}
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Exception BleV2ServerSocket::Close() {
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absl::MutexLock lock(&mutex_);
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LOG(INFO) << "BleV2ServerSocket::Close for service " << service_id_;
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if (closed_) {
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return {Exception::kSuccess};
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}
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closed_ = true;
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// Close all pending sockets
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for (auto& socket : pending_sockets_) {
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if (socket) {
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socket->Close();
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}
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}
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pending_sockets_.clear();
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cond_.SignalAll();
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return {Exception::kSuccess};
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}
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void BleV2ServerSocket::AddPendingSocket(std::unique_ptr<BleV2Socket> socket) {
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absl::MutexLock lock(&mutex_);
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if (closed_) {
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LOG(WARNING)
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<< "BleV2ServerSocket::AddPendingSocket socket is closed";
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return;
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}
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pending_sockets_.push_back(std::move(socket));
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cond_.SignalAll();
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LOG(INFO) << "BleV2ServerSocket::AddPendingSocket added socket, "
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<< "pending count: " << pending_sockets_.size();
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}
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} // namespace linux
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} // namespace nearby
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